Windows added with layering.
This commit is contained in:
parent
65e1700014
commit
c148202a4d
@ -4,133 +4,145 @@
|
||||
#include "olcPGEX_PopupMenu.h"
|
||||
#define OLC_PGEX_SHNFile
|
||||
#include "SHNFileDecryptor.h"
|
||||
#include "OpenFileDialog.h"
|
||||
#define OLC_PGEX_TRANSFORMEDVIEW
|
||||
#include "olcPGEX_TransformedView.h"
|
||||
#include "FiestaOnlineEditor.h"
|
||||
#include "ActionIDs.h"
|
||||
#include "State.h"
|
||||
#include "ItemEditor.h"
|
||||
#include "olcUTIL_DataFile.h"
|
||||
|
||||
class FiestaOnlineEditor : public olc::PixelGameEngine
|
||||
FiestaOnlineEditor::FiestaOnlineEditor()
|
||||
{
|
||||
popup::Menu menu;
|
||||
popup::Manager manager;
|
||||
Sprite*sprMenu;
|
||||
OpenFileDialog dialog;
|
||||
std::list<std::string>selectedPath;
|
||||
float lastPressedTime=0;
|
||||
State appState=LOADFOLDER;
|
||||
ItemEditor itemEditor;
|
||||
utils::datafile config;
|
||||
// Name your application
|
||||
sAppName = "Fiesta Online Editor";
|
||||
}
|
||||
|
||||
public:
|
||||
FiestaOnlineEditor()
|
||||
{
|
||||
// Name your application
|
||||
sAppName = "Fiesta Online Editor";
|
||||
bool FiestaOnlineEditor::OnUserCreate(){
|
||||
CreateLayer();
|
||||
EnableLayer(1,true);
|
||||
|
||||
menu.SetTable(1,6);
|
||||
menu["Save"].Enable(false);
|
||||
menu["Items"].SetTable(1,4).Enable(false);
|
||||
menu["Items"]["Item Editor"];
|
||||
menu["Items"]["Drop Groups"];
|
||||
menu["Items"]["Icons"];
|
||||
menu["Mobs"].Enable(false);
|
||||
menu["Abilities"].Enable(false);
|
||||
menu["Buffs"].Enable(false);
|
||||
menu["Reload"].SetID(RELOAD_FILE_DIALOG);
|
||||
menu.Build();
|
||||
sprMenu = new Sprite("assets/RetroMenu.png");
|
||||
|
||||
selectedPath.push_back("");
|
||||
|
||||
utils::datafile::Read(config,"assets/program.txt");
|
||||
if(config.HasProperty("DefaultPath")){
|
||||
ItemEditor*itemEditor=new ItemEditor({32,32},GetScreenSize()-vi2d{64,64});
|
||||
//windows.push_back(new ItemEditor({0,0},GetScreenSize()-vi2d{64,64}));
|
||||
windows.push_back(itemEditor);
|
||||
itemEditor->Load(config["DefaultPath"].GetString());
|
||||
} else {
|
||||
manager.Open(&dialog.GetMenu());
|
||||
}
|
||||
|
||||
public:
|
||||
bool OnUserCreate() override
|
||||
{
|
||||
menu.SetTable(1,6);
|
||||
menu["Save"].Enable(false);
|
||||
menu["Items"].SetTable(1,4).Enable(false);
|
||||
menu["Items"]["Item Editor"];
|
||||
menu["Items"]["Drop Groups"];
|
||||
menu["Items"]["Icons"];
|
||||
menu["Mobs"].Enable(false);
|
||||
menu["Abilities"].Enable(false);
|
||||
menu["Buffs"].Enable(false);
|
||||
menu["Reload"].SetID(RELOAD_FILE_DIALOG);
|
||||
menu.Build();
|
||||
sprMenu = new Sprite("assets/RetroMenu.png");
|
||||
return true;
|
||||
}
|
||||
|
||||
selectedPath.push_back("");
|
||||
|
||||
utils::datafile::Read(config,"assets/program.txt");
|
||||
if(config.HasProperty("DefaultPath")){
|
||||
itemEditor.Load(config["DefaultPath"].GetString());
|
||||
bool FiestaOnlineEditor::OnUserUpdate(float fElapsedTime){
|
||||
lastPressedTime=std::max(0.f,lastPressedTime-fElapsedTime);
|
||||
if (GetKey(UP).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(UP).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
manager.Open(&dialog.GetMenu());
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnUp();
|
||||
}
|
||||
if (GetKey(DOWN).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(DOWN).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnDown();
|
||||
}
|
||||
if (GetKey(LEFT).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(LEFT).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnLeft();
|
||||
}
|
||||
if (GetKey(RIGHT).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(RIGHT).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnRight();
|
||||
}
|
||||
if (GetKey(X).bPressed){
|
||||
if(appState!=LOADFOLDER){
|
||||
manager.OnBack();
|
||||
}
|
||||
}
|
||||
if (GetKey(Z).bPressed){
|
||||
popup::Menu*selected;
|
||||
if((selected=manager.OnConfirm())!=nullptr){
|
||||
std::string sLastAction =
|
||||
"Selected: " + selected->GetName() +
|
||||
" ID: " + std::to_string(selected->GetID());
|
||||
std::cout<<sLastAction<<std::endl;
|
||||
switch(selected->GetID()){
