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package mygame.control;
import com.jme3.collision.CollisionResult;
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import com.jme3.collision.CollisionResults;
import template.*;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.Savable;
import com.jme3.math.Ray;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
import com.jme3.renderer.queue.RenderQueue.ShadowMode;
import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.Control;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import static mygame.appstate.RunLevel.world;
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public class PhysicsControl extends AbstractControl implements Savable, Cloneable {
final static float FRICTION = 0.4f;
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float jumpSpd = 0.1f;
float vspd = 0.0f;
float hspd = 0.0f; //Determines movement along the Z axis.
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float gravity = -0.25f;
float acceleration = 80f; //80 units/s acceleration.
float maxSpd = 10f; //Default max speed is 10.
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float modelHeight = 2.5f;
float walkOffTime = 0.25f; //How long you can jump after becoming airborne.
float airTime = 0.0f; //Amount of time in air.
Geometry standingOn;
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public PhysicsControl(float jumpSpd, float gravity, float modelHeight){
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this.jumpSpd=jumpSpd;
this.gravity=gravity;
this.modelHeight=modelHeight;
}
/** This method is called when the control is added to the spatial,
* and when the control is removed from the spatial (setting a null value).
* It can be used for both initialization and cleanup.
*/
@Override
public void setSpatial(Spatial spatial) {
super.setSpatial(spatial);
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spatial.setShadowMode(ShadowMode.CastAndReceive);
//spatial.setUserData("Level", levelData);
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}
/** Implement your spatial's behaviour here.
* From here you can modify the scene graph and the spatial
* (transform them, get and set userdata, etc).
* This loop controls the spatial while the Control is enabled.
*/
@Override
protected void controlUpdate(float tpf){
if (!isOnGround()) {
vspd+=gravity*tpf;
airTime+=tpf;
} else {
vspd=0;
airTime=0;
if (standingOn!=null && standingOn.getUserData("friction")!=null) {
if (hspd<0) {
hspd=Math.min(hspd+(float)standingOn.getUserData("friction"),0);
} else {
hspd=Math.max(hspd-(float)standingOn.getUserData("friction"),0);
}
} else {
if (hspd<0) {
hspd=Math.min(hspd+FRICTION,0);
} else {
hspd=Math.max(hspd-FRICTION,0);
}
}
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}
spatial.move(0,vspd,hspd*tpf);
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}
@Override
public Control cloneForSpatial(Spatial spatial){
final PhysicsControl control = new PhysicsControl(jumpSpd,gravity,modelHeight);
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/* Optional: use setters to copy userdata into the cloned control */
// control.setIndex(i); // example
control.setSpatial(spatial);
return control;
}
@Override
protected void controlRender(RenderManager rm, ViewPort vp){
/* Optional: rendering manipulation (for advanced users) */
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
// im.getCapsule(this).read(...);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
// ex.getCapsule(this).write(...);
}
private Node GetLevel() {
return (Node)(spatial.getUserData("Level"));
}
void jump() {
setVerticalSpeed(jumpSpd);
}
void setVerticalSpeed(float spd) {
vspd = spd;
}
void addVerticalSpeed(float spd) {
vspd += spd;
}
float getVerticalSpeed() {
return vspd;
}
void addHorizontalSpeed(float spd) {
hspd += spd;
}
void setHorizontalSpeed(float spd) {
hspd = spd;
}
void setAcceleration(float value) {
acceleration = value;
}
void setMaxSpd(float value) {
maxSpd = value;
}
float getAcceleration() {
return acceleration;
}
float getMaxSpd() {
return maxSpd;
}
/***
*
* @param positive Use false if we are accelerating in the -Z direction. (Left). Use true to say we are accelerating to the right.
* @param tpf
*/
void accelerate(boolean right, float tpf) {
if (right) {
if (hspd+acceleration*tpf<maxSpd) {
hspd += acceleration*tpf;
} else {
hspd = maxSpd;
}
} else {
if (hspd-acceleration*tpf>-maxSpd) {
hspd -= acceleration*tpf;
} else {
hspd = -maxSpd;
}
}
}
float getHorizontalSpeed() {
return hspd;
}
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boolean isOnGround() {
if (vspd>0) {
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//System.out.println(vspd);
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return false;
}
CollisionResults results = new CollisionResults();
CollisionResults newResults = new CollisionResults();
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Ray r = new Ray(spatial.getLocalTranslation().add(0,(modelHeight/2)-vspd,0),Vector3f.UNIT_Y.negate());
//world.updateGeometricState();
world.collideWith(r, results);
//Get closest collision that doesn't include myself.
List<CollisionResult> collisions = new ArrayList<>();
for (int i=0;i<results.size();i++) {
if (results.getCollision(i).getGeometry()!=spatial) {
newResults.addCollision(results.getCollision(i));
}
}
if (newResults.size()>0) {
//System.out.println(newResults.getCollision(0));
if (newResults.getClosestCollision().getContactPoint().x!=0 ||
newResults.getClosestCollision().getContactPoint().y!=0 ||
newResults.getClosestCollision().getContactPoint().z!=0) {
//System.out.println(newResults.getClosestCollision());
if (newResults.getClosestCollision().getDistance()<=(modelHeight/2)+0.1-vspd) {
spatial.setLocalTranslation(newResults.getClosestCollision().getContactPoint());
standingOn = newResults.getClosestCollision().getGeometry();
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return true;
} else {
return false;
}
} else {
vspd=jumpSpd; //???Undefined behavior.
}
}
/*if (results.size()>0) {
System.out.println("Distance: "+results.getClosestCollision().getDistance());
//if (results.getClosestCollision().getDistance()<=5.0f) {
//}
}*/
return false;
}
}