diff --git a/FiestaOnlineEditor/FiestaOnlineEditor.cpp b/FiestaOnlineEditor/FiestaOnlineEditor.cpp index 3abd2a1..afae472 100644 --- a/FiestaOnlineEditor/FiestaOnlineEditor.cpp +++ b/FiestaOnlineEditor/FiestaOnlineEditor.cpp @@ -4,133 +4,145 @@ #include "olcPGEX_PopupMenu.h" #define OLC_PGEX_SHNFile #include "SHNFileDecryptor.h" -#include "OpenFileDialog.h" +#define OLC_PGEX_TRANSFORMEDVIEW +#include "olcPGEX_TransformedView.h" +#include "FiestaOnlineEditor.h" #include "ActionIDs.h" -#include "State.h" -#include "ItemEditor.h" -#include "olcUTIL_DataFile.h" -class FiestaOnlineEditor : public olc::PixelGameEngine +FiestaOnlineEditor::FiestaOnlineEditor() { - popup::Menu menu; - popup::Manager manager; - Sprite*sprMenu; - OpenFileDialog dialog; - std::listselectedPath; - float lastPressedTime=0; - State appState=LOADFOLDER; - ItemEditor itemEditor; - utils::datafile config; + // Name your application + sAppName = "Fiesta Online Editor"; +} -public: - FiestaOnlineEditor() - { - // Name your application - sAppName = "Fiesta Online Editor"; - } +bool FiestaOnlineEditor::OnUserCreate(){ + CreateLayer(); + EnableLayer(1,true); + + menu.SetTable(1,6); + menu["Save"].Enable(false); + menu["Items"].SetTable(1,4).Enable(false); + menu["Items"]["Item Editor"]; + menu["Items"]["Drop Groups"]; + menu["Items"]["Icons"]; + menu["Mobs"].Enable(false); + menu["Abilities"].Enable(false); + menu["Buffs"].Enable(false); + menu["Reload"].SetID(RELOAD_FILE_DIALOG); + menu.Build(); + sprMenu = new Sprite("assets/RetroMenu.png"); -public: - bool OnUserCreate() override - { - menu.SetTable(1,6); - menu["Save"].Enable(false); - menu["Items"].SetTable(1,4).Enable(false); - menu["Items"]["Item Editor"]; - menu["Items"]["Drop Groups"]; - menu["Items"]["Icons"]; - menu["Mobs"].Enable(false); - menu["Abilities"].Enable(false); - menu["Buffs"].Enable(false); - menu["Reload"].SetID(RELOAD_FILE_DIALOG); - menu.Build(); - sprMenu = new Sprite("assets/RetroMenu.png"); + selectedPath.push_back(""); + + utils::datafile::Read(config,"assets/program.txt"); + if(config.HasProperty("DefaultPath")){ + ItemEditor*itemEditor=new ItemEditor({32,32},GetScreenSize()-vi2d{64,64}); + //windows.push_back(new ItemEditor({0,0},GetScreenSize()-vi2d{64,64})); + windows.push_back(itemEditor); + itemEditor->Load(config["DefaultPath"].GetString()); + } else { + manager.Open(&dialog.GetMenu()); + } - selectedPath.push_back(""); + return true; +} - utils::datafile::Read(config,"assets/program.txt"); - if(config.HasProperty("DefaultPath")){ - itemEditor.Load(config["DefaultPath"].GetString()); +bool FiestaOnlineEditor::OnUserUpdate(float fElapsedTime){ + lastPressedTime=std::max(0.f,lastPressedTime-fElapsedTime); + if (GetKey(UP).bHeld&&lastPressedTime==0){ + if(GetKey(UP).bPressed){ + lastPressedTime=0.2; } else { - manager.Open(&dialog.GetMenu()); + lastPressedTime=0.03; } - - return true; + manager.OnUp(); } - - bool OnUserUpdate(float fElapsedTime) override - { - Clear(olc::VERY_DARK_GREEN); - lastPressedTime=std::max(0.f,lastPressedTime-fElapsedTime); - if (GetKey(UP).bHeld&&lastPressedTime==0){ - if(GetKey(UP).bPressed){ - lastPressedTime=0.2; - } else { - lastPressedTime=0.03; - } - manager.OnUp(); + if (GetKey(DOWN).bHeld&&lastPressedTime==0){ + if(GetKey(DOWN).bPressed){ + lastPressedTime=0.2; + } else { + lastPressedTime=0.03; } - if (GetKey(DOWN).bHeld&&lastPressedTime==0){ - if(GetKey(DOWN).bPressed){ - lastPressedTime=0.2; - } else { - lastPressedTime=0.03; - } - manager.OnDown(); + manager.OnDown(); + } + if (GetKey(LEFT).bHeld&&lastPressedTime==0){ + if(GetKey(LEFT).bPressed){ + lastPressedTime=0.2; + } else { + lastPressedTime=0.03; } - if (GetKey(LEFT).bHeld&&lastPressedTime==0){ - if(GetKey(LEFT).bPressed){ - lastPressedTime=0.2; - } else { - lastPressedTime=0.03; - } - manager.OnLeft(); + manager.OnLeft(); + } + if (GetKey(RIGHT).bHeld&&lastPressedTime==0){ + if(GetKey(RIGHT).bPressed){ + lastPressedTime=0.2; + } else { + lastPressedTime=0.03; } - if (GetKey(RIGHT).bHeld&&lastPressedTime==0){ - if(GetKey(RIGHT).bPressed){ - lastPressedTime=0.2; - } else { - lastPressedTime=0.03; - } - manager.OnRight(); + manager.OnRight(); + } + if (GetKey(X).bPressed){ + if(appState!=LOADFOLDER){ + manager.OnBack(); } - if (GetKey(X).bPressed){ - if(appState!=LOADFOLDER){ - manager.OnBack(); + } + if (GetKey(Z).bPressed){ + popup::Menu*selected; + if((selected=manager.OnConfirm())!