get rid of junk lines

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2 3 years ago
parent 828186c550
commit 9707503149
  1. BIN
      RabiClone_0.0a.zip
  2. BIN
      bin/RabiClone.jar
  3. BIN
      bin/sig/RabiClone.class
  4. 30
      src/sig/RabiClone.java

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@ -8,8 +8,6 @@ import net.java.games.input.ControllerEnvironment;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.awt.image.BufferStrategy;
import java.awt.BufferCapabilities;
import sig.engine.Panel;
import sig.engine.Point;
@ -25,7 +23,6 @@ import sig.engine.PaletteColor;
import java.awt.Toolkit;
import java.awt.event.KeyEvent;
import java.lang.reflect.Constructor;
public class RabiClone {
public static final String PROGRAM_NAME = "RabiClone";
@ -62,6 +59,9 @@ public class RabiClone {
public static long TIME = 0;
public static void main(String[] args) {
System.setProperty("sun.java2d.transaccel", "True");
System.setProperty("sun.java2d.d3d", "True");
System.setProperty("sun.java2d.ddforcevram", "True");
Key.InitializeKeyConversionMap();
@ -83,29 +83,7 @@ public class RabiClone {
(int) ((Toolkit.getDefaultToolkit().getScreenSize().getHeight() - f.getHeight()) / 2));
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
BufferStrategy bf = f.getBufferStrategy();
if (bf != null) {
BufferCapabilities caps = bf.getCapabilities();
try {
Class ebcClass = Class.forName(
"sun.java2d.pipe.hw.ExtendedBufferCapabilities");
Class vstClass = Class.forName(
"sun.java2d.pipe.hw.ExtendedBufferCapabilities$VSyncType");
Constructor ebcConstructor = ebcClass.getConstructor(
new Class[] { BufferCapabilities.class, vstClass });
java.lang.Object vSyncType = vstClass.getField("VSYNC_ON").get(null);
BufferCapabilities newCaps = (BufferCapabilities)ebcConstructor.newInstance(
new java.lang.Object[] { caps, vSyncType });
f.createBufferStrategy(2, newCaps);
}
catch (Throwable t) {
// Ignore
t.printStackTrace();
}
}
f.createBufferStrategy(2);
OBJ.add(level_renderer = new LevelRenderer(p));
StartGame();

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