Need to force initial state.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -89,7 +89,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
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protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) {
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super(spr, animationSpd, panel);
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setCollisionBox(setCollisionBounds());
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setPhysicsBasedOnLandOrUnderwaterStatus();
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underwaterState=!isUnderwater(); //Slight hack that forces an update to physics at the start.
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}
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@Override
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