=nullptr){ + std::string sLastAction = + "Selected: " + selected->GetName() + + " ID: " + std::to_string(selected->GetID()); + std::cout<GetID()){ + case RELOAD_FILE_DIALOG:{ + }break; + case CHANGE_LOAD_PATH:{ + selectedPath.push_back(selectedPath.back()+"/"+selected->GetName()); + dialog.ChangePath(selectedPath.back()); + manager.Open(&dialog.GetMenu()); + }break; + case GO_BACK:{ + selectedPath.pop_back(); + dialog.ChangePath(selectedPath.back()); + manager.Open(&dialog.GetMenu()); + }break; + case SELECTED_FOLDER:{ + std::cout<Load(selectedPath.back()); + manager.Close(); + }break; } } - if (GetKey(Z).bPressed){ - popup::Menu*selected; - if((selected=manager.OnConfirm())!=nullptr){ - std::string sLastAction = - "Selected: " + selected->GetName() + - " ID: " + std::to_string(selected->GetID()); - std::cout<GetID()){ - case RELOAD_FILE_DIALOG:{ - }break; - case CHANGE_LOAD_PATH:{ - selectedPath.push_back(selectedPath.back()+"/"+selected->GetName()); - dialog.ChangePath(selectedPath.back()); - manager.Open(&dialog.GetMenu()); - }break; - case GO_BACK:{ - selectedPath.pop_back(); - dialog.ChangePath(selectedPath.back()); - manager.Open(&dialog.GetMenu()); - }break; - case SELECTED_FOLDER:{ - std::cout<IsFocusedWindow()){ + SetDrawTarget(1); + } else { + SetDrawTarget(nullptr); } - manager.Draw(sprMenu,{64,64}); - return true; + w->Draw(this); + w->Update(fElapsedTime); } -}; + + SetDrawTarget(nullptr); + //FOREGROUND DRAWING + manager.Draw(sprMenu,{64,64}); + + return true; +} int main() { diff --git a/FiestaOnlineEditor/FiestaOnlineEditor.h b/FiestaOnlineEditor/FiestaOnlineEditor.h new file mode 100644 index 0000000..584bb39 --- /dev/null +++ b/FiestaOnlineEditor/FiestaOnlineEditor.h @@ -0,0 +1,29 @@ +#pragma once +#include "olcPixelGameEngine.h" +#include "olcPGEX_PopupMenu.h" +#include "SHNFileDecryptor.h" +#include "OpenFileDialog.h" +#include "State.h" +#include "ItemEditor.h" +#include "olcUTIL_DataFile.h" + +class FiestaOnlineEditor : public olc::PixelGameEngine +{ + popup::Menu menu; + popup::Manager manager; + Sprite*sprMenu; + OpenFileDialog dialog; + std::listselectedPath; + float lastPressedTime=0; + State appState=LOADFOLDER; + utils::datafile config; + std::vectorwindows; + +public: + FiestaOnlineEditor(); + +public: + bool OnUserCreate() override; + + bool OnUserUpdate(float fElapsedTime) override; +}; \ No newline at end of file diff --git a/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj b/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj index c3a23fb..dd70770 100644 --- a/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj +++ b/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj @@ -132,18 +132,22 @@ + + + + diff --git a/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj.filters b/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj.filters index 50f885f..cc8bee7 100644 --- a/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj.filters +++ b/FiestaOnlineEditor/FiestaOnlineEditor.vcxproj.filters @@ -39,6 +39,15 @@ Header Files + + Header Files + + + Header Files + + + Header Files + @@ -50,5 +59,8 @@ Source Files + + Source Files + \ No newline at end of file diff --git a/FiestaOnlineEditor/ItemEditor.cpp b/FiestaOnlineEditor/ItemEditor.cpp index 233f602..5da9fd9 100644 --- a/FiestaOnlineEditor/ItemEditor.cpp +++ b/FiestaOnlineEditor/ItemEditor.cpp @@ -1,7 +1,16 @@ #include "ItemEditor.h" -ItemEditor::ItemEditor(){} +ItemEditor::ItemEditor(vi2d pos,vi2d size) + :Window(pos,size){ + view.Initialise(size,{2,2}); +} void ItemEditor::Load(std::string basePath){ ItemInfo.Load(basePath+"/ItemInfo.shn"); + + view.SetWorldOffset(-1*pos); +} + +void ItemEditor::Update(float fElapsedTime){ + view.DrawRect(vi2d{32,120},{16,16},WHITE); } \ No newline at end of file diff --git a/FiestaOnlineEditor/ItemEditor.h b/FiestaOnlineEditor/ItemEditor.h index c90558e..0bbee2e 100644 --- a/FiestaOnlineEditor/ItemEditor.h +++ b/FiestaOnlineEditor/ItemEditor.h @@ -1,8 +1,15 @@ #pragma once #include "SHNFileDecryptor.h" -class ItemEditor{ +#include "olcPGEX_TransformedView.h" +#include "Window.h" + +class FiestaOnlineEditor; + +class ItemEditor:public Window{ SHNFile ItemInfo,ItemInfoServer,ItemViewInfo; + TransformedView view; public: - ItemEditor(); + ItemEditor(vi2d pos,vi2d size); void Load(std::string basePath); + void Update(float fElapsedTime)override; }; \ No newline at end of file diff --git a/FiestaOnlineEditor/Window.cpp b/FiestaOnlineEditor/Window.cpp