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21 lines
512 B
21 lines
512 B
#include "gameDefines.h"
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std::vector<Block>&BlockClump::getBlocks(){
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return blocks;
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}
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void BlockClump::addBlock(int col,BlockColor color){
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blocks.push_back(Block({(float)col*12,0},color));
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}
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void BlockClump::addBlock(int col,int row,BlockColor color){
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blocks.push_back(Block({(float)col*12,(float)row*12},color));
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}
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void BlockClump::addBlock(vf2d offset,BlockColor color){
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blocks.push_back(Block(offset,color));
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}
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vf2d BlockClump::getBlockPosition(Block&b){
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return {b.pos.x,b.pos.y+y};
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} |