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/*
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olcPGEX_SplashScreen.h
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+-------------------------------------------------------------+
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| OneLoneCoder Pixel Game Engine Extension |
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| Splash Screen v1.0 |
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+-------------------------------------------------------------+
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NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
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What is this?
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~~~~~~~~~~~~~
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This extension produces an animated splashscreen and copyright notice
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at the beginning of a PGE application, for the purposes of remaining
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OLC-3 compliant should it be ambiguous in your deployment.
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021, 2022
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Revisions:
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1.00: Initial Release
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*/
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#pragma once
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#include "pixelGameEngine.h"
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namespace olc
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{
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class SplashScreen : public olc::PGEX
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{
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public:
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SplashScreen();
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protected:
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virtual void OnAfterUserCreate() override;
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virtual bool OnBeforeUserUpdate(float& fElapsedTime) override;
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private:
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olc::Renderable spr;
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std::vector<std::pair<olc::vf2d, olc::vf2d>> vBoom;
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olc::vf2d vScale;
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olc::vf2d vPosition;
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float fParticleTime = 0.0f;
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float fAspect = 0.0f;
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bool bComplete = false;
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};
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}
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#ifdef OLC_PGEX_SPLASHSCREEN
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#undef OLC_PGEX_SPLASHSCREEN
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namespace olc
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{
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SplashScreen::SplashScreen() : olc::PGEX(true)
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{
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}
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void SplashScreen::OnAfterUserCreate()
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{
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const char logo[] =
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"000000000000000000000000000000000000000000000000000000000000000000005"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED1EE"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEE"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@E@000"
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"0000000000000000000000000000000000000000000000000000000000001E1D:ZZZZ"
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ1D5BZZZZZZ"
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ5@E:P0002Z0"
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"02ZZX000000000000ZP0000000000000000000000000000ZX000Z002XE1DX?o`o:Poo"
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"800SooaE5@E1ED5BX?ol5E@E0E1ED?oo5@E1ED5DE1D5E@ZQEEBPEE2QD5BSooclZ?olQ"
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"AB?oo5DEEDEEDE:SooaEEAE5DEEDoolEADEEDEAE5AEEBZ5EE:5EE:5@E:?oo?bXoob55"
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"8o3lEAEEAD5ADZ?oo5@E5EEAD5Cl01E5AD5AE5DE5@E:X01DXEEDXE1DXo3lo:Sl0800S"
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"ooaE1ED5EE5BXo00EEDEEE5EE?oo5EE5EE5DEEDEEDZQEEBQD5BQD5BSl?cl0?`0ZZZ?o"
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"o5D5E@EEDE03loaEEAEEDEEDoolEED5EDEAEEAEEBZ5EE:5@E:5@E:?oo?oloob008o00"
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"EAEEAD01EE?co5EE5EEAD03l01DE@05AE5AE5@0:XE000EEDXE1DXooloocoo8DDSlZQE"
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"5EE5EE5EDoolE1DE4E5EE?oo5AE5EE5DE5DEEDZQEEAAEEBQD5BPoo3oo3olQAB?bZ5DE"
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"1D5EDEE@ooaD5AD1D5EDoolE1DEE@EAD5@EEBZ5EE51ED:5@E:P000000020080:X0000"
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"00000000000000000000000000000000000:X0000002XE1DZZZZZZZZZZZZZZZZZZZZZ"
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZQD5@ZZZZZZZZZZZZZZZZZZZZZZ"
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZX5@E@00000000000000000000000"
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"00000000000000000000000000000000000000001E1EEEEEEEEEEEEEEEEEEEEEEEEEE"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEEEEEEEEEEEEEEEEEEEEEEEEEE"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@5EEEEEEEEEEEEEEEEEEEEEEEEEEEE"
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED0000000000000000000000000000000"
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"0000000000000000000000000000000000000";
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spr.Create(203, 24);
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int px = 0, py = 0;
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for (size_t b = 0; b < 1624; b += 4)
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{
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uint32_t sym1 = (uint32_t)logo[b + 0] - 48;
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uint32_t sym2 = (uint32_t)logo[b + 1] - 48;
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uint32_t sym3 = (uint32_t)logo[b + 2] - 48;
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uint32_t sym4 = (uint32_t)logo[b + 3] - 48;
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uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4;
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for (int i = 0; i < 12; i++)
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{
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olc::Pixel p = olc::RED;
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switch ((r & 0xC00000) >> 22)
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{
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case 0: p = olc::Pixel(0, 0, 0, 255); break;
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case 1: p = olc::Pixel(255, 255, 255, 255); break;
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case 2: p = olc::Pixel(255, 120, 26, 255); break;
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case 3: p = olc::Pixel(79, 193, 255, 255); break;
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}
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spr.Sprite()->SetPixel(px, py, p);
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if (++px == 203) { py++; px = 0; }
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r <<= 2;
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}
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}
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spr.Decal()->Update();
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vBoom.resize(spr.Sprite()->width * spr.Sprite()->height);
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vScale = { float(pge->ScreenWidth()) / 500.0f, float(pge->ScreenWidth()) / 500.0f };
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fAspect = float(pge->ScreenWidth()) / float(pge->ScreenHeight());
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vPosition = olc::vf2d(
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(250 - spr.Sprite()->width) / 2.0f,
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(250 - spr.Sprite()->height) / 2.0f / fAspect);
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for (int y = 0; y < spr.Sprite()->height; y++)
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for (int x = 0; x < spr.Sprite()->width; x++)
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vBoom[y * spr.Sprite()->width + x] = std::make_pair(
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vPosition + olc::vf2d(x, y),
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olc::vf2d(
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(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f,
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(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f)
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);
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}
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bool SplashScreen::OnBeforeUserUpdate(float& fElapsedTime)
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{
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if (bComplete) return false;
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fParticleTime += fElapsedTime;
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for (int y = 0; y < spr.Sprite()->height; y++)
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for (int x = 0; x < spr.Sprite()->width; x++)
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{
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if (fParticleTime < 1.0f)
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{
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}
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else if (fParticleTime < 2.0f)
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{
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vBoom[y * spr.Sprite()->width + x].first =
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olc::vf2d(
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(250 - spr.Sprite()->width) / 2.0f + float(x),
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(250 - spr.Sprite()->height) / 2.0f / fAspect + float(y)
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) +
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olc::vf2d(
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(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f,
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(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f);
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}
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else if(fParticleTime < 5.0f)
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{
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vBoom[y * spr.Sprite()->width + x].first += vBoom[y * spr.Sprite()->width + x].second * fElapsedTime * 20.0f;
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}
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else
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{
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bComplete = true;
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}
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pge->DrawPartialDecal(vScale * vBoom[y * spr.Sprite()->width + x].first * 2.0f, spr.Decal(), olc::vf2d(x, y), { 1, 1 }, vScale * 2.0f, olc::PixelF(1.0f, 1.0f, 1.0f, std::min(1.0f, std::max(4.0f - fParticleTime, 0.0f))));
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}
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olc::vi2d vSize = pge->GetTextSizeProp("Copyright OneLoneCoder.com 2022");
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pge->DrawStringPropDecal(olc::vf2d(float(pge->ScreenWidth()/2) - vSize.x/2, float(pge->ScreenHeight()) - vSize.y * 3.0f), "Copyright OneLoneCoder.com 2022", olc::PixelF(1.0f, 1.0f, 1.0f, 0.5f), olc::vf2d(1.0, 2.0f));
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return true;
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}
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}
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#endif
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