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@ -3,7 +3,6 @@ package sig.objects.enemies; |
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import sig.RabiClone; |
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import sig.RabiClone; |
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import sig.engine.Sprite; |
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import sig.engine.Sprite; |
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import sig.objects.BunnyGirls; |
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import sig.objects.BunnyGirls; |
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import sig.objects.actor.PhysicsObject; |
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public class YellowBun extends BunnyGirls{ |
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public class YellowBun extends BunnyGirls{ |
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@ -11,16 +10,16 @@ public class YellowBun extends BunnyGirls{ |
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super(Sprite.YELLOW_STAND,Sprite.YELLOW_WALK, 6.5, RabiClone.p); |
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super(Sprite.YELLOW_STAND,Sprite.YELLOW_WALK, 6.5, RabiClone.p); |
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setX(x); |
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setX(x); |
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setY(y); |
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setY(y); |
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setAccelerationLimits(100, 100); |
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setAccelerationLimits_UseDefaultStrategy(); |
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setVelocityLimits(500, 500); |
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setVelocityLimits_UseDefaultStrategy(); |
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setGroundDrag(2000); |
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setGroundDrag_UseDefaultStrategy(); |
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setGroundFriction(PhysicsObject.GROUND_FRICTION); |
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setGroundFriction_UseDefaultStrategy(); |
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setAirDrag(800); |
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setAirDrag_UseDefaultStrategy(); |
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setAirFriction(180); |
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setAirFriction_UseDefaultStrategy(); |
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setSlidingVelocity(164); |
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setSlidingVelocity_UseDefaultStrategy(); |
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setSlidingAcceleration(120); |
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setSlidingAcceleration_UseDefaultStrategy(); |
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setJumpVelocity(PhysicsObject.JUMP_VELOCITY); |
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setJumpVelocity_UseDefaultStrategy(); |
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setGravity(150); |
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setGravity_UseHalfStrategy(150); |
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} |
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} |
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