2020-06-20 18:18:35 +09:00
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package mygame.control;
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import com.jme3.collision.CollisionResults;
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import template.*;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.Savable;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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2020-06-20 20:11:50 +09:00
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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2020-06-20 18:18:35 +09:00
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import java.io.IOException;
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public class PhysicsControl extends AbstractControl implements Savable, Cloneable {
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float jumpSpd = 0.1f;
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float vspd = 0.0f;
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float gravity = -0.25f;
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float modelHeight = 2.5f;
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Node levelData;
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float walkOffTime = 0.25f; //How long you can jump after becoming airborne.
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float airTime = 0.0f; //Amount of time in air.
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public PhysicsControl(Node levelData, float jumpSpd, float gravity, float modelHeight){
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this.levelData=levelData;
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this.jumpSpd=jumpSpd;
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this.gravity=gravity;
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this.modelHeight=modelHeight;
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}
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/** This method is called when the control is added to the spatial,
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* and when the control is removed from the spatial (setting a null value).
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* It can be used for both initialization and cleanup.
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*/
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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2020-06-20 20:11:50 +09:00
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spatial.setShadowMode(ShadowMode.CastAndReceive);
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2020-06-20 18:18:35 +09:00
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spatial.setUserData("Level", levelData);
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}
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/** Implement your spatial's behaviour here.
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* From here you can modify the scene graph and the spatial
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* (transform them, get and set userdata, etc).
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* This loop controls the spatial while the Control is enabled.
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*/
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@Override
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protected void controlUpdate(float tpf){
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if (!isOnGround()) {
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vspd+=gravity*tpf;
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airTime+=tpf;
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} else {
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vspd=0;
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airTime=0;
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}
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spatial.move(0,vspd,0);
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}
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@Override
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public Control cloneForSpatial(Spatial spatial){
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final PhysicsControl control = new PhysicsControl((Node)(levelData.clone()),jumpSpd,gravity,modelHeight);
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/* Optional: use setters to copy userdata into the cloned control */
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// control.setIndex(i); // example
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control.setSpatial(spatial);
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return control;
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp){
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/* Optional: rendering manipulation (for advanced users) */
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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// im.getCapsule(this).read(...);
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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// ex.getCapsule(this).write(...);
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}
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private Node GetLevel() {
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return (Node)(spatial.getUserData("Level"));
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}
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void jump() {
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setVerticalSpeed(jumpSpd);
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}
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void setVerticalSpeed(float spd) {
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vspd = spd;
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}
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void addVerticalSpeed(float spd) {
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vspd += spd;
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}
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float getVerticalSpeed() {
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return vspd;
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}
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boolean isOnGround() {
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if (vspd>0) {
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2020-06-20 20:11:50 +09:00
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//System.out.println(vspd);
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2020-06-20 18:18:35 +09:00
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return false;
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}
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CollisionResults results = new CollisionResults();
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Ray r = new Ray(spatial.getLocalTranslation().add(0,(modelHeight/2)-vspd,0),Vector3f.UNIT_Y.negate());
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GetLevel().updateGeometricState();
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GetLevel().collideWith(r, results);
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if (results.size()>0) {
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//System.out.println(results.getCollision(0));
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if (results.getClosestCollision().getContactPoint().x!=0 ||
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results.getClosestCollision().getContactPoint().y!=0 ||
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results.getClosestCollision().getContactPoint().z!=0) {
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//System.out.println(results.getClosestCollision());
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if (results.getClosestCollision().getDistance()<=(modelHeight/2)+0.1-vspd) {
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spatial.setLocalTranslation(results.getClosestCollision().getContactPoint());
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return true;
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} else {
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return false;
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}
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} else {
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vspd=jumpSpd; //???Undefined behavior.
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}
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}
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/*if (results.size()>0) {
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System.out.println("Distance: "+results.getClosestCollision().getDistance());
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//if (results.getClosestCollision().getDistance()<=5.0f) {
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//}
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}*/
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return false;
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}
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}
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