generated from sigonasr2/CPlusPlusProjectTemplate
Blocks were converted to block clump structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
fe96cb8df0
commit
95a110808c
1
Block.h
1
Block.h
@ -4,7 +4,6 @@
|
||||
|
||||
class Block{
|
||||
public:
|
||||
float vspeed;
|
||||
vf2d pos;
|
||||
Block(vf2d pos)
|
||||
:pos(pos){}
|
||||
|
13
BlockClump.cpp
Normal file
13
BlockClump.cpp
Normal file
@ -0,0 +1,13 @@
|
||||
#include "gameDefines.h"
|
||||
|
||||
std::vector<Block>&BlockClump::getBlocks(){
|
||||
return blocks;
|
||||
}
|
||||
|
||||
void BlockClump::addBlock(int col){
|
||||
blocks.push_back(Block({(float)col*12,0}));
|
||||
}
|
||||
|
||||
vf2d BlockClump::getBlockPosition(Block&b){
|
||||
return {b.pos.x,b.pos.y+y};
|
||||
}
|
19
BlockClump.h
Normal file
19
BlockClump.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef BLOCKCLUMP_H
|
||||
#define BLOCKCLUMP_H
|
||||
#include "pixelGameEngine.h"
|
||||
|
||||
class Block;
|
||||
|
||||
class BlockClump{
|
||||
std::vector<Block>blocks;
|
||||
public:
|
||||
float vspeed=0;
|
||||
float landTime=0.f;
|
||||
float y=0;
|
||||
BlockClump(){}
|
||||
std::vector<Block>&getBlocks();
|
||||
void addBlock(int col);
|
||||
//Get a block's position relative to this block clump.
|
||||
vf2d getBlockPosition(Block&b);
|
||||
};
|
||||
#endif
|
12
Board.cpp
12
Board.cpp
@ -1,5 +1,4 @@
|
||||
#include "Board.h"
|
||||
#include "Meteos.h"
|
||||
#include "gameDefines.h"
|
||||
|
||||
extern Meteos*game;
|
||||
|
||||
@ -13,10 +12,15 @@ Board::Board(vi2d boardSize,float gravity,float spawnRate)
|
||||
}
|
||||
|
||||
void Board::spawnBlock(int col){
|
||||
Block newBlock=Block({(float)col*12,-120});
|
||||
cols[col].push_back(newBlock);
|
||||
BlockClump c=BlockClump();
|
||||
c.addBlock(col);
|
||||
clumps.push_back(c);
|
||||
}
|
||||
|
||||
std::vector<Block>&Board::getBlocks(int col){
|
||||
return cols[col];
|
||||
}
|
||||
|
||||
std::vector<BlockClump>&Board::getBlockClumps(){
|
||||
return clumps;
|
||||
}
|
6
Board.h
6
Board.h
@ -1,10 +1,13 @@
|
||||
#ifndef BOARD_H
|
||||
#define BOARD_H
|
||||
#include "pixelGameEngine.h"
|
||||
#include "Block.h"
|
||||
|
||||
class Block;
|
||||
class BlockClump;
|
||||
|
||||
class Board{
|
||||
std::vector<std::vector<Block>> cols;
|
||||
std::vector<BlockClump> clumps;
|
||||
public:
|
||||
float yBottom;
|
||||
vf2d drawOffset;
|
||||
@ -15,5 +18,6 @@ class Board{
|
||||
Board(vi2d boardSize,float gravity,float spawnRate);
|
||||
void spawnBlock(int col);
|
||||
std::vector<Block>&getBlocks(int col);
|
||||
std::vector<BlockClump>&getBlockClumps();
|
||||
};
|
||||
#endif
|
Binary file not shown.
