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				| @ -11,7 +11,7 @@ You will also have to update the `sig` script with the new `PROJECT_NAME` value. | ||||
| Window Width, Height, and the title can all be customized. | ||||
| 
 | ||||
| # Drawing | ||||
| You will find all possible drawing features under the `game` Panel object that is initialized for you. Draw commands all start with `Draw`. The example program contains quite a few of the possible draw commands available. | ||||
| You will find all possible drawing features under the `game` Panel object that is initialized for you. Draw commands all start with `Draw` or `Fill`. The example program contains quite a few of the possible draw commands available. | ||||
| 
 | ||||
| ## Sprites | ||||
| Sprites can be placed in the `sprites` folder and referenced accordingly. Instantiating a new `Sprite` class or `AnimatedSprite` class with the name will auto-load it in. Animated Sprites need their base width and height defined, the engine will figure out the animation frames for the rest of the image. `DrawAnimatedSprite` functions request what index of the animation to draw, you feed that yourself. Only horizontal animation strips are supported by default. | ||||
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