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SMX_PGE/sample/PGEX_SMX_Example.cpp

41 lines
819 B

#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
#include "PGEX_SMX.h"
using namespace olc;
class SMX_PGE : public olc::PixelGameEngine
{
PGEX_SMX smx;
public:
SMX_PGE()
{
sAppName = "SMX PGE";
}
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
smx.GetPanel(RIGHT,0).bHeld;
// called once per frame
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
return true;
}
};
int main()
{
SMX_PGE demo;
if (demo.Construct(12, 21, 50, 50))
demo.Start();
return 0;
}