Fix up collision collisions
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -364,37 +364,39 @@ public class Player extends AnimatedObject implements CollisionEntity {
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boolean sideCollision = false;
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boolean sideCollision = false;
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double startingX=getX();
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double startingX=getX();
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if (Math.abs(displacement_x)>0.00001) {
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if (displacement_x>0.00001) {
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if (displacement_x>0) {
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for (int x=(int)getX();x<startingX+displacement_x;x++) {
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for (int x=(int)getX();x<startingX+displacement_x;x++) {
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if (x==getX()) {
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if (x==getX()) {
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continue;
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continue;
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}
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if (checkCollision(x-RabiClone.level_renderer.getX()+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()))) {
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x_acceleration = 0;
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x_velocity = 0.000001;
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sideCollision=true;
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setX(x-0.1);
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break;
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}
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}
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}
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} else {
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if (checkCollision(x-RabiClone.level_renderer.getX()+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()))||
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for (int x=(int)getX();x>startingX+displacement_x;x--) {
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checkCollision(x-RabiClone.level_renderer.getX()+getCollisionBox().getX2()-getSprite().getWidth()/2,(getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()))) {
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if (x==getX()) {
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x_acceleration = 0;
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continue;
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x_velocity = 0.000001;
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}
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sideCollision=true;
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if (checkCollision((x-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2())) {
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setX(x-0.1);
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x_acceleration = 0;
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break;
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x_velocity = -0.000001;
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}
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sideCollision=true;
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}
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setX(x+0.1);
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} else
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break;
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if (displacement_x<-0.00001) {
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}
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for (int x=(int)getX();x>startingX+displacement_x;x--) {
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if (x==getX()) {
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continue;
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}
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}
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if (checkCollision((x-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2())||
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checkCollision((x-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2),getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY())) {
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x_acceleration = 0;
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x_velocity = -0.000001;
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sideCollision=true;
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setX(x+0.1);
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break;
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}
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}
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}
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}
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}
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if (y_velocity==0) {
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if (y_velocity==0) {
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if (!checkCollision(getX()-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2,getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1)) {
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if (!(checkCollision(getX()-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2+getCollisionBox().getX2(),getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1)||
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checkCollision(getX()-RabiClone.level_renderer.getX()+getCollisionBox().getX()-getSprite().getWidth()/2+getCollisionBox().getX(),getY()-RabiClone.level_renderer.getY()-getSprite().getHeight()/2+getCollisionBounds().getY2()+1))) {
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groundCollision=false;
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groundCollision=false;
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} else {
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} else {
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groundCollision=true;
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groundCollision=true;
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@ -408,8 +410,10 @@ public class Player extends AnimatedObject implements CollisionEntity {
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if (y==getY()) {
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if (y==getY()) {
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continue;
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continue;
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}
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}
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if (checkCollision(getX()-RabiClone.level_renderer.getX(),y-RabiClone.level_renderer.getY()+getCollisionBox().getY2()-getSprite().getHeight()/2)) {
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if (checkCollision(getX()-RabiClone.level_renderer.getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y-RabiClone.level_renderer.getY()+getCollisionBox().getY2()-getSprite().getHeight()/2)||
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checkCollision(getX()-RabiClone.level_renderer.getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y-RabiClone.level_renderer.getY()+getCollisionBox().getY2()-getSprite().getHeight()/2)) {
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setY(y-0.1);
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setY(y-0.1);
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//System.out.println("Running"+System.currentTimeMillis());
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y_acceleration = 0;
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y_acceleration = 0;
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y_velocity = 0;
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y_velocity = 0;
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groundCollision = true;
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groundCollision = true;
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@ -424,7 +428,8 @@ public class Player extends AnimatedObject implements CollisionEntity {
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if (y==getY()) {
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if (y==getY()) {
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continue;
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continue;
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}
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}
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if (checkCollision(getX()-RabiClone.level_renderer.getX(),y-RabiClone.level_renderer.getY()+getCollisionBox().getY()-getSprite().getHeight()/2)) {
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if (checkCollision(getX()-RabiClone.level_renderer.getX()-getSprite().getWidth()/2+getCollisionBox().getX2()-1,y-RabiClone.level_renderer.getY()+getCollisionBox().getY2()-getSprite().getHeight()/2)||
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checkCollision(getX()-RabiClone.level_renderer.getX()-getSprite().getWidth()/2+getCollisionBox().getX()+1,y-RabiClone.level_renderer.getY()+getCollisionBox().getY2()-getSprite().getHeight()/2)) {
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setY(y+1);
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setY(y+1);
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y_acceleration = 0;
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y_acceleration = 0;
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y_velocity = 0;
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y_velocity = 0;
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