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GameClock/main.cpp

45 lines
855 B

#include "pixelGameEngine.h"
struct time_data{
int seconds=0;
int minutes=0;
int hours=0;
int days=0;
int seasons=0;
};
class GameClock{
long time=0;
float accumulated_time=0;
public:
void Update(float delta){
accumulated_time+=delta;
while(accumulated_time>1){
time++;
accumulated_time--;
}
};
void AfterUpdate(float delta){};
time_data GetTime(){
return {
(int)(time%60),
(int)(time/60)%60,
(int)(time/3600)%24,
(int)(time/86400)%30,
(int)(time/2592000),
};
}
};
int main(){
GameClock master_clock;
while(true){
master_clock.Update(1/60.f); //Simulate 60 FPS.
time_data current_time = master_clock.GetTime();
std::cout<<
current_time.seasons<<" Seasons "<<
current_time.days<<" Days "<<
current_time.hours<<"h,"<<current_time.minutes<<"m,"<<current_time.seconds<<"s"
<<std::endl;
}
}