Buns do not spawn in walls now
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -8,13 +8,15 @@ import sig.objects.actor.PhysicsObject;
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public class BunnyGirls extends PhysicsObject{
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public class BunnyGirls extends PhysicsObject{
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AnimatedSprite walkingSprite;
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double lastMoved = 0;
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double lastMoved = 0;
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double lastJumped = 0;
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double lastJumped = 0;
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boolean moveDir = false;
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boolean moveDir = false;
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double moveTimer = 0;
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double moveTimer = 0;
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protected BunnyGirls(AnimatedSprite spr, double animationSpd, Panel panel) {
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protected BunnyGirls(AnimatedSprite spr,AnimatedSprite walkingSpr, double animationSpd, Panel panel) {
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super(spr, animationSpd, panel);
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super(spr, animationSpd, panel);
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this.walkingSprite=walkingSpr;
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}
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}
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@Override
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@Override
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@ -8,7 +8,7 @@ import sig.objects.actor.PhysicsObject;
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public class BlueBun extends BunnyGirls{
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public class BlueBun extends BunnyGirls{
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public BlueBun(double x, double y) {
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public BlueBun(double x, double y) {
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super(Sprite.BLUE_STAND, 6.5, RabiClone.p);
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super(Sprite.BLUE_STAND,Sprite.BLUE_WALK, 6.5, RabiClone.p);
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setX(x);
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setX(x);
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setY(y);
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setY(y);
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setAccelerationLimits(100, 100);
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setAccelerationLimits(100, 100);
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@ -8,7 +8,7 @@ import sig.objects.actor.PhysicsObject;
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public class GreenBun extends BunnyGirls{
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public class GreenBun extends BunnyGirls{
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public GreenBun(double x, double y) {
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public GreenBun(double x, double y) {
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super(Sprite.GREEN_STAND, 6.5, RabiClone.p);
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super(Sprite.GREEN_STAND,Sprite.GREEN_WALK, 6.5, RabiClone.p);
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setX(x);
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setX(x);
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setY(y);
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setY(y);
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setAccelerationLimits(100, 100);
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setAccelerationLimits(100, 100);
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@ -8,7 +8,7 @@ import sig.objects.actor.PhysicsObject;
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public class RedBun extends BunnyGirls{
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public class RedBun extends BunnyGirls{
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public RedBun(double x, double y) {
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public RedBun(double x, double y) {
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super(Sprite.RED_STAND, 6.5, RabiClone.p);
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super(Sprite.RED_STAND,Sprite.RED_WALK, 6.5, RabiClone.p);
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setX(x);
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setX(x);
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setY(y);
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setY(y);
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setAccelerationLimits(100, 100);
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setAccelerationLimits(100, 100);
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@ -8,7 +8,7 @@ import sig.objects.actor.PhysicsObject;
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public class YellowBun extends BunnyGirls{
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public class YellowBun extends BunnyGirls{
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public YellowBun(double x, double y) {
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public YellowBun(double x, double y) {
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super(Sprite.YELLOW_STAND, 6.5, RabiClone.p);
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super(Sprite.YELLOW_STAND,Sprite.YELLOW_WALK, 6.5, RabiClone.p);
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setX(x);
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setX(x);
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setY(y);
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setY(y);
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setAccelerationLimits(100, 100);
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setAccelerationLimits(100, 100);
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