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X-Comment: Created with jMonkeyPlatform |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!-- You may freely edit this file. See commented blocks below for --> |
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<!-- some examples of how to customize the build. --> |
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<!-- (If you delete it and reopen the project it will be recreated.) --> |
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<!-- By default, only the Clean and Build commands use this build script. --> |
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<!-- Commands such as Run, Debug, and Test only use this build script if --> |
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<!-- the Compile on Save feature is turned off for the project. --> |
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<!-- You can turn off the Compile on Save (or Deploy on Save) setting --> |
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<!-- in the project's Project Properties dialog box.--> |
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<project name="BasicGameTemplate" default="default" basedir="."> |
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<description>Builds, tests, and runs the project BasicGameTemplate.</description> |
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<import file="nbproject/build-impl.xml"/> |
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|
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<!-- |
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|
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There exist several targets which are by default empty and which can be |
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used for execution of your tasks. These targets are usually executed |
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before and after some main targets. They are: |
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|
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-pre-init: called before initialization of project properties |
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-post-init: called after initialization of project properties |
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-pre-compile: called before javac compilation |
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-post-compile: called after javac compilation |
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-pre-compile-single: called before javac compilation of single file |
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-post-compile-single: called after javac compilation of single file |
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-pre-compile-test: called before javac compilation of JUnit tests |
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-post-compile-test: called after javac compilation of JUnit tests |
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-pre-compile-test-single: called before javac compilation of single JUnit test |
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-post-compile-test-single: called after javac compilation of single JUunit test |
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-pre-jar: called before JAR building |
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-post-jar: called after JAR building |
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-post-clean: called after cleaning build products |
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|
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(Targets beginning with '-' are not intended to be called on their own.) |
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|
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Example of inserting an obfuscator after compilation could look like this: |
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|
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<target name="-post-compile"> |
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<obfuscate> |
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<fileset dir="${build.classes.dir}"/> |
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</obfuscate> |
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</target> |
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|
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For list of available properties check the imported |
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nbproject/build-impl.xml file. |
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|
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|
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Another way to customize the build is by overriding existing main targets. |
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The targets of interest are: |
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|
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-init-macrodef-javac: defines macro for javac compilation |
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-init-macrodef-junit: defines macro for junit execution |
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-init-macrodef-debug: defines macro for class debugging |
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-init-macrodef-java: defines macro for class execution |
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-do-jar-with-manifest: JAR building (if you are using a manifest) |
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-do-jar-without-manifest: JAR building (if you are not using a manifest) |
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run: execution of project |
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-javadoc-build: Javadoc generation |
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test-report: JUnit report generation |
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|
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An example of overriding the target for project execution could look like this: |
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|
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<target name="run" depends="BasicGameTemplate-impl.jar"> |
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<exec dir="bin" executable="launcher.exe"> |
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<arg file="${dist.jar}"/> |
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</exec> |
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</target> |
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|
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Notice that the overridden target depends on the jar target and not only on |
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the compile target as the regular run target does. Again, for a list of available |
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properties which you can use, check the target you are overriding in the |
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nbproject/build-impl.xml file. |
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|
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--> |
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|
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</project> |
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<jnlp spec="1.0+" codebase="${jnlp.codebase}" href="launch.jnlp"> |
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<information> |
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<title>${APPLICATION.TITLE}</title> |
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<vendor>${APPLICATION.VENDOR}</vendor> |
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<homepage href="${APPLICATION.HOMEPAGE}"/> |
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<description>${APPLICATION.DESC}</description> |
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<description kind="short">${APPLICATION.DESC.SHORT}</description> |
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<!--${JNLP.ICONS}--> |
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<!--${JNLP.OFFLINE.ALLOWED}--> |
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</information> |
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<!--${JNLP.SECURITY}--> |