|
||||
case RELOAD_FILE_DIALOG:{
|
||||
}break;
|
||||
case CHANGE_LOAD_PATH:{
|
||||
selectedPath.push_back(selectedPath.back()+"/"+selected->GetName());
|
||||
dialog.ChangePath(selectedPath.back());
|
||||
manager.Open(&dialog.GetMenu());
|
||||
}break;
|
||||
case GO_BACK:{
|
||||
selectedPath.pop_back();
|
||||
dialog.ChangePath(selectedPath.back());
|
||||
manager.Open(&dialog.GetMenu());
|
||||
}break;
|
||||
case SELECTED_FOLDER:{
|
||||
std::cout<<selectedPath.back()<<std::endl;
|
||||
config["DefaultPath"].SetString(selectedPath.back());
|
||||
utils::datafile::Write(config,"assets/program.txt");
|
||||
ItemEditor*itemEditor=new ItemEditor({32,32},GetScreenSize()-vi2d{64,64});
|
||||
windows.push_back(itemEditor);
|
||||
itemEditor->Load(selectedPath.back());
|
||||
manager.Close();
|
||||
}break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override
|
||||
{
|
||||
Clear(olc::VERY_DARK_GREEN);
|
||||
lastPressedTime=std::max(0.f,lastPressedTime-fElapsedTime);
|
||||
if (GetKey(UP).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(UP).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnUp();
|
||||
|
||||
SetDrawTarget(1);
|
||||
Clear(olc::VERY_DARK_CYAN);
|
||||
SetDrawTarget(nullptr);
|
||||
Clear(olc::BLANK);
|
||||
SetDrawTarget(1);
|
||||
//BACKGROUND DRAWING
|
||||
|
||||
for(Window*w:windows){
|
||||
if(!w->IsFocusedWindow()){
|
||||
SetDrawTarget(1);
|
||||
} else {
|
||||
SetDrawTarget(nullptr);
|
||||
}
|
||||
if (GetKey(DOWN).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(DOWN).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnDown();
|
||||
}
|
||||
if (GetKey(LEFT).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(LEFT).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnLeft();
|
||||
}
|
||||
if (GetKey(RIGHT).bHeld&&lastPressedTime==0){
|
||||
if(GetKey(RIGHT).bPressed){
|
||||
lastPressedTime=0.2;
|
||||
} else {
|
||||
lastPressedTime=0.03;
|
||||
}
|
||||
manager.OnRight();
|
||||
}
|
||||
if (GetKey(X).bPressed){
|
||||
if(appState!=LOADFOLDER){
|
||||
manager.OnBack();
|
||||
}
|
||||
}
|
||||
if (GetKey(Z).bPressed){
|
||||
popup::Menu*selected;
|
||||
if((selected=manager.OnConfirm())!=nullptr){
|
||||
std::string sLastAction =
|
||||
"Selected: " + selected->GetName() +
|
||||
" ID: " + std::to_string(selected->GetID());
|
||||
std::cout<<sLastAction<<std::endl;
|
||||
switch(selected->GetID()){
|
||||
case RELOAD_FILE_DIALOG:{
|
||||
}break;
|
||||
case CHANGE_LOAD_PATH:{
|
||||
selectedPath.push_back(selectedPath.back()+"/"+selected->GetName());
|
||||
dialog.ChangePath(selectedPath.back());
|
||||
manager.Open(&dialog.GetMenu());
|
||||
}break;
|
||||
case GO_BACK:{
|
||||
selectedPath.pop_back();
|
||||
dialog.ChangePath(selectedPath.back());
|
||||
manager.Open(&dialog.GetMenu());
|
||||
}break;
|
||||
case SELECTED_FOLDER:{
|
||||
std::cout<<selectedPath.back()<<std::endl;
|
||||
config["DefaultPath"].SetString(selectedPath.back());
|
||||
utils::datafile::Write(config,"assets/program.txt");
|
||||
itemEditor.Load(selectedPath.back());
|
||||
}break;
|
||||
}
|
||||
}
|
||||
}
|
||||
manager.Draw(sprMenu,{64,64});
|
||||
return true;
|
||||
w->Draw(this);
|
||||
w->Update(fElapsedTime);
|
||||
}
|
||||
};
|
||||
|
||||
SetDrawTarget(nullptr);
|
||||
//FOREGROUND DRAWING
|
||||
manager.Draw(sprMenu,{64,64});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
|
29
FiestaOnlineEditor/FiestaOnlineEditor.h
Normal file
29
FiestaOnlineEditor/FiestaOnlineEditor.h
Normal file
@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include "olcPixelGameEngine.h"
|
||||
#include "olcPGEX_PopupMenu.h"
|
||||
#include "SHNFileDecryptor.h"
|
||||
#include "OpenFileDialog.h"
|
||||
#include "State.h"
|
||||
#include "ItemEditor.h"
|
||||
#include "olcUTIL_DataFile.h"
|
||||
|
||||
class FiestaOnlineEditor : public olc::PixelGameEngine
|
||||
{
|
||||
popup::Menu menu;
|
||||
popup::Manager manager;
|
||||
Sprite*sprMenu;
|
||||
OpenFileDialog dialog;
|
||||
std::list<std::string>selectedPath;
|
||||
float lastPressedTime=0;
|
||||
State appState=LOADFOLDER;
|
||||
utils::datafile config;
|
||||
std::vector<Window*>windows;
