Not supposed to calculate height in rendering pixel array values

Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com>
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2, Sig, Sigo 2 years ago committed by GitHub
parent 7ec9aefae6
commit 046a56ba2a
  1. BIN
      RabiClone_0.0a.zip
  2. BIN
      bin/RabiClone.jar
  3. 2
      src/sig/objects/LevelRenderer.java

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@ -123,7 +123,7 @@ public class LevelRenderer extends Object{
//Draw the water background at double size because it's half the screen's width and height. //Draw the water background at double size because it's half the screen's width and height.
int index = y*RabiClone.BASE_WIDTH+x; int index = y*RabiClone.BASE_WIDTH+x;
p[index] = Sprite.WATER_OVERLAY.getBi_array()[ p[index] = Sprite.WATER_OVERLAY.getBi_array()[
((y/2)*Sprite.WATER_OVERLAY.getCanvasHeight())*Sprite.WATER_OVERLAY.getCanvasWidth()+(x/2)*Sprite.WATER_OVERLAY.getCanvasWidth() (y/2)*Sprite.WATER_OVERLAY.getCanvasWidth()+(x/2)*Sprite.WATER_OVERLAY.getCanvasWidth()
]; ];
} }
} }

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