Ability to dynamically add panels, all objects move around as needed. Custom close button.

master
sigonasr2 1 year ago
parent 0bf8df4c74
commit db5fca18fe
  1. 87
      FiestaCraftingCalculator/FiestaCraftingCalculator.cpp
  2. BIN
      FiestaCraftingCalculator/assets/button_mask.png
  3. BIN
      FiestaCraftingCalculator/assets/close_button.png
  4. 57
      FiestaCraftingCalculator/olcPGEX_QuickGUI.h

@ -11,9 +11,25 @@ using namespace olc::QuickGUI;
int PANEL_WIDTH=620;
int PANEL_HEIGHT=240;
class Recipe{
std::string ProduceIndex;
std::string DisplayName;
std::string Product;
int amt;
std::vector<std::pair<std::string,int>>requiredItems;
int expGained;
int requiredExp;
};
std::vector<Recipe>PotionProdRecipes;
std::vector<Recipe>StoneProdRecipes;
std::vector<Recipe>ScrollProdRecipes;
std::vector<Recipe>CompRecipes;
std::vector<Recipe>DecompRecipes;
class FiestaCraftingCalculator : public olc::PixelGameEngine
{
static Renderable ProdIcon;
static Renderable ProdIcon,CloseIcon,CloseBackIcon;
class Calculator{
Manager manager;
vf2d displayPos={10,10};
@ -22,35 +38,72 @@ class FiestaCraftingCalculator : public olc::PixelGameEngine
ImageCheckBox*ScrollProd;
ImageCheckBox*CompProd;
ImageCheckBox*DecompProd;
CustomButton*CloseButton;
ListBox*RecipeList;
std::string DisplayProdText;
std::string SelectedProdText;
public:
Calculator(vf2d displayPos)
:displayPos(displayPos){
Calculator(){
PotionProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{10,10},{40,40},{192,128},{32,32});
StoneProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{55,10},{40,40},{0,160},{32,32});
ScrollProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{100,10},{40,40},{224,128},{32,32});
CompProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{145,10},{40,40},{96,160},{32,32});
DecompProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{190,10},{40,40},{64,160},{32,32});
CloseButton=new CustomButton(manager,FiestaCraftingCalculator::CloseIcon,FiestaCraftingCalculator::CloseBackIcon,displayPos+vf2d{PANEL_WIDTH-30.f,0},{26,26},{0,0},{26,26});
}
void Update(FiestaCraftingCalculator*pge){
bool Update(FiestaCraftingCalculator*pge,int panelNumber){
displayPos=vf2d{float(10+panelNumber%2*PANEL_WIDTH),float(10+panelNumber/2*PANEL_HEIGHT)};
PotionProd->vPos=displayPos+vi2d{10,10};
StoneProd->vPos=displayPos+vi2d{55,10};
ScrollProd->vPos=displayPos+vi2d{100,10};
CompProd->vPos=displayPos+vi2d{145,10};
DecompProd->vPos=displayPos+vi2d{190,10};
CloseButton->vPos=displayPos+vf2d{PANEL_WIDTH-30.f,0};
manager.Update(pge);
DisplayProdText=SelectedProdText;
if(CloseButton->bPressed){
return false;
}
if(PotionProd->bPressed){
StoneProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
SelectedProdText="Potion Production";
}
if(PotionProd->bHovered){
DisplayProdText="Potion Production";
}
if(StoneProd->bPressed){
PotionProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
SelectedProdText="Stone Production";
}
if(StoneProd->bHovered){
DisplayProdText="Stone Production";
}
if(ScrollProd->bPressed){
StoneProd->bChecked=PotionProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
SelectedProdText="Scroll Production";
}
if(ScrollProd->bHovered){
DisplayProdText="Scroll Production";
}
if(CompProd->bPressed){
StoneProd->bChecked=ScrollProd->bChecked=PotionProd->bChecked=DecompProd->bChecked=false;
SelectedProdText="Material Composition";
}
if(CompProd->bHovered){
DisplayProdText="Material Composition";
}
if(DecompProd->bPressed){
StoneProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=PotionProd->bChecked=false;
SelectedProdText="Material Decomposition";
}
if(DecompProd->bHovered){
DisplayProdText="Material Decomposition";
}
pge->GradientFillRectDecal(displayPos-vf2d{2,2},{float(PANEL_WIDTH),float(PANEL_HEIGHT)},{49, 32, 61,216},{0,0,0,216},{0,0,0,216},{49, 32, 61,216});
pge->DrawRectDecal(displayPos-vf2d{1,1},{float(PANEL_WIDTH),float(PANEL_HEIGHT)},{131, 90, 161});
pge->DrawStringPropDecal(displayPos+vf2d{10,10+60},DisplayProdText,WHITE,{2,2});
manager.DrawDecal(pge);
return true;
}
};
std::vector<Calculator*>calculators;
@ -65,31 +118,41 @@ public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
ProdIcon.Load("assets/production_icons.png");
Karen.Load("assets/AdlF_Karen.png");
calculators.push_back(new Calculator({10,10}));
ProdIcon.Load("assets/production_icons.png",nullptr,true);
Karen.Load("assets/AdlF_Karen.png",nullptr,true);
CloseIcon.Load("assets/close_button.png",nullptr,true);
CloseBackIcon.Load("assets/button_mask.png",nullptr,true);
calculators.push_back(new Calculator());
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
if(GetKey(SPACE).bPressed){
calculators.push_back(new Calculator(vf2d{float(10+calculators.size()%2*PANEL_WIDTH),float(10+calculators.size()/2*PANEL_HEIGHT)}));
calculators.push_back(new Calculator());
}
DrawDecal({float(ScreenWidth()-Karen.Sprite()->width),float(ScreenHeight()-Karen.Sprite()->height)},Karen.Decal());
for(Calculator*c:calculators){
c->Update(this);
int panelNumber=0;
for(auto it=calculators.begin();it!=calculators.end();++it){
Calculator*c=*it;
if (!c->Update(this,panelNumber)){
it=calculators.erase(it);
if(it==calculators.end()){
break;
}
}
++panelNumber;
}
return true;
}
};
Renderable FiestaCraftingCalculator::ProdIcon;
Renderable FiestaCraftingCalculator::ProdIcon,FiestaCraftingCalculator::CloseIcon,FiestaCraftingCalculator::CloseBackIcon;
int main()
{
FiestaCraftingCalculator calculator;
if (calculator.Construct(PROGRAM_WIDTH, 960, 1, 1))
if (calculator.Construct(PROGRAM_WIDTH, 980, 1, 1))
calculator.Start();
return 0;

