A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
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package sig;
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import sig.engine.Panel;
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import sig.engine.Sprite;
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public class DrawLoop {
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public static Panel panel;
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public static void drawGame(Panel panel) {
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DrawLoop.panel=panel;
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int[] p = panel.pixel;
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for (int y=0;y<panel.getHeight();y++) {
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for (int x=0;x<panel.getWidth();x++) {
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p[y*panel.getWidth()+x]=(0<<16)+(0<<8)+0;//RGB
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}
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}
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for (int i=0;i<RabiClone.OBJ.size();i++) {
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RabiClone.OBJ.get(i).draw(p);
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}
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}
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public static void Draw_Sprite(double x, double y, Sprite sprite){
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int[] p = panel.pixel;
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for(int X=0;X<sprite.getHeight();X++){
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for(int Y=0;Y<sprite.getWidth();Y++){
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p[(Y+(int)y)*panel.getWidth()+X+(int)x] = sprite.getBi_array()[Y*sprite.getWidth()+X];
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}
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}
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}
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}
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