Not supposed to calculate height in rendering pixel array values
Co-authored-by: r3cp3ct <45179536+r3cp3ct@users.noreply.github.com> Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -123,7 +123,7 @@ public class LevelRenderer extends Object{
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//Draw the water background at double size because it's half the screen's width and height.
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//Draw the water background at double size because it's half the screen's width and height.
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int index = y*RabiClone.BASE_WIDTH+x;
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int index = y*RabiClone.BASE_WIDTH+x;
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p[index] = Sprite.WATER_OVERLAY.getBi_array()[
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p[index] = Sprite.WATER_OVERLAY.getBi_array()[
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((y/2)*Sprite.WATER_OVERLAY.getCanvasHeight())*Sprite.WATER_OVERLAY.getCanvasWidth()+(x/2)*Sprite.WATER_OVERLAY.getCanvasWidth()
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(y/2)*Sprite.WATER_OVERLAY.getCanvasWidth()+(x/2)*Sprite.WATER_OVERLAY.getCanvasWidth()
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];
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];
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}
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}
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}
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}
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