Adjust and configure jump heights and friction levels to be moderately good feeling
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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maps/world1.map
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maps/world1.map
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@ -10,22 +10,24 @@ import sig.map.Tile;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyEvent;
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public class Player extends Object{
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public class Player extends Object{
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final double GRAVITY = 90;
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final double GRAVITY = 890;
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final double NORMAL_FRICTION = 500;
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final double NORMAL_FRICTION = 6400;
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double y_acceleration = GRAVITY;
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double y_acceleration = GRAVITY;
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double y_acceleration_limit = 100;
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double y_acceleration_limit = 100;
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double x_acceleration = 0;
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double x_acceleration = 0;
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double x_acceleration_limit = 100;
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double x_acceleration_limit = 100;
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double x_velocity = 0;
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double x_velocity = 0;
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double x_velocity_limit = 128;
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double x_velocity_limit = 164;
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double y_velocity = 5;
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double y_velocity = 5;
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double y_velocity_limit = 192;
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double y_velocity_limit = 400;
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double horizontal_drag = 2000;
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double horizontal_drag = 2000;
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double horizontal_friction = NORMAL_FRICTION;
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double horizontal_friction = NORMAL_FRICTION;
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double horizontal_air_drag = 100;
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double horizontal_air_drag = 600;
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double horizontal_air_friction = 7;
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double horizontal_air_friction = 20;
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double jump_velocity = -400;
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int maxJumpCount=1;
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int maxJumpCount=1;
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int jumpCount=maxJumpCount;
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int jumpCount=maxJumpCount;
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@ -64,10 +66,10 @@ public class Player extends Object{
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}
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}
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double check_distance_y = (displacement_y/4)*(i+1);
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double check_distance_y = (displacement_y/4)*(i+1);
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double check_distance_x = (displacement_x/4)*(i+1);
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double check_distance_x = (displacement_x/4)*(i+1);
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Tile checked_tile_bottom_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-8)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
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Tile checked_tile_bottom_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
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Tile checked_tile_bottom_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+8)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
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Tile checked_tile_bottom_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2+check_distance_y)/Tile.TILE_HEIGHT);
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//System.out.println((int)getX()/Tile.TILE_WIDTH);
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//System.out.println((int)getX()/Tile.TILE_WIDTH);
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if(!groundCollision&&checked_tile_bottom_right.getCollision()==CollisionType.BLOCK||checked_tile_bottom_left.getCollision()==CollisionType.BLOCK){
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if(checked_tile_bottom_right.getCollision()==CollisionType.BLOCK||checked_tile_bottom_left.getCollision()==CollisionType.BLOCK){
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setY((getY()-check_distance_y));
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setY((getY()-check_distance_y));
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y_acceleration = 0;
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y_acceleration = 0;
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y_velocity = 0;
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y_velocity = 0;
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@ -76,9 +78,13 @@ public class Player extends Object{
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Tile checked_tile_top_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
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Tile checked_tile_top_right = RabiClone.CURRENT_MAP.getTile((int)(getX()+getSprite().getWidth()/2-4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
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Tile checked_tile_top_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
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Tile checked_tile_top_left = RabiClone.CURRENT_MAP.getTile((int)(getX()-getSprite().getWidth()/2+4+check_distance_x)/Tile.TILE_WIDTH, (int)(getY()+getSprite().getHeight()/2)/Tile.TILE_HEIGHT);
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if(!sideCollision&&checked_tile_top_right.getCollision()==CollisionType.BLOCK||checked_tile_top_left.getCollision()==CollisionType.BLOCK){
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if(checked_tile_top_right.getCollision()==CollisionType.BLOCK||checked_tile_top_left.getCollision()==CollisionType.BLOCK){
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//System.out.println(checked_tile_top_right.getCollision()+"//"+checked_tile_top_left.getCollision());
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//System.out.println(checked_tile_top_right.getCollision()+"//"+checked_tile_top_left.getCollision());
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setX((getX()-check_distance_x));
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if (checked_tile_top_right.getCollision()==CollisionType.BLOCK) {
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setX(((int)(getX()-getSprite().getWidth()/2)/Tile.TILE_WIDTH)*Tile.TILE_WIDTH+Tile.TILE_WIDTH/2+3+check_distance_x);
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} else {
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setX(((int)(getX()+getSprite().getWidth())/Tile.TILE_WIDTH)*Tile.TILE_WIDTH-Tile.TILE_WIDTH/2-3+check_distance_x);
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}
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x_acceleration = 0;
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x_acceleration = 0;
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x_velocity = 0;
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x_velocity = 0;
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sideCollision=true;
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sideCollision=true;
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@ -92,6 +98,12 @@ public class Player extends Object{
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this.setX(this.getX()+displacement_x);
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this.setX(this.getX()+displacement_x);
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}
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}
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} else {
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} else {
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jumpCount=maxJumpCount;
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if (KeyHeld(KeyEvent.VK_SPACE)&&jumpCount>0) {
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jumpCount--;
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y_velocity = jump_velocity;
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//System.out.println("Jump");
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}
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if (!sideCollision) {
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if (!sideCollision) {
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handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag);
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handleKeyboardMovement(updateMult, right-left, horizontal_friction, horizontal_drag);
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this.setX(this.getX()+displacement_x);
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this.setX(this.getX()+displacement_x);
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