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<resources> |
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<!--${JNLP.RESOURCES.RUNTIME}--> |
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<!--${JNLP.RESOURCES.MAIN.JAR}--> |
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<!--${JNLP.RESOURCES.JARS}--> |
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<jar href='lib/assets.jar'/> |
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<!--${JNLP.RESOURCES.EXTENSIONS}--> |
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</resources> |
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<application-desc main-class="${jnlp.main.class}"> |
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<!--${JNLP.APPLICATION.ARGS}--> |
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</application-desc> |
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</jnlp> |
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<?xml version="1.0" encoding="UTF-8"?> |
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<!--assets-impl.xml v1.0--> |
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<project name="assets-impl" basedir=".."> |
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<target name="-init-assets"> |
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<jar jarfile="${build.dir}/${assets.jar.name}" excludes="${assets.excludes}" basedir="${assets.folder.name}" compress="${assets.compress}"/> |
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<property location="${assets.folder.name}" name="assets.dir.resolved"/> |
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<property location="${build.dir}/${assets.jar.name}" name="assets.jar.resolved"/> |
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<property location="${build.classes.dir}" name="build.classes.dir.resolved"/> |
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<pathconvert property="run.classpath.without.build.classes.dir"> |
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<path path="${run.classpath}"/> |
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<map from="${build.classes.dir.resolved}" to=""/> |
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<map from="${assets.dir.resolved}" to="${assets.jar.resolved}"/> |
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</pathconvert> |
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</target> |
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</project> |
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build.xml.data.CRC32=94bf7c61 |
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build.xml.script.CRC32=79a29eb7 |
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build.xml.stylesheet.CRC32=958a1d3e@1.32.1.45 |
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# This file is used by a NetBeans-based IDE to track changes in generated files such as build-impl.xml. |
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# Do not edit this file. You may delete it but then the IDE will never regenerate such files for you. |
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nbproject/build-impl.xml.data.CRC32=7a6e037c |
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nbproject/build-impl.xml.script.CRC32=986db8ee |
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nbproject/build-impl.xml.stylesheet.CRC32=830a3534@1.80.1.48 |
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user.properties.file=C:\\Users\\sigon\\AppData\\Roaming\\.jmonkeyplatform\\v3.2.4-stable-sdk1\\build.properties |
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<?xml version="1.0" encoding="UTF-8"?> |
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<project-private xmlns="http://www.netbeans.org/ns/project-private/1"> |
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<editor-bookmarks xmlns="http://www.netbeans.org/ns/editor-bookmarks/2" lastBookmarkId="0"/> |
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|
<open-files xmlns="http://www.netbeans.org/ns/projectui-open-files/2"> |
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<group> |
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<file>file:/E:/GameProjects/Rabi-Bounce-Bounce-R/src/mygame/Main.java</file> |
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</group> |
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</open-files> |
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</project-private> |
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annotation.processing.enabled=true |
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annotation.processing.enabled.in.editor=false |
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annotation.processing.processors.list= |
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annotation.processing.run.all.processors=true |
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|
application.title=MyGame |
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application.vendor=MyCompany |
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assets.jar.name=assets.jar |
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assets.excludes=**/*.j3odata,**/*.mesh,**/*.skeleton,**/*.mesh\.xml,**/*.skeleton\.xml,**/*.scene,**/*.material,**/*.obj,**/*.mtl,**/*.3ds,**/*.dae,**/*.blend,**/*.blend*[0-9] |
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assets.folder.name=assets |
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assets.compress=true |
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build.classes.dir=${build.dir}/classes |
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build.classes.excludes=**/*.java,**/*.form |
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# This directory is removed when the project is cleaned: |
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build.dir=build |
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build.generated.dir=${build.dir}/generated |
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build.generated.sources.dir=${build.dir}/generated-sources |
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# Only compile against the classpath explicitly listed here: |
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build.sysclasspath=ignore |
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build.test.classes.dir=${build.dir}/test/classes |
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build.test.results.dir=${build.dir}/test/results |
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compile.on.save=true |
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# Uncomment to specify the preferred debugger connection transport: |
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#debug.transport=dt_socket |
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debug.classpath=\ |
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${run.classpath} |
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debug.test.classpath=\ |
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${run.test.classpath} |
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# This directory is removed when the project is cleaned: |
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dist.dir=dist |
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dist.jar=${dist.dir}/${application.title}.jar |
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dist.javadoc.dir=${dist.dir}/javadoc |
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endorsed.classpath= |
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excludes= |
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includes=** |
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jar.compress=false |
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javac.classpath=\ |
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${libs.jme3-jogg.classpath}:\ |
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${libs.jme3-networking.classpath}:\ |
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${libs.jme3-plugins.classpath}:\ |
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${libs.jme3-core.classpath}:\ |
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${libs.jme3-desktop.classpath}:\ |
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${libs.jme3-lwjgl.classpath}:\ |
