RabiClone/src/sig/map/View.java
Nic0Nic0Nii 62e2c75f00 Set view boundaries between room areas to prevent bleeding screens between each other
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2022-06-03 17:59:19 +00:00

13 lines
425 B
Java

package sig.map;
public enum View {
LIGHT_FOLLOW,
// Follows the player loosely, but makes sure there's
// still a border between the edge of the screen and the player.
FIXED, //Does not follow the player.
LIGHT_HORIZONTAL_FOLLOW,
// Used for rooms that are wide, but only 1 screen tall.
LIGHT_VERTICAL_FOLLOW,
// Used for rooms that are tall, but only 1 screen wide.
}