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@ -5,62 +5,129 @@ using namespace olc; |
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#define WIDTH 640 |
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#define HEIGHT 480 |
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class Example : public olc::PixelGameEngine |
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struct Ball{ |
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vf2d pos={}; |
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vf2d vel={}; |
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vf2d acc={}; |
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float radius=0; |
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float mass=0; |
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}; |
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class MiniGolfPro : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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std::vector<Ball>balls; |
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Ball*selectedBall; |
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MiniGolfPro() |
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{ |
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sAppName = "Example"; |
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sAppName = "Mini Golf Pro"; |
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} |
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void AddBall(vf2d pos,float r){ |
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Ball b; |
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b.pos=pos; |
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b.radius=r; |
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b.mass=r*10; |
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balls.emplace_back(b); |
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} |
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public: |
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olc::Key last; |
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bool OnUserCreate() override |
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{ |
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std::cout<<"Test"<<std::endl; |
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ConsoleShow(olc::Key::A); |
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for (int i=0;i<20;i++){ |
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AddBall({float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},rand()%16+2); |
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} |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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std::cout<<"Test 4"<<std::endl; |
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ConsoleCaptureStdOut(true); |
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std::cout<<"Test 2"<<std::endl; |
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ConsoleCaptureStdOut(false); |
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std::cout<<"Test 3"<<std::endl; |
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std::cout<<"A"<<std::endl; |
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auto DoCirclesOverlap = [](vf2d pos1, float r1, vf2d pos2, float r2){ |
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return fabs((pos1.x - pos2.x)*(pos1.x - pos2.x) + (pos1.y - pos2.y)*(pos1.y - pos2.y)) <= (r1 + r2)*(r1 + r2); |
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}; |
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auto IsPointInCircle = [](vf2d pos, float r, vf2d point){ |
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return fabs((pos.x - point.x)*(pos.x - point.x) + (pos.y - point.y)*(pos.y - point.y)) < (r * r); |
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}; |
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if (GetMouse(0).bPressed||GetMouse(1).bPressed){ |
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selectedBall = nullptr; |
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for (Ball&b:balls){ |
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if (IsPointInCircle(b.pos,b.radius,GetMousePos())) |
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{ |
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selectedBall = &b; |
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break; |
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} |
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} |
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} |
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if(GetMouse(0).bHeld){ |
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if(selectedBall!=nullptr){ |
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selectedBall->pos.x=GetMouseX(); |
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selectedBall->pos.y=GetMouseY(); |
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} |
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} |
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if(GetMouse(0).bReleased){ |
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selectedBall=nullptr; |
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} |
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if(GetMouse(1).bReleased){ |
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if(selectedBall!=nullptr){ |
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selectedBall->vel.x=5*(selectedBall->pos.x-(float)GetMouseX()); |
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selectedBall->vel.y=5*(selectedBall->pos.y-(float)GetMouseY()); |
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} |
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selectedBall=nullptr; |
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} |
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Clear(BLACK); |
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DrawString({0,0},std::to_string(last)); |
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for(Ball&b:balls){ |
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b.acc.x=-b.vel.x*0.8f; |
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b.acc.y=-b.vel.y*0.8f; |
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b.vel.x+=b.acc.x*fElapsedTime; |
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b.vel.y+=b.acc.y*fElapsedTime; |
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b.pos.x+=b.vel.x*fElapsedTime; |
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b.pos.y+=b.vel.y*fElapsedTime; |
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if(b.pos.x<0){ |
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b.pos.x+=ScreenWidth(); |
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} |
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if(b.pos.y<0){ |
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b.pos.y+=ScreenHeight(); |
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} |
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if(b.pos.x>=ScreenWidth()){ |
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b.pos.x-=ScreenWidth(); |
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} |
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if(b.pos.y>=ScreenHeight()){ |
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b.pos.y-=ScreenHeight(); |
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} |
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if(fabs(b.vel.x*b.vel.x+b.vel.y*b.vel.y)<0.01){ |
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b.vel.x=0; |
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b.vel.y=0; |
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} |
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} |
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for(Ball&b:balls){ |
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if(selectedBall==&b){ |
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FillCircle(b.pos,b.radius,YELLOW); |
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} else { |
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FillCircle(b.pos,b.radius); |
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} |
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} |
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return true; |
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} |
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bool OnUserDestroy()override{ |
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return true; |
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} |
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void GetAnyKeyPress(olc::Key pressed)override{ |
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last=pressed; |
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} |
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}; |
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enum Direction{ |
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RIGHT, |
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DOWN, |
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LEFT, |
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UP |
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}; |
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struct Data{ |
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int x,y; |
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}; |
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int main() |
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{
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Example demo; |
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MiniGolfPro demo; |
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if (demo.Construct(640, 480, 4, 4)) |
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demo.Start(); |
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