Attempt #7?!
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Meteos/main.cpp

49 lines
1.2 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "Meteos.h"
#include <random>
Meteos*game;
bool Meteos::OnUserCreate()
{
game=this;
std::random_device rd; //Will be used to obtain a seed for the random number engine
gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
randBlockPos=std::uniform_int_distribution<>(0, 9);
gameBoard=Board({10,14},0.1f);
return true;
}
bool Meteos::OnUserUpdate(float fElapsedTime)
{
lastBlockSpawn+=fElapsedTime;
if (lastBlockSpawn>=5.0f){
lastBlockSpawn-=5.0f;
blocks.push_back(Block({(float)randBlockPos(gen)*12,0}));
}
Clear(Pixel(32,32,255));
for (int x=-1;x<=gameBoard.boardSize.x;x++) {
for (int y=0;y<=gameBoard.boardSize.y;y++) {
if (x==-1||x==10||y==14) {
FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255));
} else {
DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64));
}
}
}
for (Block&b:blocks) {
FillRectDecal(b.pos+gameBoard.drawOffset,{12,12},GREEN);
}
return true;
}
int main()
{
Meteos instance;
if (instance.Construct(256, 240, 4, 4))
instance.Start();
return 0;
}