Use buffer strategy with proper buffer rotation
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -194,13 +194,20 @@ public class Panel extends JPanel implements Runnable,KeyListener {
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(RabiClone.f.getBufferStrategy().getDrawGraphics());
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// perform draws on pixels
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render();
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// ask ImageProducer to update image
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mImageProducer.newPixels();
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// draw it on panel
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RabiClone.f.getBufferStrategy().getDrawGraphics().drawImage(this.imageBuffer,0,0,getWidth(),getHeight(),0,0,RabiClone.BASE_WIDTH,RabiClone.BASE_HEIGHT,this);
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super.paintComponent(g);
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do {
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do {
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Graphics g2 = RabiClone.f.getBufferStrategy().getDrawGraphics();
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// perform draws on pixels
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render();
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// ask ImageProducer to update image
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mImageProducer.newPixels();
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// draw it on panel
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g2.drawImage(this.imageBuffer,0,0,getWidth(),getHeight(),0,0,RabiClone.BASE_WIDTH,RabiClone.BASE_HEIGHT,this);
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g2.dispose();
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} while (RabiClone.f.getBufferStrategy().contentsRestored());
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RabiClone.f.getBufferStrategy().show();
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} while (RabiClone.f.getBufferStrategy().contentsLost());
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updateFPSCounter();
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}
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