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@ -100,6 +100,8 @@ namespace olc::QuickGUI
bool bHeld = false;
// True on single frame control ceases being manipulated
bool bReleased = false;
// true on all frames control is being hovered over
bool bHovered = false;
public:
// Updates the controls behvaiour
@ -262,6 +264,27 @@ namespace olc::QuickGUI
void DrawDecal(olc::PixelGameEngine* pge) override;
};
class CustomButton : public Button
{
public:
CustomButton(olc::QuickGUI::Manager& manager, // Associate with a Manager
const olc::Renderable &icon, // Text to display
const olc::Renderable &back_icon, // The image that appears behind the button, to be blended.
const olc::vf2d& pos, // Location of button top-left
const olc::vf2d& size,
const olc::vi2d& sprOffset,
const olc::vi2d& sprSize); // Size of button
public:
const olc::Renderable& pIcon;
const olc::Renderable& pBackIcon;
olc::vi2d sprOffset;
olc::vi2d sprSize;
public:
void DrawDecal(olc::PixelGameEngine* pge) override;
};
class ImageButton : public Button
{
public:
@ -687,6 +710,7 @@ namespace olc::QuickGUI
{
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
m_state = State::Hover;
bHovered = true;
bPressed = pge->GetMouse(olc::Mouse::LEFT).bPressed;
if (bPressed)
@ -700,6 +724,7 @@ namespace olc::QuickGUI
{
m_fTransition -= fElapsedTime * m_manager.fHoverSpeedOff;
m_state = State::Normal;
bHovered = false;
}
}
else
@ -763,6 +788,33 @@ namespace olc::QuickGUI
}
#pragma endregion
#pragma region CustomButton
CustomButton::CustomButton(olc::QuickGUI::Manager& manager, const olc::Renderable& icon,const olc::Renderable& back_icon, const olc::vf2d& pos, const olc::vf2d& size,const olc::vi2d& sprOffset,const olc::vi2d& sprSize)
: Button(manager, "", pos, size), pIcon(icon), pBackIcon(back_icon), sprOffset(sprOffset), sprSize(sprSize)
{}
void CustomButton::DrawDecal(olc::PixelGameEngine* pge)
{
if (!bVisible)
return;
switch (m_state)
{
case State::Disabled:
pge->DrawPartialDecal(vPos,pBackIcon.Decal(),sprOffset,sprSize,{1.0,1.0},m_manager.colDisable);
break;
case State::Normal:
case State::Hover:
pge->DrawPartialDecal(vPos,pBackIcon.Decal(),sprOffset,sprSize,{1.0,1.0},olc::PixelLerp(m_manager.colNormal, m_manager.colHover, m_fTransition));
break;
case State::Click:
pge->DrawPartialDecal(vPos,pBackIcon.Decal(),sprOffset,sprSize,{1.0,1.0},m_manager.colClick);
break;
}
pge->DrawPartialDecal(vPos,pIcon.Decal(),sprOffset,sprSize,{1.0,1.0},WHITE);
}
#pragma endregion
#pragma region ImageButton
ImageButton::ImageButton(olc::QuickGUI::Manager& manager, const olc::Renderable& icon, const olc::vf2d& pos, const olc::vf2d& size,const olc::vi2d& sprOffset,const olc::vi2d& sprSize)
@ -939,14 +991,17 @@ namespace olc::QuickGUI
{
m_fTransition += fElapsedTime * m_manager.fHoverSpeedOn;
m_state = State::Hover;
bHovered = true;
if (pge->GetMouse(olc::Mouse::LEFT).bPressed)
{
m_state = State::Click;
bPressed = true;
}
}
else
else {
m_state = State::Normal;
bHovered = false;
}
}
if (pge->GetMouse(olc::Mouse::LEFT).bReleased)

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