Need to force initial state.

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
sigonasr2, Sig, Sigo 2022-06-27 16:02:54 +00:00 committed by GitHub
parent 85e03eaab8
commit fac19d6b9a
2 changed files with 1 additions and 1 deletions

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@ -89,7 +89,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) { protected PhysicsObject(AnimatedSprite spr, double animationSpd, Panel panel) {
super(spr, animationSpd, panel); super(spr, animationSpd, panel);
setCollisionBox(setCollisionBounds()); setCollisionBox(setCollisionBounds());
setPhysicsBasedOnLandOrUnderwaterStatus(); underwaterState=!isUnderwater(); //Slight hack that forces an update to physics at the start.
} }
@Override @Override