new file mode 100644 index 0000000..6d18e9c --- /dev/null +++ b/FiestaOnlineEditor/Window.cpp @@ -0,0 +1,20 @@ +#include "FiestaOnlineEditor.h" + +Window*Window::focusedWindow=nullptr; + +Window::Window(vi2d pos,vi2d size) +:pos(pos),size(size){ + focusedWindow=this; +} + +void Window::Draw(FiestaOnlineEditor*pge){ + if(focusedWindow==this){ + pge->FillRect(pos,size,VERY_DARK_BLUE); + } else { + pge->FillRectDecal(pos,size,VERY_DARK_GREY); + } +} + +bool Window::IsFocusedWindow(){ + return focusedWindow==this; +} \ No newline at end of file diff --git a/FiestaOnlineEditor/Window.h b/FiestaOnlineEditor/Window.h new file mode 100644 index 0000000..1de28b3 --- /dev/null +++ b/FiestaOnlineEditor/Window.h @@ -0,0 +1,17 @@ +#pragma once +#include "olcPixelGameEngine.h" + +class FiestaOnlineEditor; + +class Window{ +protected: + vi2d pos; + vi2d size; + Sprite*sprWindow; + static Window*focusedWindow; +public: + Window(vi2d pos,vi2d size); + virtual void Update(float fElapsedTime)=0; + void Draw(FiestaOnlineEditor*pge); + bool IsFocusedWindow(); +}; \ No newline at end of file diff --git a/FiestaOnlineEditor/olcPGEX_TransformedView.h b/FiestaOnlineEditor/olcPGEX_TransformedView.h new file mode 100644 index 0000000..143dd0f --- /dev/null +++ b/FiestaOnlineEditor/olcPGEX_TransformedView.h @@ -0,0 +1,749 @@ +/* +olcPGEX_TransformedView.h + ++-------------------------------------------------------------+ +| OneLoneCoder Pixel Game Engine Extension | +| Transformed View v1.08 | ++-------------------------------------------------------------+ + +NOTE: UNDER ACTIVE DEVELOPMENT - THERE ARE BUGS/GLITCHES + +What is this? +~~~~~~~~~~~~~ +This extension provides drawing routines that are compatible with +changeable world and screen spaces. For example you can pan and +zoom, and all PGE drawing routines will automatically adopt the current +world scales and offsets. + +License (OLC-3) +~~~~~~~~~~~~~~~ + +Copyright 2018 - 2022 OneLoneCoder.com + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions +are met: + +1. Redistributions or derivations of source code must retain the above +copyright notice, this list of conditions and the following disclaimer. + +2. Redistributions or derivative works in binary form must reproduce +the above copyright notice. This list of conditions and the following +disclaimer must be reproduced in the documentation and/or other +materials provided with the distribution. + +3. Neither the name of the copyright holder nor the names of its +contributors may be used to endorse or promote products derived +from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Links +~~~~~ +YouTube: https://www.youtube.com/javidx9 +Discord: https://discord.gg/WhwHUMV +Twitter: https://www.twitter.com/javidx9 +Twitch: https://www.twitch.tv/javidx9 +GitHub: https://www.github.com/onelonecoder +Homepage: https://www.onelonecoder.com + +Author +~~~~~~ +David Barr, aka javidx9, �OneLoneCoder 2019, 2020, 2021, 2022 + +Revisions: +1.00: Initial Release +1.01: Fix for rounding error when scaling to screen +1.02: Added DrawLineDecal for convenience +1.03: Removed std::floor from WorldToScreen() +Added HandlePanAndZoom(...) convenience function +Removed unused "range" facility in TileTransformView +1.04: Added DrawPolygonDecal() for arbitrary polygons +1.05: Clipped DrawSprite() to visible area, massive performance increase +1.06: Fixed error in DrawLine() - Thanks CraisyDaisyRecords (& Fern)! +1.07: +DrawRectDecal() ++GetPGE() +1.08: +DrawPolygonDecal() with tint overload, akin to PGE +*/ + +#pragma once +#ifndef OLC_PGEX_TRANSFORMEDVIEW_H +#define OLC_PGEX_TRANSFORMEDVIEW_H + +#include "olcPixelGameEngine.h" + + + +namespace olc +{ + class TransformedView : public olc::PGEX + { + public: + TransformedView() = default; + virtual void Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale = { 1.0f, 1.0f }); + + olc::PixelGameEngine* GetPGE(); + + public: + void SetWorldOffset(const olc::vf2d& vOffset); + void MoveWorldOffset(const olc::vf2d& vDeltaOffset); + void SetWorldScale(const olc::vf2d& vScale); + void SetViewArea(const olc::vi2d& vViewArea); + olc::vf2d GetWorldTL() const; + olc::vf2d GetWorldBR() const; + olc::vf2d GetWorldVisibleArea() const; + void ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos); + void SetZoom(const float fZoom, const olc::vf2d& vPos); + void StartPan(const olc::vi2d& vPos); + void UpdatePan(const olc::vi2d& vPos); + void EndPan(const