A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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RabiClone/src/sig/objects/LevelRenderer.java

48 lines
1.7 KiB

package sig.objects;
import java.awt.event.KeyEvent;
import sig.RabiClone;
import sig.engine.Object;
import sig.engine.Panel;
import sig.engine.Sprite;
import sig.map.Tile;
public class LevelRenderer extends Object{
public LevelRenderer(Panel panel) {
super(panel);
this.setSprite(Sprite.TILE_SHEET);
}
@Override
public void update(double updateMult) {
int right = KeyHeld(KeyEvent.VK_RIGHT)?1:0;
int left = KeyHeld(KeyEvent.VK_LEFT)?1:0;
int up = KeyHeld(KeyEvent.VK_UP)?1:0;
int down = KeyHeld(KeyEvent.VK_DOWN)?1:0;
if (right-left!=0) {
setX(getX()+(right-left)*256*updateMult);
}
if (up-down!=0) {
setY(getY()+(down-up)*256*updateMult);
}
}
@Override
public void draw(int[] p) {
for (int y=(int)(0+this.getY()/Tile.TILE_HEIGHT);y<(int)(RabiClone.BASE_HEIGHT/Tile.TILE_HEIGHT+this.getY()/Tile.TILE_HEIGHT+1);y++) {
for (int x=(int)(0+this.getX()/Tile.TILE_WIDTH);x<(int)(RabiClone.BASE_WIDTH/Tile.TILE_WIDTH+this.getX()/Tile.TILE_WIDTH+1);x++) {
if (RabiClone.CURRENT_MAP.getTile(x,y)!=Tile.VOID) {
DrawTile(x*Tile.TILE_WIDTH-this.getX(),y*Tile.TILE_HEIGHT-this.getY(),RabiClone.CURRENT_MAP.getTile(x,y));
//System.out.println((x*Tile.TILE_WIDTH+(this.getX()%Tile.TILE_WIDTH) )+","+(y*Tile.TILE_HEIGHT+(this.getY()%Tile.TILE_HEIGHT)));
}
}
}
}
private void DrawTile(double x, double y, Tile tile) {
Draw_Sprite_Partial(x,y, tile.getSpriteSheetX()*tile.getTileWidth(), tile.getSpriteSheetY()*tile.getTileHeight(), tile.getTileWidth(), tile.getTileHeight(), getSprite());
}
}