#include "pixelGameEngine.h" struct time_data{ int seconds=0; int minutes=0; int hours=0; int days=0; int seasons=0; }; class GameClock{ long time=0; float accumulated_time=0; public: void Update(float delta){ accumulated_time+=delta; while(accumulated_time>1){ time++; accumulated_time--; } }; void AfterUpdate(float delta){}; time_data GetTime(){ return { (int)(time%60), (int)(time/60)%60, (int)(time/3600)%24, (int)(time/86400)%30, (int)(time/2592000), }; } }; int main(){ GameClock master_clock; while(true){ master_clock.Update(1/60.f); //Simulate 60 FPS. time_data current_time = master_clock.GetTime(); std::cout<< current_time.seasons<<" Seasons "<< current_time.days<<" Days "<< current_time.hours<<"h,"<