Correct walk direction upon landing from a reversed direction after sliding
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -5,5 +5,5 @@ javac -source ${SOURCE_VERSION} -target ${TARGET_VERSION} -Xlint:unchecked -cp $
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printf "\n\n\nRunning Program...\n\n"
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ORIGINAL_LOC=$(pwd)
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cd $OUT_DIR
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java -cp .:../lib/bin -Djava.library.path="${LIBRARY_PATH}" ${MAIN_CLASS} "$@"
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java ${CUSTOM_PARAMS} -cp .:../lib/bin -Djava.library.path="${LIBRARY_PATH}" ${MAIN_CLASS} "$@"
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${ORIGINAL_LOC}/${LANGUAGE}/scripts/clean.sh
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@ -12,6 +12,6 @@ cd ${OUT_DIR}
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jar cfm ${PROJECT_NAME}.jar ${ORIGINAL_LOC}/manifest sig
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jar uf ${PROJECT_NAME}.jar -C ../lib/bin/ .
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printf "\n\n\nRunning Program...\n\n"
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java -cp .:../lib/bin -Djava.library.path="${LIBRARY_PATH}" -jar ${PROJECT_NAME}.jar "$@"
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../${LANGUAGE}/scripts/clean.sh
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java ${CUSTOM_PARAMS} -cp .:../lib/bin -Djava.library.path="${LIBRARY_PATH}" -jar ${PROJECT_NAME}.jar "$@"
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./${LANGUAGE}/scripts/clean.sh
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cd ..
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@ -1,6 +1,6 @@
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build.sh:22308eae5fd9c88aa16fef54cf03ae21 -
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build.sh:293285766098a4e3d4d708e58a69de82 -
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clean.sh:668a2f9b568c55f6a044a509315032f6 -
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commit.sh:5e4448db9ad48e72ec3a1ff4f5763b41 -
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jar.sh:9bbc25225e7356f9145f7c2b9ac72e30 -
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jar.sh:2f59229fcaf02779bfaa43144f3be66f -
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release.sh:b1b62203411b18d0fec1db3dc2e5a061 -
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update.sh:3be721658983183efa395984acd96b03 -
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1
sig
1
sig
@ -8,6 +8,7 @@ define MAIN_CLASS "sig.${PROJECT_NAME}"
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define OUT_DIR "bin"
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define LIBRARY_PATH "../lib"
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define CLASS_PATH "${PROJECT_DIR}/..:lib/bin"
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define CUSTOM_PARAMS "-Xmx2G -Xms2G"
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define LANGUAGE "Java"
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source utils/main.sh
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@ -100,6 +100,12 @@ public class Player extends AnimatedObject{
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if(x_velocity!=0){
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setAnimatedSpr(Sprite.ERINA_WALK);
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if (x_velocity>0) {
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facing_direction=RIGHT;
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} else
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if (x_velocity<0) {
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facing_direction=LEFT;
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}
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}
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else{
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setAnimatedSpr(Sprite.ERINA);
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