Add GetPanel function
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				| @ -9,6 +9,10 @@ class PGEX_SMX : public PGEX{ | |||||||
| 
 | 
 | ||||||
| public: | public: | ||||||
|     PGEX_SMX():PGEX(true){}; |     PGEX_SMX():PGEX(true){}; | ||||||
|  |     HWButton GetPanel(Key k,int pad)const{ | ||||||
|  |         std::cout<<SMX_GetInputState(pad); | ||||||
|  |     }; | ||||||
|  | private: | ||||||
|     //SMX "screen" is 12x21
 |     //SMX "screen" is 12x21
 | ||||||
|     //Each panel is 4x7
 |     //Each panel is 4x7
 | ||||||
|     static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser) |     static void SMXStateChangedCallback(int pad, SMXUpdateCallbackReason reason, void *pUser) | ||||||
| @ -34,6 +38,8 @@ public: | |||||||
| 
 | 
 | ||||||
|     virtual void OnAfterUserUpdate(float fElapsedTime)override{ |     virtual void OnAfterUserUpdate(float fElapsedTime)override{ | ||||||
|         std::string lightData; |         std::string lightData; | ||||||
|  |         //The light data for an SMX dance pad is outlined in the docs but the code used to transform the PGE's pixels to SMX pad's lights will be annotated here.
 | ||||||
|  |         //Both pads receive data sequentially, and for now we can mimic the data on both ends.
 | ||||||
|         for (int pad=0;pad<2;pad++){ |         for (int pad=0;pad<2;pad++){ | ||||||
|             for(int i=0;i<9;i++){ |             for(int i=0;i<9;i++){ | ||||||
|                 int row=0; |                 int row=0; | ||||||
|  | |||||||
| @ -15,16 +15,13 @@ public: | |||||||
| public: | public: | ||||||
|     bool OnUserCreate() override |     bool OnUserCreate() override | ||||||
|     { |     { | ||||||
|         SetPixelMode([](const int x,const int y,const Pixel&col,const Pixel&prev){ |  | ||||||
|             |  | ||||||
|            return col;  |  | ||||||
|         }); |  | ||||||
|         // Called once at the start, so create things here
 |         // Called once at the start, so create things here
 | ||||||
|         return true; |         return true; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     bool OnUserUpdate(float fElapsedTime) override |     bool OnUserUpdate(float fElapsedTime) override | ||||||
|     { |     { | ||||||
|  |         smx.GetPanel(RIGHT,0).bHeld; | ||||||
|         // called once per frame
 |         // called once per frame
 | ||||||
|         for (int x = 0; x < ScreenWidth(); x++) |         for (int x = 0; x < ScreenWidth(); x++) | ||||||
|             for (int y = 0; y < ScreenHeight(); y++) |             for (int y = 0; y < ScreenHeight(); y++) | ||||||
|  | |||||||
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