|
||||
|
||||
public:
|
||||
FiestaOnlineEditor();
|
||||
|
||||
public:
|
||||
bool OnUserCreate() override;
|
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override;
|
||||
};
|
@ -132,18 +132,22 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ActionIDs.h" />
|
||||
<ClInclude Include="FiestaOnlineEditor.h" />
|
||||
<ClInclude Include="ItemEditor.h" />
|
||||
<ClInclude Include="olcPGEX_PopupMenu.h" />
|
||||
<ClInclude Include="olcPGEX_TransformedView.h" />
|
||||
<ClInclude Include="olcPixelGameEngine.h" />
|
||||
<ClInclude Include="olcUTIL_DataFile.h" />
|
||||
<ClInclude Include="OpenFileDialog.h" />
|
||||
<ClInclude Include="SHNFileDecryptor.h" />
|
||||
<ClInclude Include="State.h" />
|
||||
<ClInclude Include="Window.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="FiestaOnlineEditor.cpp" />
|
||||
<ClCompile Include="ItemEditor.cpp" />
|
||||
<ClCompile Include="OpenFileDialog.cpp" />
|
||||
<ClCompile Include="Window.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
@ -39,6 +39,15 @@
|
||||
<ClInclude Include="olcUTIL_DataFile.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FiestaOnlineEditor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Window.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="olcPGEX_TransformedView.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="FiestaOnlineEditor.cpp">
|
||||
@ -50,5 +59,8 @@
|
||||
<ClCompile Include="ItemEditor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -1,7 +1,16 @@
|
||||
#include "ItemEditor.h"
|
||||
|
||||
ItemEditor::ItemEditor(){}
|
||||
ItemEditor::ItemEditor(vi2d pos,vi2d size)
|
||||
:Window(pos,size){
|
||||
view.Initialise(size,{2,2});
|
||||
}
|
||||
|
||||
void ItemEditor::Load(std::string basePath){
|
||||
ItemInfo.Load(basePath+"/ItemInfo.shn");
|
||||
|
||||
view.SetWorldOffset(-1*pos);
|
||||
}
|
||||
|
||||
void ItemEditor::Update(float fElapsedTime){
|
||||
view.DrawRect(vi2d{32,120},{16,16},WHITE);
|
||||
}
|
@ -1,8 +1,15 @@
|
||||
#pragma once
|
||||
#include "SHNFileDecryptor.h"
|
||||
class ItemEditor{
|
||||
#include "olcPGEX_TransformedView.h"
|
||||
#include "Window.h"
|
||||
|
||||
class FiestaOnlineEditor;
|
||||
|
||||
class ItemEditor:public Window{
|
||||
SHNFile ItemInfo,ItemInfoServer,ItemViewInfo;
|
||||
TransformedView view;
|
||||
public:
|
||||
ItemEditor();
|
||||
ItemEditor(vi2d pos,vi2d size);
|
||||
void Load(std::string basePath);
|
||||
void Update(float fElapsedTime)override;
|
||||
};
|
20
FiestaOnlineEditor/Window.cpp
Normal file
20
FiestaOnlineEditor/Window.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
#include "FiestaOnlineEditor.h"
|
||||
|
||||
Window*Window::focusedWindow=nullptr;
|
||||
|
||||
Window::Window(vi2d pos,vi2d size)
|
||||
:pos(pos),size(size){
|
||||
focusedWindow=this;
|
||||
}
|
||||
|
||||
void Window::Draw(FiestaOnlineEditor*pge){
|
||||
if(focusedWindow==this){
|
||||
pge->FillRect(pos,size,VERY_DARK_BLUE);
|
||||
} else {
|
||||
pge->FillRectDecal(pos,size,VERY_DARK_GREY);
|
||||
}
|
||||
}
|
||||
|
||||
bool Window::IsFocusedWindow(){
|
||||
return focusedWindow==this;
|
||||
}
|
17
FiestaOnlineEditor/Window.h
Normal file
17
FiestaOnlineEditor/Window.h
Normal file
@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "olcPixelGameEngine.h"
|
||||
|
||||
class FiestaOnlineEditor;
|
||||
|
||||
class Window{
|
||||
protected:
|
||||
vi2d pos;
|
||||
vi2d size;
|
||||
Sprite*sprWindow;
|
||||
static Window*focusedWindow;
|
||||
public:
|
||||
Window(vi2d pos,vi2d size);
|
||||
virtual void Update(float fElapsedTime)=0;
|
||||
void Draw(FiestaOnlineEditor*pge);
|
||||
bool IsFocusedWindow();
|
||||
};
|
749
FiestaOnlineEditor/olcPGEX_TransformedView.h
Normal file
749
FiestaOnlineEditor/olcPGEX_TransformedView.h
Normal file
@ -0,0 +1,749 @@
|
||||
/*
|
||||
olcPGEX_TransformedView.h
|
||||
|
||||
+-------------------------------------------------------------+
|
||||
| OneLoneCoder Pixel Game Engine Extension |
|
||||
| Transformed View v1.08 |
|
||||
+-------------------------------------------------------------+
|
||||
|
||||
NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES
|
||||
|
||||
What is this?
