generated from sigonasr2/CPlusPlusProjectTemplate
Fall and landing physics
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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16
Board.cpp
16
Board.cpp
@ -3,8 +3,20 @@
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extern Meteos*game;
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Board::Board(vi2d boardSize,float gravity)
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:boardSize(boardSize),gravity(gravity){
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Board::Board(vi2d boardSize,float gravity,float spawnRate)
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:boardSize(boardSize),gravity(gravity),spawnRate(spawnRate){
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drawOffset={(float)game->ScreenWidth()/2-boardSize.x/2*12,(float)game->ScreenHeight()/2-boardSize.y/2*12};
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yBottom=(boardSize.y-1)*12;
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for (int i=0;i<boardSize.x;i++) {
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cols.push_back(std::vector<Block>());
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}
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}
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void Board::spawnBlock(int col){
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Block newBlock=Block({(float)col*12,-120});
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cols[col].push_back(newBlock);
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}
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std::vector<Block>&Board::getBlocks(int col){
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return cols[col];
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}
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7
Board.h
7
Board.h
@ -1,14 +1,19 @@
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#ifndef BOARD_H
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#define BOARD_H
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#include "pixelGameEngine.h"
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#include "Block.h"
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class Board{
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std::vector<std::vector<Block>> cols;
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public:
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float yBottom;
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vf2d drawOffset;
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vi2d boardSize;
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float gravity;
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float spawnRate;
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Board(){}
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Board(vi2d boardSize,float gravity);
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Board(vi2d boardSize,float gravity,float spawnRate);
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void spawnBlock(int col);
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std::vector<Block>&getBlocks(int col);
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};
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#endif
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Binary file not shown.
2
Meteos.h
2
Meteos.h
@ -1,7 +1,6 @@
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#ifndef METEOS_H
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#define METEOS_H
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#include "pixelGameEngine.h"
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#include "Block.h"
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#include "Board.h"
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#include <random>
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@ -10,7 +9,6 @@ class Meteos : public olc::PixelGameEngine{
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Meteos(){
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sAppName="Meteos";
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}
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std::vector<Block> blocks;
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float lastBlockSpawn=0.0f;
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std::uniform_int_distribution<> randBlockPos;
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std::mt19937 gen;
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39
main.cpp
39
main.cpp
@ -13,16 +13,16 @@ bool Meteos::OnUserCreate()
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gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd()
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randBlockPos=std::uniform_int_distribution<>(0, 9);
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gameBoard=Board({10,14},6.f);
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gameBoard=Board({10,14},12.f,3.0f);
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return true;
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}
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bool Meteos::OnUserUpdate(float fElapsedTime)
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{
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lastBlockSpawn+=fElapsedTime;
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if (lastBlockSpawn>=5.0f){
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lastBlockSpawn-=5.0f;
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blocks.push_back(Block({(float)randBlockPos(gen)*12,0}));
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if (lastBlockSpawn>=3.0f){
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lastBlockSpawn-=3.0f;
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gameBoard.spawnBlock(randBlockPos(gen));
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}
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Clear(Pixel(32,32,255));
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for (int x=-1;x<=gameBoard.boardSize.x;x++) {
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@ -34,15 +34,30 @@ bool Meteos::OnUserUpdate(float fElapsedTime)
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}
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}
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}
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for (Block&b:blocks) {
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if (b.pos.y<gameBoard.yBottom) {
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b.vspeed+=gameBoard.gravity*fElapsedTime;
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b.pos.y+=b.vspeed*fElapsedTime;
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} else {
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b.vspeed=0;
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b.pos.y=gameBoard.yBottom;
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for (int i=0;i<gameBoard.boardSize.x;i++) {
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for (int y=0;y<gameBoard.getBlocks(i).size();y++) {
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Block&b=gameBoard.getBlocks(i)[y];
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if (b.pos.y<gameBoard.yBottom) {
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b.vspeed+=gameBoard.gravity*fElapsedTime;
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bool collisionDetected=false;
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for (int yy=y-1;yy>=0;yy--) {
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Block&b2=gameBoard.getBlocks(i)[yy];
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if (b.pos.y+12>b2.pos.y) {
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collisionDetected=true;
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b.vspeed=0;
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b.pos.y=b2.pos.y-12;
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break;
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}
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}
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if (!collisionDetected) {
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b.pos.y+=b.vspeed*fElapsedTime;
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}
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} else {
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b.vspeed=0;
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b.pos.y=gameBoard.yBottom;
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}
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FillRectDecal(b.pos+gameBoard.drawOffset,{12,12},GREEN);
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}
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FillRectDecal(b.pos+gameBoard.drawOffset,{12,12},GREEN);
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}
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return true;
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}
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