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@ -12,32 +12,32 @@ import sig.map.View; |
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import sig.objects.actor.State; |
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public class Player extends AnimatedObject{ |
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final static double GRAVITY = 1300; |
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final static double NORMAL_FRICTION = 6400; |
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final static double NORMAL_JUMP_VELOCITY = -300; |
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final static double GRAVITY = 2600; |
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final static double NORMAL_FRICTION = 9600; |
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final static double NORMAL_JUMP_VELOCITY = -450; |
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final static boolean LEFT = false; |
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final static boolean RIGHT = true; |
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final static int jump_fall_AnimationWaitTime = 200; |
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final static int slide_AnimationWaitTime = 100; |
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final static int slide_duration = 700; |
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final static double WALKING_SPEED_LIMIT = 164; |
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final static double WALKING_SPEED_LIMIT = 246; |
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double y_acceleration = GRAVITY; |
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double y_acceleration_limit = 100; |
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double y_acceleration_limit = 150; |
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double x_acceleration = 0; |
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double x_acceleration_limit = 100; |
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double x_acceleration_limit = 150; |
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double x_velocity = 0; |
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double x_velocity_limit = 246; |
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double y_velocity = 5; |
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double y_velocity_limit = 500; |
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double sliding_velocity = 164; |
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double sliding_acceleration = 120; |
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double x_velocity_limit = 369; |
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double y_velocity = 7.5; |
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double y_velocity_limit = 750; |
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double sliding_velocity = 246; |
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double sliding_acceleration = 180; |
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double horizontal_drag = 2000; |
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double horizontal_drag = 3000; |
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double horizontal_friction = NORMAL_FRICTION; |
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double horizontal_air_drag = 800; |
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double horizontal_air_friction = 180; |
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double horizontal_air_drag = 1200; |
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double horizontal_air_friction = 270; |
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double jump_velocity = NORMAL_JUMP_VELOCITY; |
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@ -366,7 +366,7 @@ public class Player extends AnimatedObject{ |
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setX(((int)(getX()+getAnimatedSpr().getWidth())/Tile.TILE_WIDTH)*Tile.TILE_WIDTH-Tile.TILE_WIDTH/2-3+check_distance_x); |
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} |
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x_acceleration = 0; |
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x_velocity = 0; |
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x_velocity = Math.signum(x_velocity)*0.000001; |
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sideCollision=true; |
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} |
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} |
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