Physics updates and prepare new moveset setups

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2 3 years ago
parent e589a8585e
commit ec3ff72934
  1. 2
      README.md
  2. 7
      src/sig/objects/ConfigureControls.java
  3. 60
      src/sig/objects/Player.java
  4. 38
      src/sig/objects/actor/PhysicsObject.java
  5. 2
      src/sig/objects/weapons/KnifeSwing.java
  6. 2
      src/sig/objects/weapons/KnifeSwing2.java

@ -37,6 +37,8 @@ Underwater / Water Dashing (Propelling motion)
Side Roll -> Slide
Wall Jumping
Controller Deadzones..
Movement Systems
Collectibles
Combat Systems

@ -56,7 +56,6 @@ public class ConfigureControls extends Object{
while (stream.available()>0) {
Action a = Action.valueOf(readString(stream));
byte port = stream.readByte();
System.out.println("PI:"+port);
do {
if (port==(byte)-1) {
int keycode = stream.readInt();
@ -64,7 +63,6 @@ public class ConfigureControls extends Object{
appendToKeybind(a,kb);
} else {
java.lang.String controllerName = readString(stream);
System.out.println("CONT:"+controllerName);
Controller controller=null;
for (int i = 0; i < RabiClone.CONTROLLERS.length; i++) {
if (RabiClone.CONTROLLERS[i].getType() == Controller.Type.KEYBOARD
@ -77,12 +75,10 @@ public class ConfigureControls extends Object{
}
if (controller==null) {
//Discard these bits of data as we didn't find a controller.
java.lang.String comName = readString(stream);
System.out.println("NULL:"+comName);
readString(stream);
stream.readFloat();
} else {
java.lang.String componentName = readString(stream);
System.out.println("COM:"+componentName);
Component c=null;
for (Component cc : controller.getComponents()) {
if (cc.getName().equals(componentName)) {
@ -100,7 +96,6 @@ public class ConfigureControls extends Object{
}
}
port = stream.readByte();
System.out.println("P:"+port);
} while (port!=(byte)-2);
}
updateHighlightSections();

@ -1,5 +1,8 @@
package sig.objects;
import java.util.ArrayList;
import java.util.List;
import sig.RabiClone;
import sig.engine.Action;
import sig.engine.Panel;
@ -21,12 +24,14 @@ public class Player extends PhysicsObject{
final static long jump_fall_AnimationWaitTime = TimeUtils.millisToNanos(200);
final static long slide_AnimationWaitTime = TimeUtils.millisToNanos(100);
final static long slide_duration = TimeUtils.millisToNanos(700);
final static long bellySlideDuration = TimeUtils.millisToNanos(1000);
final static long bellySlideDuration = TimeUtils.millisToNanos(400);
final static long weaponSwingAnimationTime = TimeUtils.millisToNanos(333);
final static long weaponComboWaitTime = TimeUtils.millisToNanos(60);
final static double finalComboJumpBackSpeedX = -185;
final static double finalComboJumpBackSpeedY = -110;
List<PhysicsObject> collisionBatch = new ArrayList<PhysicsObject>();
long weaponSwingTime = 0;
State prvState = state;
@ -37,6 +42,7 @@ public class Player extends PhysicsObject{
boolean spacebarReleased = true;
boolean facing_direction = RIGHT;
boolean landedBellySlide=false;
long spacebarPressed = RabiClone.TIME;
long jump_slide_fall_StartAnimationTimer = -1;
@ -74,6 +80,7 @@ public class Player extends PhysicsObject{
public void update(double updateMult) {
super.update(updateMult);
handleCameraRoomMovement();
handleCollisionBatch();
switch (state) {
case ATTACK:
@ -163,6 +170,14 @@ public class Player extends PhysicsObject{
}
break;
case BELLYSLIDE:{
horizontal_friction = 0;
if (y_velocity>0) {
bellySlideTime=RabiClone.TIME;
}
if (groundCollision&&!landedBellySlide){
landedBellySlide=true;
x_velocity = sliding_velocity*(facing_direction?1:-1);
}
if (RabiClone.TIME - bellySlideTime > bellySlideDuration) {
if (KeyHeld(Action.MOVE_LEFT)) {
facing_direction = LEFT;
@ -193,12 +208,36 @@ public class Player extends PhysicsObject{
}
prvState = state;
if (KeyHeld(Action.JUMP) && RabiClone.TIME - spacebarPressed < jumpHoldTime
&& state!=State.ATTACK2&&state!=State.ATTACK3) {
&& state!=State.ATTACK2&&state!=State.ATTACK3&&state!=State.BELLYSLIDE) {
y_velocity = jump_velocity;
}
// System.out.println(state);
}
private void handleCollisionBatch() {
for (int p=0;p<collisionBatch.size();p++) {
PhysicsObject pobj = collisionBatch.get(p);
if(facing_direction){
if (state!=State.UNCONTROLLABLE) {
setUncontrollable(0.2);
}
pobj.setStagger(0.3);
pobj.setInvulnerability(1);
pobj.x_velocity = -300;
pobj.y_velocity = -120;
}else{
if (state!=State.UNCONTROLLABLE) {
setUncontrollable(0.2);
}
pobj.setStagger(0.3);
pobj.setInvulnerability(1);
pobj.x_velocity = 300;
pobj.y_velocity = -120;
}
}
collisionBatch.clear();
}
@Override
public void KeyReleased(Action a) {
if (a == Action.JUMP) {
@ -269,6 +308,9 @@ public class Player extends PhysicsObject{
state=State.BELLYSLIDE;
y_velocity=y_velocity_limit;
x_velocity=60*(facing_direction?1:-1);
bellySlideTime=RabiClone.TIME;
landedBellySlide=false;
spacebarPressed = 0;
} else
if (a == Action.ATTACK&&(state==State.IDLE||state==State.FALLING||state==State.JUMP)&&(RabiClone.TIME-weaponSwingTime>=weaponSwingAnimationTime)) {
RabiClone.OBJ.add(new KnifeSwing(Sprite.KNIFE_SWING,40,RabiClone.p,this));
@ -402,18 +444,8 @@ public class Player extends PhysicsObject{
if (state==State.BELLYSLIDE) {
if(obj instanceof PhysicsObject){
PhysicsObject pobj = (PhysicsObject)obj;
if(pobj.state!=State.STAGGER){
if(facing_direction){
setUncontrollable(0.2);
pobj.setStagger(0.3);
pobj.x_velocity = -300;
pobj.y_velocity = -120;
}else{
setUncontrollable(0.2);
pobj.setStagger(0.3);
pobj.x_velocity = 300;
pobj.y_velocity = -120;
}
if(!pobj.isInvulnerable()){
collisionBatch.add(pobj);
}
}
}

