Regular slopes have correct collision
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -467,7 +467,7 @@ public class Player extends AnimatedObject{
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return -(getX()%Tile.TILE_WIDTH)+(int)(getY()+getAnimatedSpr().getHeight()/2)/Tile.TILE_HEIGHT*Tile.TILE_HEIGHT+(getAnimatedSpr().getHeight()/2-4);
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case SMALL_SLOPE_RIGHT:
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return Tile.TILE_WIDTH-(getX()%Tile.TILE_WIDTH)+(int)(getY()+getAnimatedSpr().getHeight()/2)/Tile.TILE_HEIGHT*Tile.TILE_HEIGHT+(getAnimatedSpr().getHeight()/2-4);
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return (getX()%Tile.TILE_WIDTH)+(int)(getY()+getAnimatedSpr().getHeight()/2)/Tile.TILE_HEIGHT*Tile.TILE_HEIGHT+(getAnimatedSpr().getHeight()/2-4)-Tile.TILE_WIDTH;
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}
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return 0;
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}
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