olc::vi2d& vPos); + const olc::vf2d& GetWorldOffset() const; + const olc::vf2d& GetWorldScale() const; + virtual olc::vf2d WorldToScreen(const olc::vf2d& vWorldPos) const; + virtual olc::vf2d ScreenToWorld(const olc::vf2d& vScreenPos) const; + virtual olc::vf2d ScaleToWorld(const olc::vf2d& vScreenSize) const; + virtual olc::vf2d ScaleToScreen(const olc::vf2d& vWorldSize) const; + virtual bool IsPointVisible(const olc::vf2d& vPos) const; + virtual bool IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const; + virtual void HandlePanAndZoom(const int nMouseButton = 2, const float fZoomRate = 0.1f, const bool bPan = true, const bool bZoom = true); + protected: + olc::vf2d m_vWorldOffset = { 0.0f, 0.0f }; + olc::vf2d m_vWorldScale = { 1.0f, 1.0f }; + olc::vf2d m_vRecipPixel = { 1.0f, 1.0f }; + olc::vf2d m_vPixelScale = { 1.0f, 1.0f }; + bool m_bPanning = false; + olc::vf2d m_vStartPan = { 0.0f, 0.0f }; + olc::vi2d m_vViewArea; + + public: // Hopefully, these should look familiar! + // Plots a single point + virtual bool Draw(float x, float y, olc::Pixel p = olc::WHITE); + bool Draw(const olc::vf2d& pos, olc::Pixel p = olc::WHITE); + // Draws a line from (x1,y1) to (x2,y2) + void DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF); + void DrawLine(const olc::vf2d& pos1, const olc::vf2d& pos2, olc::Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF); + // Draws a circle located at (x,y) with radius + void DrawCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF); + void DrawCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE, uint8_t mask = 0xFF); + // Fills a circle located at (x,y) with radius + void FillCircle(float x, float y, float radius, olc::Pixel p = olc::WHITE); + void FillCircle(const olc::vf2d& pos, float radius, olc::Pixel p = olc::WHITE); + // Draws a rectangle at (x,y) to (x+w,y+h) + void DrawRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE); + void DrawRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE); + // Fills a rectangle at (x,y) to (x+w,y+h) + void FillRect(float x, float y, float w, float h, olc::Pixel p = olc::WHITE); + void FillRect(const olc::vf2d& pos, const olc::vf2d& size, olc::Pixel p = olc::WHITE); + // Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3) + void DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE); + void DrawTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE); + // Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3) + void FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p = olc::WHITE); + void FillTriangle(const olc::vf2d& pos1, const olc::vf2d& pos2, const olc::vf2d& pos3, olc::Pixel p = olc::WHITE); + // Draws an entire sprite at location (x,y) + void DrawSprite(float x, float y, olc::Sprite* sprite, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE); + void DrawSprite(const olc::vf2d& pos, olc::Sprite* sprite, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE); + // Draws an area of a sprite at location (x,y), where the + // selected area is (ox,oy) to (ox+w,oy+h) + void DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex = 1, float scaley = 1, uint8_t flip = olc::Sprite::NONE); + void DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale = { 1.0f, 1.0f }, uint8_t flip = olc::Sprite::NONE); + void DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale); + void DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale); + + + // Draws a whole decal, with optional scale and tinting + void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + // Draws a region of a decal, with optional scale and tinting + void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + // Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours + void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4); + //// Draws a decal with 4 arbitrary points, warping the texture to look "correct" + void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE); + void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE); + void DrawWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::Pixel& tint = olc::WHITE); + //// As above, but you can specify a region of a decal source sprite + void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + void DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + //// Draws a decal rotated to specified angle, wit point of rotation offset + void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE); + // Draws a multiline string