@ -19,6 +19,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
protected double staggerDuration = 0;
protected State resumeState=null;
protected double uncontrollableDuration = 0;
protected double invulnerabilityDuration = 0;
public double y_velocity;
protected double gravity = GRAVITY;
protected double x_acceleration,y_acceleration;
@ -53,6 +54,9 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
if(state==State.UNCONTROLLABLE && uncontrollableDuration<=0){
state=resumeState;
}
if (invulnerabilityDuration>0) {
invulnerabilityDuration-=updateMult;
}
}
protected void handleMovementPhysics(double updateMult) {
@ -61,7 +65,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
}
int right = rightKeyHeld()?1:0;
int left = leftKeyHeld()?1:0;
if(state==State.SLIDE){
if(state==State.SLIDE||state==State.BELLYSLIDE){
right=0;
left=0;
}
@ -69,12 +73,10 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
Math.abs(x_velocity+x_acceleration*updateMult)>x_velocity_limit
?Math.signum(x_velocity+x_acceleration*updateMult)*x_velocity_limit
:x_velocity+x_acceleration*updateMult;
if (state!=State.BELLYSLIDE) {
y_velocity =
Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit
?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit
:y_velocity+y_acceleration*updateMult;
}
y_velocity =
Math.abs(y_velocity+y_acceleration*updateMult)>y_velocity_limit
?Math.signum(y_velocity+y_acceleration*updateMult)*y_velocity_limit
:y_velocity+y_acceleration*updateMult;
double displacement_y = y_velocity*updateMult;
double displacement_x = x_velocity*updateMult;
@ -107,7 +109,7 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
y_acceleration = 0;
y_velocity = 0;
groundCollision = true;
if (state != State.SLIDE) {
if (state != State.SLIDE&&state!=State.BELLYSLIDE) {
state = State.IDLE;
}
break;
@ -212,6 +214,18 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
return sideCollision;
}
/**
* How long to set invincibility for this object.
* @param duration Amount of time in seconds.
*/
public void setInvulnerability(double duration) {
this.invulnerabilityDuration = duration;
}
public boolean isInvulnerable() {
return this.invulnerabilityDuration>0;
}
/**
* Sets how long this object will remain in the stagger state.
* Automatically resets the state to the previous state the object
@ -220,7 +234,9 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
* */
public void setStagger(double duration) {
staggerDuration=duration;
resumeState=state;
if (state!=State.STAGGER) {
resumeState=state;
}
state=State.STAGGER;
}
@ -232,7 +248,9 @@ public abstract class PhysicsObject extends AnimatedObject implements PhysicsObj
* */
public void setUncontrollable(double duration) {
uncontrollableDuration=duration;
resumeState=state;
if (state!=State.UNCONTROLLABLE) {
resumeState=state;
}
state=State.UNCONTROLLABLE;
}

@ -36,7 +36,7 @@ public class KnifeSwing extends AttachableObject{
public void collisionEvent(AnimatedObject obj) {
if(obj instanceof PhysicsObject){
PhysicsObject pobj = (PhysicsObject)obj;
if(pobj.state!=State.STAGGER){
if(!pobj.isInvulnerable()){
if(getSpriteTransform()==Transform.NONE){
pobj.setStagger(0.3);
pobj.x_velocity = -500;

@ -36,7 +36,7 @@ public class KnifeSwing2 extends AttachableObject{
public void collisionEvent(AnimatedObject obj) {
if(obj instanceof PhysicsObject){
PhysicsObject pobj = (PhysicsObject)obj;
if(pobj.state!=State.STAGGER){
if(!pobj.isInvulnerable()){
if(getSpriteTransform()==Transform.NONE){
pobj.setStagger(0.3);
pobj.x_velocity = -500;

Loading…
Cancel
Save