|
||||
~~~~~~~~~~~~~
|
||||
This extension provides drawing routines that are compatible with
|
||||
changeable world and screen spaces. For example you can pan and
|
||||
zoom, and all PGE drawing routines will automatically adopt the current
|
||||
world scales and offsets.
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2022 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021, 2022
|
||||
|
||||
Revisions:
|
||||
1.00: Initial Release
|
||||
1.01: Fix for rounding error when scaling to screen
|
||||
1.02: Added DrawLineDecal for convenience
|
||||
1.03: Removed std::floor from WorldToScreen()
|
||||
Added HandlePanAndZoom(...) convenience function
|
||||
Removed unused "range" facility in TileTransformView
|
||||
1.04: Added DrawPolygonDecal() for arbitrary polygons
|
||||
1.05: Clipped DrawSprite() to visible area, massive performance increase
|
||||
1.06: Fixed error in DrawLine() - Thanks CraisyDaisyRecords (& Fern)!
|
||||
1.07: +DrawRectDecal()
|
||||
+GetPGE()
|
||||
1.08: +DrawPolygonDecal() with tint overload, akin to PGE
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef OLC_PGEX_TRANSFORMEDVIEW_H
|
||||
#define OLC_PGEX_TRANSFORMEDVIEW_H
|
||||
|
||||
#include "olcPixelGameEngine.h"
|
||||
|
||||
|
||||
|
||||
namespace olc
|
||||
{
|
||||
class TransformedView : public olc::PGEX
|
||||
{
|
||||
public:
|
||||
TransformedView() = default;
|
||||
virtual void Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale = { 1.0f, 1.0f });
|
||||
|
||||
olc::PixelGameEngine* GetPGE();
|
||||
|
||||
public:
|
||||
void SetWorldOffset(const olc::vf2d& vOffset);
|
||||
void MoveWorldOffset(const olc::vf2d& vDeltaOffset);
|
||||
void SetWorldScale(const olc::vf2d& vScale);
|
||||
void SetViewArea(const olc::vi2d& vViewArea);
|
||||
olc::vf2d GetWorldTL() const;
|
||||
olc::vf2d GetWorldBR() const;
|
||||
olc::vf2d GetWorldVisibleArea() const;
|
||||
void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos);
|
||||
void SetZoom(const float fZoom, const olc::vf2d& vPos);
|
||||
void StartPan(const olc::vi2d& vPos);
|
||||
void UpdatePan(const olc::vi2d& vPos);
|
||||
void EndPan(const olc::vi2d& vPos);
|
||||
const olc::vf2d& GetWorldOffset() const;
|
||||
const olc::vf2d& GetWorldScale() const;
|
||||
virtual olc::vf2d WorldToScreen(const olc::vf2d& vWorldPos) const;
|
||||
virtual olc::vf2d ScreenToWorld(const olc::vf2d& vScreenPos) const;
|
||||
virtual olc::vf2d ScaleToWorld(const olc::vf2d& vScreenSize) const;
|
||||
virtual olc::vf2d ScaleToScreen(const olc::vf2d& vWorldSize) const;
|
||||
virtual bool IsPointVisible(const olc::vf2d& vPos) const;
|
||||
virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const;
|
||||
virtual void HandlePanAndZoom(const int nMouseButton = 2, const float fZoomRate = 0.1f, const bool bPan = true, const bool bZoom = true);
|
||||
protected:
|
||||
olc::vf2d m_vWorldOffset = { 0.0f, 0.0f };
|
||||
olc::vf2d m_vWorldScale = { 1.0f, 1.0f };
|
||||
olc::vf2d m_vRecipPixel = { 1.0f, 1.0f };
|
||||
olc::vf2d m_vPixelScale = { 1.0f, 1.0f };
|
||||
bool m_bPanning = false;
|
||||
olc::vf2d m_vStartPan = { 0.0f, 0.0f };
|
||||
olc::vi2d m_vViewArea;
|
||||
|
||||
public: // Hopefully, these should look familiar!