4
gameDefines.h
Normal file
4
gameDefines.h
Normal file
@ -0,0 +1,4 @@
|
||||
#include "pixelGameEngine.h"
|
||||
#include "Meteos.h"
|
||||
#include "BlockClump.h"
|
||||
#include "Block.h"
|
58
main.cpp
58
main.cpp
@ -1,7 +1,7 @@
|
||||
#define OLC_PGE_APPLICATION
|
||||
#include "pixelGameEngine.h"
|
||||
#include "Meteos.h"
|
||||
#include <random>
|
||||
#include "gameDefines.h"
|
||||
|
||||
Meteos*game;
|
||||
|
||||
@ -25,37 +25,47 @@ bool Meteos::OnUserUpdate(float fElapsedTime)
|
||||
gameBoard.spawnBlock(randBlockPos(gen));
|
||||
}
|
||||
Clear(Pixel(32,32,255));
|
||||
for (int x=-1;x<=gameBoard.boardSize.x;x++) {
|
||||
for (int y=0;y<=gameBoard.boardSize.y;y++) {
|
||||
if (x==-1||x==10||y==14) {
|
||||
for (int x=-1;x<=gameBoard.boardSize.x;x++){
|
||||
for (int y=0;y<=gameBoard.boardSize.y;y++){
|
||||
if (x==-1||x==10||y==14){
|
||||
FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255));
|
||||
} else {
|
||||
DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i=0;i<gameBoard.boardSize.x;i++) {
|
||||
for (int y=0;y<gameBoard.getBlocks(i).size();y++) {
|
||||
Block&b=gameBoard.getBlocks(i)[y];
|
||||
if (b.pos.y<gameBoard.yBottom) {
|
||||
b.vspeed+=gameBoard.gravity*fElapsedTime;
|
||||
bool collisionDetected=false;
|
||||
for (int yy=y-1;yy>=0;yy--) {
|
||||
Block&b2=gameBoard.getBlocks(i)[yy];
|
||||
if (b.pos.y+12>b2.pos.y) {
|
||||
collisionDetected=true;
|
||||
b.vspeed=0;
|
||||
b.pos.y=b2.pos.y-12;
|
||||
break;
|
||||
}
|
||||
for (int i=0;i<gameBoard.getBlockClumps().size();i++){
|
||||
BlockClump&c=gameBoard.getBlockClumps()[i];
|
||||
c.vspeed+=gameBoard.gravity*fElapsedTime;
|
||||
for (int j=0;j<c.getBlocks().size();j++){
|
||||
Block&b=c.getBlocks()[j];
|
||||
int col=b.pos.x/12;
|
||||
for (int k=0;k<gameBoard.getBlocks(j).size();k++){
|
||||
Block&b2=gameBoard.getBlocks(j)[k];
|
||||
if (c.getBlockPosition(b).y+12>=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){
|
||||
c.y=b2.pos.y-12;
|
||||
c.vspeed=0;
|
||||
gameBoard.removeClump(c);
|
||||
i--;
|
||||
}
|
||||
if (!collisionDetected) {
|
||||
b.pos.y+=b.vspeed*fElapsedTime;
|
||||
}
|
||||
} else {
|
||||
b.vspeed=0;
|
||||
b.pos.y=gameBoard.yBottom;
|
||||
}
|
||||
if (c.getBlockPosition(b).y>=gameBoard.yBottom) {
|
||||
c.y=gameBoard.yBottom;
|
||||
c.vspeed=0;
|
||||
gameBoard.removeClump(c);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
applyVelocity:
|
||||
for (int j=0;j<c.getBlocks().size();j++){
|
||||
Block&b=c.getBlocks()[j];
|
||||
c.y+=c.vspeed*fElapsedTime;
|
||||
FillRectDecal(c.getBlockPosition(b)+gameBoard.drawOffset,{12,12},DARK_GREEN);
|
||||
}
|
||||
}
|
||||
for (int i=0;i<gameBoard.boardSize.x;i++){
|
||||
for (int y=0;y<gameBoard.getBlocks(i).size();y++){
|
||||
Block&b=gameBoard.getBlocks(i)[y];
|
||||
FillRectDecal(b.pos+gameBoard.drawOffset,{12,12},GREEN);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user