generated from sigonasr2/CPlusPlusProjectTemplate
parent
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commit
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build.sh:d5e4e98a6f677aa0a9759ba0afb2fb77 - |
build.sh:f7da5b6f54c56658f5410e0df797b5a7 - |
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commit.sh:d03a46e721060c22ccb146e19d27e70a - |
commit.sh:d03a46e721060c22ccb146e19d27e70a - |
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debug.sh:849488515cab075948653c15eec4177b - |
debug.sh:849488515cab075948653c15eec4177b - |
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lines.sh:3b907786f7fc9204025993016c9080de - |
lines.sh:3b907786f7fc9204025993016c9080de - |
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release.sh:6a96fb84ba64ed60d31be436ec069f05 - |
release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 - |
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temp:d41d8cd98f00b204e9800998ecf8427e - |
temp:d41d8cd98f00b204e9800998ecf8427e - |
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web.sh:b982212b88b80a59ad607b47d2ff3e94 - |
web.sh:e317e1d492d00517a0ac0e460239daa0 - |
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#include "pixelGameEngine.h" |
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#include "Meteos.h" |
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extern Meteos*game; |
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void Star::Update(){ |
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pos+=spd; |
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if (pos.x<0){ |
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pos.x+=game->ScreenWidth(); |
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} |
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if (pos.x>game->ScreenWidth()){ |
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pos.x-=game->ScreenWidth(); |
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} |
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if (pos.y<0){ |
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pos.y+=game->ScreenHeight(); |
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} |
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if (pos.y>game->ScreenHeight()){ |
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pos.y-=game->ScreenHeight(); |
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} |
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if (flickerTimer++>=flickerRate){ |
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flickerTimer=0; |
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brightness={redDistribution(game->gen),greenDistribution(game->gen),blueDistribution(game->gen)}; |
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} |
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}; |
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void Star::Draw(){ |
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game->FillRectDecal(pos,size,brightness); |
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}; |
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#include "pixelGameEngine.h" |
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#include <random> |
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class Star{ |
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vf2d pos; |
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vf2d spd; |
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vf2d size={1,1}; |
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Pixel minBrightness; |
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Pixel maxBrightness; |
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Pixel brightness=minBrightness; |
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int flickerRate=10; //Number of frames between each flicker.
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int flickerTimer=0; |
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std::uniform_int_distribution<uint8_t>redDistribution,greenDistribution,blueDistribution; |
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public: |
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Star(vf2d pos,vf2d spd,Pixel minBrightness,Pixel maxBrightness) |
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:pos(pos),spd(spd),minBrightness(minBrightness),maxBrightness(maxBrightness){ |
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redDistribution=std::uniform_int_distribution<uint8_t>(minBrightness.r,maxBrightness.r); |
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greenDistribution=std::uniform_int_distribution<uint8_t>(minBrightness.g,maxBrightness.g); |
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blueDistribution=std::uniform_int_distribution<uint8_t>(minBrightness.b,maxBrightness.b); |
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} |
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void Update(); |
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void Draw(); |
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}; |
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#define OLC_PGE_HEADLESS |
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#define OLC_PGE_APPLICATION |
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#include "pixelGameEngine.h" |
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