45 lines
1.4 KiB
Java
45 lines
1.4 KiB
Java
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package sig.engine;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileOutputStream;
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import java.io.IOException;
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public class Map {
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//Maps contain 512x288 tiles, allowing for 16384x9216 pixels of action per map.
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//294912 bytes = 294KB of memory storage per map.
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//Since a screen normally fits 16x9 tiles, you get 32x32 (1024) screens of gameplay per world.
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char[] tiles = new char[512*288];
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public static Map LoadMap(File mapFile) {
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try {
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Map newMap = new Map();
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DataInputStream stream = new DataInputStream(new FileInputStream(mapFile));
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int marker=0;
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while (stream.available()!=0) {
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newMap.tiles[marker++]=stream.readChar();
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}
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stream.close();
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return newMap;
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} catch (IOException e) {
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e.printStackTrace();
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}
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return null;
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}
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public static void SaveMap(Map map, File mapFile) {
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try {
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int marker=0;
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DataOutputStream stream = new DataOutputStream(new FileOutputStream(mapFile));
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while (marker<map.tiles.length) {
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stream.writeChar(map.tiles[marker++]);
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}
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stream.close();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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