Neggs now spawn smartly.

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 3 years ago
parent cc9bb002c1
commit 27a88c38bb
  1. BIN
      MeercaChase
  2. 33
      MeercaChase.cpp

Binary file not shown.

@ -2,6 +2,10 @@
#include "pixelGameEngine.h"
#include <math.h>
#define boolean char
#define true 1
#define false 0
using namespace std;
class MeercaChase : public olc::PixelGameEngine
@ -9,7 +13,7 @@ class MeercaChase : public olc::PixelGameEngine
public:
olc::Decal*meerca,*negg,*badnegg;
const float UPDATE_RATE = 0.016666667f;
const int NEGG_BOUNDARY=16;
const int NEGG_BOUNDARY=6;
float accumulatedTime = 0.0f;
int frameCount=0;
int moveSpd=4;
@ -20,13 +24,34 @@ public:
int badNeggCount=0;
void assignNeggRandomPos() {
do {
neggPos[0]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
neggPos[1]=(float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
} while(!positionFree(neggPos));
}
void spawnBadNegg() {
badNeggs=(float*)realloc(badNeggs,sizeof(float)*(++badNeggCount*2));
do {
badNeggs[badNeggCount*2-2] = (float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
badNeggs[badNeggCount*2-1] = (float)rand()/(float)RAND_MAX*(480-NEGG_BOUNDARY*2)+NEGG_BOUNDARY;
} while(!positionFree(badNeggs+(badNeggCount*2-2),true));
}
boolean positionFree(float*pos) {
return positionFree(pos,false);
}
boolean positionFree(float*pos,boolean badNegg) {
if (badNegg&&abs(pos[0]-neggPos[0])<4&&abs(pos[1]-neggPos[1])<4) {
return false;
}
if (abs(pos[0]-meercaPos[0])<64&&abs(pos[1]-meercaPos[1])<64) {
return false;
}
for (int i=0;i<((badNegg)?badNeggCount-1:badNeggCount);i++) {
if (abs(pos[0]-badNeggs[i*2])<4&&abs(pos[1]-badNeggs[i*2+1])<4) {
return false;
}
}
return true;
}
MeercaChase()
{
@ -43,6 +68,8 @@ public:
badNeggCount=0;
meercaPos[0]=240;
meercaPos[1]=240;
meercaSpd[0]=0;
meercaSpd[1]=0;
}
bool OnUserCreate() override
{
@ -53,6 +80,10 @@ public:
ConsoleCaptureStdOut(true);
Clear(olc::DARK_CYAN);
for (int i=0;i<5000;i++) {
spawnBadNegg();
}
// Called once at the start, so create things here
return true;
}

Loading…
Cancel
Save