Add a thread sleep to keep the game running at speed
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
6ffcf0be3b
commit
d5bb96b29a
Binary file not shown.
Binary file not shown.
@ -26,7 +26,7 @@ import java.awt.event.KeyEvent;
|
||||
|
||||
public class RabiClone {
|
||||
public static final String PROGRAM_NAME = "RabiClone";
|
||||
public static final String BLANK = "\0";
|
||||
public static String BLANK = "\0";
|
||||
|
||||
public static int UPCOUNT = 0;
|
||||
public static Panel p;
|
||||
@ -142,7 +142,12 @@ public class RabiClone {
|
||||
lastReportedTime = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
System.out.print(BLANK); //This is hackish. Removing this slows down the game by about 30%. The timer runs slower. ???
|
||||
try {
|
||||
Thread.sleep(4);
|
||||
} catch (InterruptedException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
//System.out.print(BLANK); //This is hackish. Removing this slows down the game by about 30%. The timer runs slower. ???
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user