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OpenGLTemplate/Models/fragShader2.glsl

11 lines
160 B

1 year ago
#version 430
layout (binding=0) uniform sampler2D samp;
out vec4 color;
in vec2 uv;
void main(void)
{
color=texture(samp,uv);
if(color.a<0.1){
discard;
}
}