|
||||
// Plots a single point
|
||||
virtual bool Draw(float x, float y, olc::Pixel p = olc::WHITE);
|
||||
bool Draw(const olc::vf2d& pos, olc::Pixel p = olc::WHITE);
|
||||
// Draws a line from (x1,y1) to (x2,y2)
|
||||
void DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
||||
void DrawLine(const olc::vf2d& pos1, const olc::vf2d& pos2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF);
|
||||
// Draws a circle located at (x,y) with radius
|
||||
void DrawCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
||||
void DrawCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF);
|
||||
// Fills a circle located at (x,y) with radius
|
||||
void FillCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE);
|
||||
void FillCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE);
|
||||
// Draws a rectangle at (x,y) to (x+w,y+h)
|
||||
void DrawRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
|
||||
void DrawRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
|
||||
// Fills a rectangle at (x,y) to (x+w,y+h)
|
||||
void FillRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE);
|
||||
void FillRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE);
|
||||
// Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
||||
void DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
|
||||
void DrawTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
|
||||
// Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3)
|
||||
void FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE);
|
||||
void FillTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE);
|
||||
// Draws an entire sprite at location (x,y)
|
||||
void DrawSprite(float x, float y, olc::Sprite* sprite, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawSprite(const olc::vf2d& pos, olc::Sprite* sprite, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
|
||||
// Draws an area of a sprite at location (x,y), where the
|
||||
// selected area is (ox,oy) to (ox+w,oy+h)
|
||||
void DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE);
|
||||
void DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale);
|
||||
void DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale);
|
||||
|
||||
|
||||
// Draws a whole decal, with optional scale and tinting
|
||||
void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws a region of a decal, with optional scale and tinting
|
||||
void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours
|
||||
void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4);
|
||||
//// Draws a decal with 4 arbitrary points, warping the texture to look "correct"
|
||||
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint = olc::WHITE);
|
||||
//// As above, but you can specify a region of a decal source sprite
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
//// Draws a decal rotated to specified angle, wit point of rotation offset
|
||||
void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
// Draws a multiline string as a decal, with tiniting and scaling
|
||||
void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||
void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f });
|
||||
// Draws a single shaded filled rectangle as a decal
|
||||
void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
||||
void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE);
|
||||
|
||||
// Draws a corner shaded rectangle as a decal
|
||||
void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR);
|
||||
// Draws an arbitrary convex textured polygon using GPU
|
||||
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint = olc::WHITE);
|
||||
void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE);
|
||||
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>&pos, const std::vector<olc::vf2d>&uv, const std::vector<olc::Pixel> &tint);
|
||||
void DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint);
|
||||
|
||||
|
||||
#if defined(OLC_PGEX_SHADER)
|
||||
// Shader Specific
|
||||
void DrawDecal(olc::Shade& shader, const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale = { 1.0f,1.0f }, const olc::Pixel & tint = olc::WHITE);
|
||||
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE);
|
||||
void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
class TileTransformedView : public TransformedView
|
||||
{
|
||||
public:
|
||||
TileTransformedView() = default;
|
||||
TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize);
|
||||
|
||||
public:
|
||||
olc::vi2d GetTopLeftTile() const;
|
||||
olc::vi2d GetBottomRightTile() const;
|
||||
olc::vi2d GetVisibleTiles() const;
|
||||
olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const;
|
||||
const olc::vi2d GetTileOffset() const;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#ifdef OLC_PGEX_TRANSFORMEDVIEW
|
||||
#undef OLC_PGEX_TRANSFORMEDVIEW
|
||||
|
||||
namespace olc
|
||||
{
|
||||
olc::PixelGameEngine* TransformedView::GetPGE()
|
||||
{
|
||||
return pge;
|
||||
}
|
||||
|
||||
void TransformedView::Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale)
