get rid of junk lines
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -8,8 +8,6 @@ import net.java.games.input.ControllerEnvironment;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.awt.image.BufferStrategy;
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import java.awt.BufferCapabilities;
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import sig.engine.Panel;
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import sig.engine.Point;
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@ -25,7 +23,6 @@ import sig.engine.PaletteColor;
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import java.awt.Toolkit;
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import java.awt.event.KeyEvent;
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import java.lang.reflect.Constructor;
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public class RabiClone {
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public static final String PROGRAM_NAME = "RabiClone";
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@ -62,6 +59,9 @@ public class RabiClone {
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public static long TIME = 0;
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public static void main(String[] args) {
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System.setProperty("sun.java2d.transaccel", "True");
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System.setProperty("sun.java2d.d3d", "True");
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System.setProperty("sun.java2d.ddforcevram", "True");
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Key.InitializeKeyConversionMap();
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@ -83,29 +83,7 @@ public class RabiClone {
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(int) ((Toolkit.getDefaultToolkit().getScreenSize().getHeight() - f.getHeight()) / 2));
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f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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f.setVisible(true);
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BufferStrategy bf = f.getBufferStrategy();
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if (bf != null) {
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BufferCapabilities caps = bf.getCapabilities();
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try {
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Class ebcClass = Class.forName(
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"sun.java2d.pipe.hw.ExtendedBufferCapabilities");
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Class vstClass = Class.forName(
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"sun.java2d.pipe.hw.ExtendedBufferCapabilities$VSyncType");
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Constructor ebcConstructor = ebcClass.getConstructor(
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new Class[] { BufferCapabilities.class, vstClass });
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java.lang.Object vSyncType = vstClass.getField("VSYNC_ON").get(null);
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BufferCapabilities newCaps = (BufferCapabilities)ebcConstructor.newInstance(
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new java.lang.Object[] { caps, vSyncType });
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f.createBufferStrategy(2, newCaps);
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}
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catch (Throwable t) {
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// Ignore
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t.printStackTrace();
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}
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}
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f.createBufferStrategy(2);
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OBJ.add(level_renderer = new LevelRenderer(p));
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StartGame();
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