Need to force initial state.
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
85e03eaab8
commit
fac19d6b9a
Binary file not shown.
@ -89,7 +89,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
|
|||||||
protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) {
|
protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) {
|
||||||
super(spr, animationSpd, panel);
|
super(spr, animationSpd, panel);
|
||||||
setCollisionBox(setCollisionBounds());
|
setCollisionBox(setCollisionBounds());
|
||||||
setPhysicsBasedOnLandOrUnderwaterStatus();
|
underwaterState=!isUnderwater(); //Slight hack that forces an update to physics at the start.
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
Loading…
x
Reference in New Issue
Block a user