A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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sigonasr2 dec88d32f5 Use double buffering. 3 years ago
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Action.java COntinued modifications to controller monitoring 3 years ago
Alpha.java Load images as gif indexed images 3 years ago
AnimatedObject.java Implement Animated Sprites 3 years ago
AnimatedSprite.java Add fall,idle, jump states 3 years ago
Color.java Initial commit 3 years ago
Edge.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
Font.java Implement text drawing features 3 years ago
GameEntity.java Load images as gif indexed images 3 years ago
Key.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
KeyBind.java remove iterators for slight performance gains 3 years ago
MouseScrollValue.java Selected tile changes with scroll whell 3 years ago
Object.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
PaletteColor.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
Panel.java Use double buffering. 3 years ago
Point.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
Rectangle.java New String class system that wraps a builder and keeps track of text bounds. Added background to editor message logs 3 years ago
Sprite.java Kepresses are no longer repeated 3 years ago
String.java Game update loop runs at a set rate. 3 years ago
Transform.java Sprite flipping added 3 years ago