From 0f610676cc2f33b95d89c6541f8fbc10bd3788ce Mon Sep 17 00:00:00 2001 From: sigonasr2 Date: Wed, 7 Dec 2022 12:14:46 -0600 Subject: [PATCH] Update 'README.md' --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3068320..c862268 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ You will also have to update the `sig` script with the new `PROJECT_NAME` value. Window Width, Height, and the title can all be customized. # Drawing -You will find all possible drawing features under the `game` Panel object that is initialized for you. Draw commands all start with `Draw`. The example program contains quite a few of the possible draw commands available. +You will find all possible drawing features under the `game` Panel object that is initialized for you. Draw commands all start with `Draw` or `Fill`. The example program contains quite a few of the possible draw commands available. ## Sprites Sprites can be placed in the `sprites` folder and referenced accordingly. Instantiating a new `Sprite` class or `AnimatedSprite` class with the name will auto-load it in. Animated Sprites need their base width and height defined, the engine will figure out the animation frames for the rest of the image. `DrawAnimatedSprite` functions request what index of the animation to draw, you feed that yourself. Only horizontal animation strips are supported by default.