Let's make sure data tile values cannot wrap around to 0
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -251,8 +251,8 @@ public class Map {
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if (prevTile==0) {
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if (prevTile==0) {
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eventTileCount++;
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eventTileCount++;
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}
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}
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if (value>8192) {
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if (value>8191) {
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value=8192;
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value=8191;
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}
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}
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data[y*Map.MAP_WIDTH+x]=(char)(value+8192);
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data[y*Map.MAP_WIDTH+x]=(char)(value+8192);
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System.out.println("Tile "+(y*MAP_WIDTH+x)+" is now "+data[y*MAP_WIDTH+x]+".");
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System.out.println("Tile "+(y*MAP_WIDTH+x)+" is now "+data[y*MAP_WIDTH+x]+".");
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