as a decal, with tiniting and scaling + void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + // Draws a single shaded filled rectangle as a decal + void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); + void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); + + // Draws a corner shaded rectangle as a decal + void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR); + // Draws an arbitrary convex textured polygon using GPU + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const olc::Pixel tint = olc::WHITE); + void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE); + void DrawPolygonDecal(olc::Decal* decal, const std::vector&pos, const std::vector&uv, const std::vector &tint); + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector& colours, const olc::Pixel tint); + + +#if defined(OLC_PGEX_SHADER) + // Shader Specific + void DrawDecal(olc::Shade& shader, const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale = { 1.0f,1.0f }, const olc::Pixel & tint = olc::WHITE); + void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialDecal(olc::Shade& shader, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); +#endif + + + + }; + + class TileTransformedView : public TransformedView + { + public: + TileTransformedView() = default; + TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize); + + public: + olc::vi2d GetTopLeftTile() const; + olc::vi2d GetBottomRightTile() const; + olc::vi2d GetVisibleTiles() const; + olc::vi2d GetTileUnderScreenPos(const olc::vi2d& vPos) const; + const olc::vi2d GetTileOffset() const; + + }; +} + +#ifdef OLC_PGEX_TRANSFORMEDVIEW +#undef OLC_PGEX_TRANSFORMEDVIEW + +namespace olc +{ + olc::PixelGameEngine* TransformedView::GetPGE() + { + return pge; + } + + void TransformedView::Initialise(const olc::vi2d& vViewArea, const olc::vf2d& vPixelScale) + { + SetViewArea(vViewArea); + SetWorldScale(vPixelScale); + m_vPixelScale = vPixelScale; + m_vRecipPixel = 1.0f / m_vPixelScale; + } + + void TransformedView::SetWorldOffset(const olc::vf2d& vOffset) + { + m_vWorldOffset = vOffset; + } + + void TransformedView::MoveWorldOffset(const olc::vf2d& vDeltaOffset) + { + m_vWorldOffset += vDeltaOffset; + } + + void TransformedView::SetWorldScale(const olc::vf2d& vScale) + { + m_vWorldScale = vScale; + } + + void TransformedView::SetViewArea(const olc::vi2d& vViewArea) + { + m_vViewArea = vViewArea; + } + + olc::vf2d TransformedView::GetWorldTL() const + { + return TransformedView::ScreenToWorld({ 0,0 }); + } + + olc::vf2d TransformedView::GetWorldBR() const + { + return TransformedView::ScreenToWorld(m_vViewArea); + } + + olc::vf2d TransformedView::GetWorldVisibleArea() const + { + return GetWorldBR() - GetWorldTL(); + } + + void TransformedView::ZoomAtScreenPos(const float fDeltaZoom, const olc::vi2d& vPos) + { + olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos); + m_vWorldScale *= fDeltaZoom; + olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos); + m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom; + } + + void TransformedView::SetZoom(const float fZoom, const olc::vf2d& vPos) + { + olc::vf2d vOffsetBeforeZoom = ScreenToWorld(vPos); + m_vWorldScale = { fZoom, fZoom }; + olc::vf2d vOffsetAfterZoom = ScreenToWorld(vPos); + m_vWorldOffset += vOffsetBeforeZoom - vOffsetAfterZoom; + } + + void TransformedView::StartPan(const olc::vi2d& vPos) + { + m_bPanning = true; + m_vStartPan = olc::vf2d(vPos); + } + + void TransformedView::UpdatePan(const olc::vi2d& vPos) + { + if (m_bPanning) + { + m_vWorldOffset -= (olc::vf2d(vPos) - m_vStartPan) / m_vWorldScale; + m_vStartPan = olc::vf2d(vPos); + } + } + + void TransformedView::EndPan(const olc::vi2d& vPos) + { + UpdatePan(vPos); + m_bPanning = false; + } + + const olc::vf2d& TransformedView::GetWorldOffset() const + { + return m_vWorldOffset; + } + + const olc::vf2d& TransformedView::GetWorldScale() const + { + return m_vWorldScale; + } + + olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const + { + olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale); + //vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) }; + return vFloat; + } + + olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const + { + return (olc::vf2d(vScreenPos) / m_vWorldScale) + m_vWorldOffset; + } + + olc::vf2d TransformedView::ScaleToWorld(const olc::vf2d& vScreenSize) const + { + return (olc::vf2d(vScreenSize) / m_vWorldScale); + } + + olc::vf2d