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${libs.jme3-effects.classpath}:\ |
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${libs.jme3-terrain.classpath}:\ |
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${libs.jme3-bullet.classpath}:\ |
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${libs.jme3-bullet-native.classpath} |
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# Space-separated list of extra javac options |
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javac.compilerargs= |
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javac.deprecation=false |
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javac.processorpath=\ |
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${javac.classpath} |
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javac.source=1.7 |
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javac.target=1.7 |
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javac.test.classpath=\ |
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${javac.classpath}:\ |
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${build.classes.dir} |
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javadoc.additionalparam= |
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javadoc.author=false |
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javadoc.encoding=${source.encoding} |
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javadoc.noindex=false |
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javadoc.nonavbar=false |
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javadoc.notree=false |
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javadoc.private=false |
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javadoc.splitindex=true |
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javadoc.use=true |
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javadoc.version=false |
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javadoc.windowtitle= |
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jaxbwiz.endorsed.dirs="${netbeans.home}/../ide12/modules/ext/jaxb/api" |
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jme.project.version=3.1 |
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jnlp.codebase.type=local |
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jnlp.descriptor=application |
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jnlp.enabled=false |
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jnlp.offline-allowed=false |
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jnlp.signed=false |
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main.class=mygame.Main |
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meta.inf.dir=${src.dir}/META-INF |
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manifest.file=MANIFEST.MF |
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mkdist.disabled=false |
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platform.active=default_platform |
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run.classpath=\ |
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${javac.classpath}:\ |
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${build.classes.dir}:\ |
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${assets.folder.name} |
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# Space-separated list of JVM arguments used when running the project |
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# (you may also define separate properties like run-sys-prop.name=value instead of -Dname=value |
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|
# or test-sys-prop.name=value to set system properties for unit tests): |
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|
run.jvmargs= |
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run.test.classpath=\ |
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${javac.test.classpath}:\ |
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${build.test.classes.dir} |
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source.encoding=UTF-8 |
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src.dir=src |
@ -0,0 +1,18 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<project xmlns="http://www.netbeans.org/ns/project/1"> |
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|
<type>org.netbeans.modules.java.j2seproject</type> |
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<configuration> |
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<buildExtensions xmlns="http://www.netbeans.org/ns/ant-build-extender/1"> |
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<extension file="assets-impl.xml" id="assets"> |
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<dependency dependsOn="-init-assets" target="-do-init"/> |
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</extension> |
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</buildExtensions> |
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<data xmlns="http://www.netbeans.org/ns/j2se-project/3"> |
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<name>Rabi-Bounce-Bounce-R</name> |
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<source-roots> |
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<root id="src.dir"/> |
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</source-roots> |
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<test-roots/> |
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</data> |
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</configuration> |
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</project> |
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package mygame; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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|
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/** |
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* This is the Main Class of your Game. You should only do initialization here. |
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* Move your Logic into AppStates or Controls |
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* @author normenhansen |
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*/ |
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public class Main extends SimpleApplication { |
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|
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public static void main(String[] args) { |
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Main app = new Main(); |
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app.start(); |
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} |
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|
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@Override |
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public void simpleInitApp() { |
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Box b = new Box(1, 1, 1); |
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Geometry geom = new Geometry("Box", b); |
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|
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat.setColor("Color", ColorRGBA.Blue); |
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geom.setMaterial(mat); |
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|
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rootNode.attachChild(geom); |
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} |
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|
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@Override |
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public void simpleUpdate(float tpf) { |
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//TODO: add update code
|
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} |
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|
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@Override |
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|
public void simpleRender(RenderManager rm) { |
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|
//TODO: add render code
|
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} |
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|
} |
Loading…
Reference in new issue