|
||||
{
|
||||
SetViewArea(vViewArea);
|
||||
SetWorldScale(vPixelScale);
|
||||
m_vPixelScale = vPixelScale;
|
||||
m_vRecipPixel = 1.0f / m_vPixelScale;
|
||||
}
|
||||
|
||||
void TransformedView::SetWorldOffset(const olc::vf2d& vOffset)
|
||||
{
|
||||
m_vWorldOffset = vOffset;
|
||||
}
|
||||
|
||||
void TransformedView::MoveWorldOffset(const olc::vf2d& vDeltaOffset)
|
||||
{
|
||||
m_vWorldOffset += vDeltaOffset;
|
||||
}
|
||||
|
||||
void TransformedView::SetWorldScale(const olc::vf2d& vScale)
|
||||
{
|
||||
m_vWorldScale = vScale;
|
||||
}
|
||||
|
||||
void TransformedView::SetViewArea(const olc::vi2d& vViewArea)
|
||||
{
|
||||
m_vViewArea = vViewArea;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldTL() const
|
||||
{
|
||||
return TransformedView::ScreenToWorld({ 0,0 });
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldBR() const
|
||||
{
|
||||
return TransformedView::ScreenToWorld(m_vViewArea);
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::GetWorldVisibleArea() const
|
||||
{
|
||||
return GetWorldBR() - GetWorldTL();
|
||||
}
|
||||
|
||||
void TransformedView::ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos)
|
||||
{
|
||||
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||
m_vWorldScale *= fDeltaZoom;
|
||||
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||
}
|
||||
|
||||
void TransformedView::SetZoom(const float fZoom, const olc::vf2d& vPos)
|
||||
{
|
||||
olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos);
|
||||
m_vWorldScale = { fZoom, fZoom };
|
||||
olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos);
|
||||
m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom;
|
||||
}
|
||||
|
||||
void TransformedView::StartPan(const olc::vi2d& vPos)
|
||||
{
|
||||
m_bPanning = true;
|
||||
m_vStartPan = olc::vf2d(vPos);
|
||||
}
|
||||
|
||||
void TransformedView::UpdatePan(const olc::vi2d& vPos)
|
||||
{
|
||||
if (m_bPanning)
|
||||
{
|
||||
m_vWorldOffset -= (olc::vf2d(vPos) - m_vStartPan) / m_vWorldScale;
|
||||
m_vStartPan = olc::vf2d(vPos);
|
||||
}
|
||||
}
|
||||
|
||||
void TransformedView::EndPan(const olc::vi2d& vPos)
|
||||
{
|
||||
UpdatePan(vPos);
|
||||
m_bPanning = false;
|
||||
}
|
||||
|
||||
const olc::vf2d& TransformedView::GetWorldOffset() const
|
||||
{
|
||||
return m_vWorldOffset;
|
||||
}
|
||||
|
||||
const olc::vf2d& TransformedView::GetWorldScale() const
|
||||
{
|
||||
return m_vWorldScale;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const
|
||||
{
|
||||
olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale);
|
||||
//vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) };
|
||||
return vFloat;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const
|
||||
{
|
||||
return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset;
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::ScaleToWorld(const olc::vf2d& vScreenSize) const
|
||||
{
|
||||
return (olc::vf2d(vScreenSize) / m_vWorldScale);
|
||||
}
|
||||
|
||||
olc::vf2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const
|
||||
{
|
||||
//olc::vf2d vFloat = (vWorldSize * m_vWorldScale) + olc::vf2d(0.5f, 0.5f);
|
||||
//return vFloat.floor();
|
||||
return (vWorldSize * m_vWorldScale);
|
||||
}
|
||||
|
||||
bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const
|
||||
{
|
||||
olc::vi2d vScreen = WorldToScreen(vPos);
|
||||
return vScreen.x >= 0 && vScreen.x < m_vViewArea.x&& vScreen.y >= 0 && vScreen.y < m_vViewArea.y;
|
||||
}
|
||||
|
||||
bool TransformedView::IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const
|
||||
{
|
||||
olc::vi2d vScreenPos = WorldToScreen(vPos);
|
||||
olc::vi2d vScreenSize = vSize * m_vWorldScale;
|
||||
return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0);
|
||||
}
|
||||
|
||||
void TransformedView::HandlePanAndZoom(const int nMouseButton, const float fZoomRate, const bool bPan, const bool bZoom)
|
||||
{
|
||||
const auto& vMousePos = pge->GetMousePos();
|
||||
if (bPan)
|
||||
{
|
||||
if (pge->GetMouse(nMouseButton).bPressed) StartPan(vMousePos);
|
||||
if (pge->GetMouse(nMouseButton).bHeld) UpdatePan(vMousePos);
|
||||
if (pge->GetMouse(nMouseButton).bReleased) EndPan(vMousePos);
|
||||
}
|
||||
|
||||
if (bZoom)
|
||||
{
|
||||
if (pge->GetMouseWheel() > 0) ZoomAtScreenPos(1.0f + fZoomRate, vMousePos);
|
||||
if (pge->GetMouseWheel() < 0) ZoomAtScreenPos(1.0f - fZoomRate, vMousePos);
|
||||
}
|
||||
}
|
||||
|
||||
bool TransformedView::Draw(float x, float y, olc::Pixel p)
|
||||
{
|
||||
return Draw({x,y},p);
|
||||
}
|
||||
|
||||
bool TransformedView::Draw(const olc::vf2d & pos, olc::Pixel p)
|
||||
{
|
||||
olc::vi2d vPixel=WorldToScreen(pos);
|
||||
if(GetWorldTL().x>=pos.x&&GetWorldTL().y>=pos.y&&GetWorldBR().x<=pos.x&&GetWorldBR().y<=pos.y){
|
||||
return Draw(vPixel, p);
|
||||
}
|
||||
}
|
||||
|
||||
void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern)
|
||||
{
|
||||
DrawLine({ x1, y1 }, { x2, y2 }, p, pattern);
|
||||
}
|
||||
|
||||
void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern)
