It will do things that an IDE should do!
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PGEIDE/main.cpp

117 lines
2.4 KiB

2 years ago
#include "pixelGameEngine.h"
using namespace olc;
struct Cursor{
int line=0;
int pos=0;
};
class IDE : public olc::PixelGameEngine
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{
public:
std::vector<Cursor>cursors={{0,2}};
std::vector<std::string>document={{"Test"}};
float lastBlinkTime=0;
IDE()
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{
sAppName = "PGEIDE";
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}
public:
bool OnUserCreate() override
{
std::cout<<"Created IDE: "<<ScreenWidth()<<"x"<<ScreenHeight()<<std::endl;
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return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
if (GetKey(RIGHT).bPressed){
if (cursors[0].pos<document[cursors[0].line].size()){
cursors[0].pos++;
} else
if (cursors[0].line<document.size()-1){
cursors[0].line++;
cursors[0].pos=0;
}
}
if (GetKey(LEFT).bPressed){
if (cursors[0].pos>0){
cursors[0].pos--;
} else
if (cursors[0].line>0){
cursors[0].line--;
cursors[0].pos=document[cursors[0].line].size();
}
}
if (GetKey(DOWN).bPressed){
if (cursors[0].line<document.size()-1){
cursors[0].line++;
}
}
if (GetKey(UP).bPressed){
if (cursors[0].line>0){
cursors[0].line--;
}
}
if (GetKey(HOME).bPressed){
if(GetKey(CTRL).bHeld){
cursors[0].line=0;
}
cursors[0].pos=0;
}
if (GetKey(END).bPressed){
if(GetKey(CTRL).bHeld){
cursors[0].line=document.size()-1;
}
cursors[0].pos=document[cursors[0].line].size();
}
if (GetKey(ENTER).bPressed){
if(cursors[0].pos==0){
//Insert in front of line.
document.insert(document.begin()+cursors[0].line++,{{}});
} else{
document.insert(document.begin()+cursors[0].line+1,document[cursors[0].line].substr(cursors[0].pos,document[cursors[0].line].size()));
document[cursors[0].line]=document[cursors[0].line].substr(0,cursors[0].pos);
cursors[0].pos=0;
cursors[0].line++;
}
}
int i=0;
for (std::string&line:document){
DrawStringDecal({0,float(i)*10},line);
if(cursors[0].line==i&&lastBlinkTime>0.5f){DrawStringDecal({float(cursors[0].pos)*8-2,float(i)*10+1},"|",GREY,{0.5,0.8});}
i++;
}
lastBlinkTime+=fElapsedTime;
if (lastBlinkTime>1.f){
lastBlinkTime--;
}
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return true;
}
bool OnUserDestroy()override{
return true;
}
void GetAnyKeyPress(olc::Key pressed)override{
}
};
int main(int argc, char** argv)
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{
IDE demo;
rcode code;
if (argc==3){
code=demo.Construct(std::stoi(argv[1]), std::stoi(argv[2]), 1, 1);
} else {
code=demo.Construct(200, 200, 1, 1);
}
if (code!=FAIL){
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demo.Start();
}
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return 0;
}