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13 lines
211 B
13 lines
211 B
2 years ago
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#ifndef BOARD_H
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#define BOARD_H
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#include "pixelGameEngine.h"
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class Board{
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public:
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vf2d drawOffset;
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vi2d boardSize;
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float gravity;
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Board(){}
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Board(vi2d boardSize,float gravity);
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};
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#endif
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