|
||||
{
|
||||
pge->DrawLine(WorldToScreen(pos1), WorldToScreen(pos2), p, pattern);
|
||||
}
|
||||
|
||||
void TransformedView::DrawCircle(float x, float y, float radius, olc::Pixel p, uint8_t mask)
|
||||
{
|
||||
DrawCircle({ x,y }, radius, p, mask);
|
||||
}
|
||||
|
||||
void TransformedView::DrawCircle(const olc::vf2d & pos, float radius, olc::Pixel p, uint8_t mask)
|
||||
{
|
||||
pge->DrawCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p, mask);
|
||||
}
|
||||
|
||||
void TransformedView::FillCircle(float x, float y, float radius, olc::Pixel p)
|
||||
{
|
||||
FillCircle({ x,y }, radius, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillCircle(const olc::vf2d & pos, float radius, olc::Pixel p)
|
||||
{
|
||||
pge->FillCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRect(float x, float y, float w, float h, olc::Pixel p)
|
||||
{
|
||||
DrawRect({ x, y }, { w, h }, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||
{
|
||||
pge->DrawRect(WorldToScreen(pos), ((size * m_vWorldScale) + olc::vf2d(0.5f, 0.5f)).floor(), p);
|
||||
}
|
||||
|
||||
void TransformedView::FillRect(float x, float y, float w, float h, olc::Pixel p)
|
||||
{
|
||||
FillRect({ x, y }, { w, h }, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p)
|
||||
{
|
||||
pge->FillRect(WorldToScreen(pos), size * m_vWorldScale, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||
{
|
||||
DrawTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||
{
|
||||
pge->DrawTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||
}
|
||||
|
||||
void TransformedView::FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p)
|
||||
{
|
||||
FillTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p);
|
||||
}
|
||||
|
||||
void TransformedView::FillTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p)
|
||||
{
|
||||
pge->FillTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p);
|
||||
}
|
||||
|
||||
void TransformedView::DrawSprite(float x, float y, olc::Sprite* sprite, float scalex, float scaley, uint8_t flip)
|
||||
{
|
||||
DrawSprite({ x, y }, sprite, { scalex, scaley }, flip);
|
||||
}
|
||||
|
||||
void TransformedView::DrawSprite(const olc::vf2d & pos, olc::Sprite * sprite, const olc::vf2d & scale, uint8_t flip)
|
||||
{
|
||||
olc::vf2d vSpriteSize = olc::vf2d(float(sprite->width), float(sprite->height));
|
||||
if (IsRectVisible(pos, vSpriteSize * scale))
|
||||
{
|
||||
olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale;
|
||||
olc::vi2d vPixel;
|
||||
olc::vi2d vSpritePixelStart = WorldToScreen(pos);
|
||||
olc::vi2d vSpritePixelEnd = WorldToScreen((vSpriteSize * scale) + pos);
|
||||
|
||||
olc::vi2d vScreenPixelStart = (vSpritePixelStart).max({0,0});
|
||||
olc::vi2d vScreenPixelEnd = (vSpritePixelEnd).min({ pge->ScreenWidth(),pge->ScreenHeight() });
|
||||
|
||||
olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize;
|
||||
|
||||
for (vPixel.y = vScreenPixelStart.y; vPixel.y < vScreenPixelEnd.y; vPixel.y++)
|
||||
{
|
||||
for (vPixel.x = vScreenPixelStart.x; vPixel.x < vScreenPixelEnd.x; vPixel.x++)
|
||||
{
|
||||
olc::vf2d vSample = olc::vf2d(vPixel - vSpritePixelStart) * vPixelStep;
|
||||
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TransformedView::DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex, float scaley, uint8_t flip)
|
||||
{
|
||||
DrawPartialSprite({ x,y }, sprite, { ox,oy }, { w, h }, { scalex, scaley }, flip);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale, uint8_t flip)
|
||||
{
|
||||
olc::vf2d vSpriteSize = size;
|
||||
if (IsRectVisible(pos, size * scale))
|
||||
{
|
||||
olc::vf2d vSpriteScaledSize = olc::vf2d(size) * m_vRecipPixel * m_vWorldScale * scale;
|
||||
olc::vf2d vSpritePixelStep = 1.0f / olc::vf2d(float(sprite->width), float(sprite->height));
|
||||
olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart;
|
||||
olc::vf2d vScreenPixelStep = 1.0f / vSpriteScaledSize;
|
||||
|
||||
for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++)
|
||||
{
|
||||
for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++)
|
||||
{
|
||||
olc::vf2d vSample = ((olc::vf2d(vPixel - vStart) * vScreenPixelStep) * size * vSpritePixelStep) + olc::vf2d(sourcepos) * vSpritePixelStep;
|
||||
pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TransformedView::DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale)
|
||||
{
|
||||
DrawString({ x, y }, sText, col, scale);
|
||||
}
|
||||
|
||||
void TransformedView::DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale)
|
||||
{
|
||||
olc::vf2d vOffset = { 0.0f, 0.0f };
|
||||
Pixel::Mode m = pge->GetPixelMode();
|
||||
|
||||
auto StringPlot = [&col](const int x, const int y, const olc::Pixel& pSource, const olc::Pixel& pDest)
|
||||
{
|
||||
return pSource.r > 1 ? col : pDest;
|
||||
};
|
||||
|
||||
pge->SetPixelMode(StringPlot);
|
||||
|
||||
for (auto c : sText)
|
||||
{
|
||||
if (c == '\n')
|
||||
{
|
||||
vOffset.x = 0.0f; vOffset.y += 8.0f * m_vRecipPixel.y * scale.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
