generated from sigonasr2/CPlusPlusProjectTemplate
Made block snapping for matching more lenient
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
a522d1b660
commit
4bd417871f
16
Board.cpp
16
Board.cpp
@ -21,16 +21,16 @@ maxWarningLevel(maxWarningLevel){
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/*BlockClump newClump;
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/*BlockClump newClump;
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BlockClump newClump2;
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BlockClump newClump2;
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newClump.addBlock(2,0,BlockColor::WHITE);
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newClump.addBlock(2,0,BlockColor::WHITE);
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newClump.addBlock(1,0,BlockColor::BLUE);
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newClump.addBlock(1,0,BlockColor::WHITE);
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newClump.addBlock(0,0,BlockColor::GREEN);
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newClump.addBlock(0,0,BlockColor::WHITE);
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newClump.addBlock(2,-1,BlockColor::RED);
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newClump.addBlock(2,-1,BlockColor::RED);
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newClump.addBlock(3,-1,BlockColor::LIGHT);
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newClump.addBlock(3,-1,BlockColor::RED);
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newClump2.addBlock(4,0,BlockColor::DARK);
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newClump2.addBlock(5,0,BlockColor::WHITE);
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newClump2.addBlock(5,0,BlockColor::SOUL);
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newClump2.addBlock(6,0,BlockColor::WHITE);
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newClump2.addBlock(6,0,BlockColor::TIME);
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newClump2.addBlock(7,0,BlockColor::WHITE);
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newClump2.addBlock(7,0,BlockColor::BLUE);
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cols[4].push_back({{4*12,144},BlockColor::RED});
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newClump2.addBlock(4,-1,BlockColor::GREEN);
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newClump2.addBlock(5,-1,BlockColor::RED);
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newClump2.addBlock(5,-1,BlockColor::RED);
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newClump2.addBlock(6,-1,BlockColor::RED);
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newClump.y=100;
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newClump.y=100;
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newClump2.y=100;
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newClump2.y=100;
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clumps.push_back(newClump);
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clumps.push_back(newClump);
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Binary file not shown.
16
main.cpp
16
main.cpp
@ -561,7 +561,7 @@ void Meteos::matchGroundedBlocks(){
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if (i+checkX<gameBoard.boardSize.x) {
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if (i+checkX<gameBoard.boardSize.x) {
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for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
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for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
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Block&b2=gameBoard.getBlocks(i+checkX)[k];
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Block&b2=gameBoard.getBlocks(i+checkX)[k];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&b2.pos.y==checkY) {
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(b2.pos.y-checkY)<0.2) {
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found=true;
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found=true;
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tempMatchIDsX.push_back({(int)(i+checkX),k});
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tempMatchIDsX.push_back({(int)(i+checkX),k});
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checkX++;
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checkX++;
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@ -573,7 +573,7 @@ void Meteos::matchGroundedBlocks(){
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if (c.landTime>0) {
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if (c.landTime>0) {
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for (int l=0;l<c.getBlocks().size();l++){
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for (int l=0;l<c.getBlocks().size();l++){
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Block&b2=c.getBlocks()[l];
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Block&b2=c.getBlocks()[l];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&c.getBlockPosition(b2).y==checkY){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
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found=true;
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found=true;
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tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
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tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
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checkX++;
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checkX++;
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@ -593,7 +593,7 @@ void Meteos::matchGroundedBlocks(){
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if (i+checkX>=0) {
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if (i+checkX>=0) {
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for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
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for (int k=0;k<gameBoard.getBlocks(i+checkX).size();k++){
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Block&b2=gameBoard.getBlocks(i+checkX)[k];
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Block&b2=gameBoard.getBlocks(i+checkX)[k];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&b2.pos.y==checkY) {
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(b2.pos.y-checkY)<0.2) {
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found=true;
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found=true;
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tempMatchIDsX.push_back({(int)(i+checkX),k});
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tempMatchIDsX.push_back({(int)(i+checkX),k});
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checkX--;
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checkX--;
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@ -605,7 +605,7 @@ void Meteos::matchGroundedBlocks(){
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if (c.landTime>0) {
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if (c.landTime>0) {
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for (int l=0;l<c.getBlocks().size();l++){
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for (int l=0;l<c.getBlocks().size();l++){
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Block&b2=c.getBlocks()[l];
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Block&b2=c.getBlocks()[l];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&c.getBlockPosition(b2).y==checkY){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==b.pos.x+checkX*12&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
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found=true;
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found=true;
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tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
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tempMatchIDsX.push_back({(int)(b2.pos.x/12),l,k});
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checkX--;
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checkX--;
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@ -625,7 +625,7 @@ void Meteos::matchGroundedBlocks(){
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for (int k=0;k<gameBoard.getBlocks(i).size();k++){
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for (int k=0;k<gameBoard.getBlocks(i).size();k++){
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Block&b2=gameBoard.getBlocks(i)[k];
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Block&b2=gameBoard.getBlocks(i)[k];
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if (j==k)continue;
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if (j==k)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&std::abs(b2.pos.y-checkY)<0.2) {
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found=true;
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found=true;
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checkY-=12;
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checkY-=12;
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tempMatchIDsY.push_back({i,k});
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tempMatchIDsY.push_back({i,k});
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@ -637,7 +637,7 @@ void Meteos::matchGroundedBlocks(){
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if (c.landTime>0) {
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if (c.landTime>0) {
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for (int l=0;l<c.getBlocks().size();l++){
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for (int l=0;l<c.getBlocks().size();l++){
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Block&b2=c.getBlocks()[l];
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Block&b2=c.getBlocks()[l];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&c.getBlockPosition(b2).y==checkY){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
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found=true;
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found=true;
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checkY-=12;
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checkY-=12;
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tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
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tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
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@ -656,7 +656,7 @@ void Meteos::matchGroundedBlocks(){
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for (int k=0;k<gameBoard.getBlocks(i).size();k++){
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for (int k=0;k<gameBoard.getBlocks(i).size();k++){
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Block&b2=gameBoard.getBlocks(i)[k];
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Block&b2=gameBoard.getBlocks(i)[k];
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if (j==k)continue;
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if (j==k)continue;
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&b2.pos.y==checkY) {
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&b2.pos.x==checkX&&std::abs(b2.pos.y-checkY)<0.2) {
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found=true;
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found=true;
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checkY+=12;
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checkY+=12;
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tempMatchIDsY.push_back({i,k});
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tempMatchIDsY.push_back({i,k});
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@ -668,7 +668,7 @@ void Meteos::matchGroundedBlocks(){
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if (c.landTime>0) {
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if (c.landTime>0) {
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for (int l=0;l<c.getBlocks().size();l++){
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for (int l=0;l<c.getBlocks().size();l++){
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Block&b2=c.getBlocks()[l];
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Block&b2=c.getBlocks()[l];
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&c.getBlockPosition(b2).y==checkY){
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if (b.col==b2.col&&b2.col!=BlockColor::LAUNCHED&&c.getBlockPosition(b2).x==checkX&&std::abs(c.getBlockPosition(b2).y-checkY)<0.2){
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found=true;
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found=true;
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checkY+=12;
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checkY+=12;
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tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
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tempMatchIDsY.push_back({(int)(b2.pos.x/12),l,k});
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