TransformedView::ScaleToScreen(const olc::vf2d& vWorldSize) const + { + //olc::vf2d vFloat = (vWorldSize * m_vWorldScale) + olc::vf2d(0.5f, 0.5f); + //return vFloat.floor(); + return (vWorldSize * m_vWorldScale); + } + + bool TransformedView::IsPointVisible(const olc::vf2d & vPos) const + { + olc::vi2d vScreen = WorldToScreen(vPos); + return vScreen.x >= 0 && vScreen.x < m_vViewArea.x&& vScreen.y >= 0 && vScreen.y < m_vViewArea.y; + } + + bool TransformedView::IsRectVisible(const olc::vf2d& vPos, const olc::vf2d& vSize) const + { + olc::vi2d vScreenPos = WorldToScreen(vPos); + olc::vi2d vScreenSize = vSize * m_vWorldScale; + return (vScreenPos.x < 0 + m_vViewArea.x && vScreenPos.x + vScreenSize.x > 0 && vScreenPos.y < m_vViewArea.y&& vScreenPos.y + vScreenSize.y > 0); + } + + void TransformedView::HandlePanAndZoom(const int nMouseButton, const float fZoomRate, const bool bPan, const bool bZoom) + { + const auto& vMousePos = pge->GetMousePos(); + if (bPan) + { + if (pge->GetMouse(nMouseButton).bPressed) StartPan(vMousePos); + if (pge->GetMouse(nMouseButton).bHeld) UpdatePan(vMousePos); + if (pge->GetMouse(nMouseButton).bReleased) EndPan(vMousePos); + } + + if (bZoom) + { + if (pge->GetMouseWheel() > 0) ZoomAtScreenPos(1.0f + fZoomRate, vMousePos); + if (pge->GetMouseWheel() < 0) ZoomAtScreenPos(1.0f - fZoomRate, vMousePos); + } + } + + bool TransformedView::Draw(float x, float y, olc::Pixel p) + { + return Draw({x,y},p); + } + + bool TransformedView::Draw(const olc::vf2d & pos, olc::Pixel p) + { + olc::vi2d vPixel=WorldToScreen(pos); + if(GetWorldTL().x>=pos.x&&GetWorldTL().y>=pos.y&&GetWorldBR().x<=pos.x&&GetWorldBR().y<=pos.y){ + return Draw(vPixel, p); + } + } + + void TransformedView::DrawLine(float x1, float y1, float x2, float y2, olc::Pixel p, uint32_t pattern) + { + DrawLine({ x1, y1 }, { x2, y2 }, p, pattern); + } + + void TransformedView::DrawLine(const olc::vf2d & pos1, const olc::vf2d & pos2, olc::Pixel p, uint32_t pattern) + { + pge->DrawLine(WorldToScreen(pos1), WorldToScreen(pos2), p, pattern); + } + + void TransformedView::DrawCircle(float x, float y, float radius, olc::Pixel p, uint8_t mask) + { + DrawCircle({ x,y }, radius, p, mask); + } + + void TransformedView::DrawCircle(const olc::vf2d & pos, float radius, olc::Pixel p, uint8_t mask) + { + pge->DrawCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p, mask); + } + + void TransformedView::FillCircle(float x, float y, float radius, olc::Pixel p) + { + FillCircle({ x,y }, radius, p); + } + + void TransformedView::FillCircle(const olc::vf2d & pos, float radius, olc::Pixel p) + { + pge->FillCircle(WorldToScreen(pos), int32_t(radius * m_vWorldScale.x), p); + } + + void TransformedView::DrawRect(float x, float y, float w, float h, olc::Pixel p) + { + DrawRect({ x, y }, { w, h }, p); + } + + void TransformedView::DrawRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p) + { + pge->DrawRect(WorldToScreen(pos), ((size * m_vWorldScale) + olc::vf2d(0.5f, 0.5f)).floor(), p); + } + + void TransformedView::FillRect(float x, float y, float w, float h, olc::Pixel p) + { + FillRect({ x, y }, { w, h }, p); + } + + void TransformedView::FillRect(const olc::vf2d & pos, const olc::vf2d & size, olc::Pixel p) + { + pge->FillRect(WorldToScreen(pos), size * m_vWorldScale, p); + } + + void TransformedView::DrawTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p) + { + DrawTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p); + } + + void TransformedView::DrawTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p) + { + pge->DrawTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p); + } + + void TransformedView::FillTriangle(float x1, float y1, float x2, float y2, float x3, float y3, olc::Pixel p) + { + FillTriangle({ x1, y1 }, { x2, y2 }, { x3, y3 }, p); + } + + void TransformedView::FillTriangle(const olc::vf2d & pos1, const olc::vf2d & pos2, const olc::vf2d & pos3, olc::Pixel p) + { + pge->FillTriangle(WorldToScreen(pos1), WorldToScreen(pos2), WorldToScreen(pos3), p); + } + + void TransformedView::DrawSprite(float x, float y, olc::Sprite* sprite, float scalex, float scaley, uint8_t flip) + { + DrawSprite({ x, y }, sprite, { scalex, scaley }, flip); + } + + void TransformedView::DrawSprite(const olc::vf2d & pos, olc::Sprite * sprite, const olc::vf2d & scale, uint8_t flip) + { + olc::vf2d vSpriteSize = olc::vf2d(float(sprite->width), float(sprite->height)); + if (IsRectVisible(pos, vSpriteSize * scale)) + { + olc::vf2d vSpriteScaledSize = vSpriteSize * m_vRecipPixel * m_vWorldScale * scale; + olc::vi2d vPixel; + olc::vi2d vSpritePixelStart = WorldToScreen(pos); + olc::vi2d vSpritePixelEnd = WorldToScreen((vSpriteSize * scale) + pos); + + olc::vi2d vScreenPixelStart = (vSpritePixelStart).max({0,0}); + olc::vi2d vScreenPixelEnd = (vSpritePixelEnd).min({ pge->ScreenWidth(),pge->ScreenHeight() }); + + olc::vf2d vPixelStep = 1.0f / vSpriteScaledSize; + + for (vPixel.y = vScreenPixelStart.y; vPixel.y < vScreenPixelEnd.y; vPixel.y++) + { + for (vPixel.x = vScreenPixelStart.x; vPixel.x < vScreenPixelEnd.x; vPixel.x++) + { + olc::vf2d vSample = olc::vf2d(vPixel - vSpritePixelStart) * vPixelStep; + pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y)); + } + } + } + } + + + void TransformedView::DrawPartialSprite(float x, float y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, float scalex, float scaley, uint8_t flip) + { + DrawPartialSprite({ x,y }, sprite, { ox,oy }, { w, h }, { scalex, scaley }, flip); + } + + void TransformedView::DrawPartialSprite(const olc::vf2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, const olc::vf2d& scale, uint8_t flip) + { + olc::vf2d vSpriteSize = size; + if (IsRectVisible(pos, size * scale)) + { + olc::vf2d vSpriteScaledSize = olc::vf2d(size) * m_vRecipPixel * m_vWorldScale * scale; + olc::vf2d vSpritePixelStep = 1.0f / olc::vf2d(float(sprite->width), float(sprite->height)); + olc::vi2d vPixel, vStart = WorldToScreen(pos), vEnd = vSpriteScaledSize + vStart; + olc::vf2d vScreenPixelStep = 1.0f / vSpriteScaledSize; + + for (vPixel.y = vStart.y; vPixel.y < vEnd.y; vPixel.y++) + { + for (vPixel.x = vStart.x; vPixel.x < vEnd.x; vPixel.x++) + { + olc::vf2d vSample = ((olc::vf2d(vPixel - vStart) * vScreenPixelStep) * size * vSpritePixelStep) + olc::vf2d(sourcepos) * vSpritePixelStep; + pge->Draw(vPixel, sprite->Sample(vSample.x, vSample.y)); + } + } + } + } + + void TransformedView::DrawString(float x, float y, const std::string& sText, Pixel col, const olc::vf2d& scale) + { + DrawString({ x, y }, sText, col, scale); + } + + void TransformedView::DrawString(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale) + { + olc::vf2d vOffset = { 0.0f, 0.0f }; + Pixel::Mode m = pge->GetPixelMode(); + + auto StringPlot = [&col](const int x, const int y, const olc::Pixel& pSource, const olc::Pixel& pDest) + { + return pSource.r > 1 ? col : pDest; + }; + + pge->SetPixelMode(StringPlot); + + for (auto c : sText) + { + if (c == '\n') + { + vOffset.x = 0.0f; vOffset.y += 8.0f * m_vRecipPixel.y * scale.y; + } + else + { + int32_t ox = ((c - 32) % 16) * 8; + int32_t oy = ((c - 32) / 16) * 8; + DrawPartialSprite(pos + vOffset, pge->GetFontSprite(), { ox, oy }, { 8, 8 }, scale); + vOffset.x += 8.0f * m_vRecipPixel.x * scale.x; + } + } + pge->SetPixelMode(m); + } + + + void TransformedView::DrawDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & scale, const olc::Pixel & tint) + { + pge->DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawPartialDecal(const olc::vf2d & pos, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint) + { + pge->DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawPartialDecal(const olc::vf2d & pos, const olc::vf2d & size, olc::Decal * decal, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::Pixel & tint) + { + pge->DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint); + } + + void TransformedView::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements) + { + std::vector vTransformed(elements); + for (uint32_t n = 0; n < elements; n++) + vTransformed[n] = WorldToScreen(pos[n]); + pge->DrawExplicitDecal(decal, vTransformed.data(), uv, col, elements); + } + + void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint) + { + std::array vTransformed = + { { + WorldToScreen(pos[0]), WorldToScreen(pos[1]), + WorldToScreen(pos[2]), WorldToScreen(pos[3]), + } }; + + pge->DrawWarpedDecal(decal, vTransformed, tint); + } + + void TransformedView::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint) + { + DrawWarpedDecal(decal, &pos[0], tint); + } + + void TransformedView::DrawWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::Pixel& tint) + { + DrawWarpedDecal(decal, pos.data(), tint); + } + + void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint); + } + + void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + std::array vTransformed = + { { + WorldToScreen(pos[0]), WorldToScreen(pos[1]), + WorldToScreen(pos[2]), WorldToScreen(pos[3]), + } }; + + pge->DrawPartialWarpedDecal(decal, vTransformed, source_pos, source_size, tint); + } + + void TransformedView::DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint); + } + + void TransformedView::DrawRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & scale, const olc::Pixel & tint) + { + pge->DrawRotatedDecal(WorldToScreen(pos), decal, fAngle, center, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawPartialRotatedDecal(const olc::vf2d & pos, olc::Decal * decal, const float fAngle, const olc::vf2d & center, const olc::vf2d & source_pos, const olc::vf2d & source_size, const olc::vf2d & scale, const olc::Pixel & tint) + { + pge->DrawPartialRotatedDecal(WorldToScreen(pos), decal, fAngle, center, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawStringDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale) + { + pge->DrawStringDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel); + } + + void TransformedView::DrawStringPropDecal(const olc::vf2d & pos, const std::string & sText, const olc::Pixel col, const olc::vf2d & scale ) + { + pge->DrawStringPropDecal(WorldToScreen(pos), sText, col, scale * m_vWorldScale * m_vRecipPixel); + } + + void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col) + { + pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col); + } + + void TransformedView::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) + { + pge->DrawRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col); + } + + void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p) + { + pge->DrawLineDecal(WorldToScreen(pos1), WorldToScreen(pos2), p); + } + + void TransformedView::GradientFillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR) + { + pge->GradientFillRectDecal(WorldToScreen(pos), size * m_vWorldScale, colTL, colBL, colBR, colTR); + } + + void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const olc::Pixel tint) + { + std::vector vTransformed(pos.size()); + for (uint32_t n = 0; n < pos.size(); n++) + vTransformed[n] = WorldToScreen(pos[n]); + pge->DrawPolygonDecal(decal, vTransformed, uv, tint); + } + + void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector &tint) + { + std::vector vTransformed(pos.size()); + for (uint32_t n = 0; n < pos.size(); n++) + vTransformed[n] = WorldToScreen(pos[n]); + pge->DrawPolygonDecal(decal, vTransformed, uv, tint); + } + + void TransformedView::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector& colours, const olc::Pixel tint) + { + std::vector vTransformed(pos.size()); + for (uint32_t n = 0; n < pos.size(); n++) + vTransformed[n] = WorldToScreen(pos[n]); + pge->DrawPolygonDecal(decal, vTransformed, uv, colours, tint); + } + + + +#if defined (OLC_PGEX_SHADER) + + void TransformedView::DrawDecal(olc::Shade &shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint) + { + shade.DrawDecal(WorldToScreen(pos), decal, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint) + { + shade.DrawPartialDecal(WorldToScreen(pos), decal, source_pos, source_size, scale * m_vWorldScale * m_vRecipPixel, tint); + } + + void TransformedView::DrawPartialDecal(olc::Shade& shade, const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + shade.DrawPartialDecal(WorldToScreen(pos), size * m_vWorldScale * m_vRecipPixel, decal, source_pos, source_size, tint); + } + +#endif + + + + + + + + ///////////////////////////////////////////////////////// + ///////////////////////////////////////////////////////// + + + TileTransformedView::TileTransformedView(const olc::vi2d& vViewArea, const olc::vi2d& vTileSize) + { + Initialise(vViewArea, vTileSize); + } + + + olc::vi2d TileTransformedView::GetTopLeftTile() const + { + return ScreenToWorld({ 0,0 }).floor(); + } + + olc::vi2d TileTransformedView::GetBottomRightTile() const + { + return ScreenToWorld(m_vViewArea).ceil(); + } + + olc::vi2d TileTransformedView::GetVisibleTiles() const + { + return GetBottomRightTile() - GetTopLeftTile(); + } + + olc::vi2d TileTransformedView::GetTileUnderScreenPos(const olc::vi2d& vPos) const + { + return ScreenToWorld(vPos).floor(); + } + + const olc::vi2d TileTransformedView::GetTileOffset() const + { + return { int32_t((m_vWorldOffset.x - std::floor(m_vWorldOffset.x)) * m_vWorldScale.x), + int32_t((m_vWorldOffset.y - std::floor(m_vWorldOffset.y)) * m_vWorldScale.y) }; + } +} + +#endif +#endif \ No newline at end of file