int32_t ox = ((c - 32) % 16) * 8;
|
||||
int32_t oy = ((c - 32) / 16) * 8;
|
||||
DrawPartialSprite(pos + vOffset, pge->GetFontSprite(), { ox, oy }, { 8, 8 }, scale);
|
||||
vOffset.x += 8.0f * m_vRecipPixel.x * scale.x;
|
||||
}
|
||||
}
|
||||
pge->SetPixelMode(m);
|
||||
}
|
||||
|
||||
|
||||
void TransformedView::DrawDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(const olc::vf2d & pos, const olc::vf2d & size, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(elements);
|
||||
for (uint32_t n = 0; n < elements; n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawExplicitDecal(decal, vTransformed.data(), uv, col, elements);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint)
|
||||
{
|
||||
std::array<olc::vf2d, 4> vTransformed =
|
||||
{ {
|
||||
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||
} };
|
||||
|
||||
pge->DrawWarpedDecal(decal, vTransformed, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint)
|
||||
{
|
||||
DrawWarpedDecal(decal, &pos[0], tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::Pixel& tint)
|
||||
{
|
||||
DrawWarpedDecal(decal, pos.data(), tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
std::array<olc::vf2d, 4> vTransformed =
|
||||
{ {
|
||||
WorldToScreen(pos[0]), WorldToScreen(pos[1]),
|
||||
WorldToScreen(pos[2]), WorldToScreen(pos[3]),
|
||||
} };
|
||||
|
||||
pge->DrawPartialWarpedDecal(decal, vTransformed, source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const std::array<olc::vf2d, 4>& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawRotatedDecal(WorldToScreen(pos), decal, fAngle, center, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint)
|
||||
{
|
||||
pge->DrawPartialRotatedDecal(WorldToScreen(pos), decal, fAngle, center, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawStringDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale)
|
||||
{
|
||||
pge->DrawStringDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||
}
|
||||
|
||||
void TransformedView::DrawStringPropDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale )
|
||||
{
|
||||
pge->DrawStringPropDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel);
|
||||
}
|
||||
|
||||
void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col)
|
||||
{
|
||||
pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col)
|
||||
{
|
||||
pge->DrawRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||
}
|
||||
|
||||
void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
|
||||
{
|
||||
pge->DrawLineDecal(WorldToScreen(pos1), WorldToScreen(pos2), p);
|
||||
}
|
||||
|
||||
void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR)
|
||||
{
|
||||
pge->GradientFillRectDecal(WorldToScreen(pos), size * m_vWorldScale, colTL, colBL, colBR, colTR);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const olc::Pixel tint)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||
for (uint32_t n = 0; n < pos.size(); n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel> &tint)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||
for (uint32_t n = 0; n < pos.size(); n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawPolygonDecal(decal, vTransformed, uv, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector<olc::vf2d>& pos, const std::vector<olc::vf2d>& uv, const std::vector<olc::Pixel>& colours, const olc::Pixel tint)
|
||||
{
|
||||
std::vector<olc::vf2d> vTransformed(pos.size());
|
||||
for (uint32_t n = 0; n < pos.size(); n++)
|
||||
vTransformed[n] = WorldToScreen(pos[n]);
|
||||
pge->DrawPolygonDecal(decal, vTransformed, uv, colours, tint);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if defined (OLC_PGEX_SHADER)
|
||||
|
||||
void TransformedView::DrawDecal(olc::Shade &shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint)
|
||||
{
|
||||
shade.DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint)
|
||||
{
|
||||
shade.DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint);
|
||||
}
|
||||
|
||||
void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint)
|
||||
{
|
||||
shade.DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize)
|
||||
{
|
||||
Initialise(vViewArea, vTileSize);
|
||||
}
|
||||
|
||||
|
||||
olc::vi2d TileTransformedView::GetTopLeftTile() const
|
||||
{
|
||||
return ScreenToWorld({ 0,0 }).floor();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetBottomRightTile() const
|
||||
{
|
||||
return ScreenToWorld(m_vViewArea).ceil();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetVisibleTiles() const
|
||||
{
|
||||
return GetBottomRightTile() - GetTopLeftTile();
|
||||
}
|
||||
|
||||
olc::vi2d TileTransformedView::GetTileUnderScreenPos(const olc::vi2d& vPos) const
|
||||
{
|
||||
return ScreenToWorld(vPos).floor();
|
||||
}
|
||||
|
||||
const olc::vi2d TileTransformedView::GetTileOffset() const
|
||||
{
|
||||
return { int32_t((m_vWorldOffset.x - std::floor(m_vWorldOffset.x)) * m_vWorldScale.x),
|
||||
int32_t((m_vWorldOffset.y - std::floor(m_vWorldOffset.y)) * m_vWorldScale.y) };
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user