A modern take on the SNES' FaceBall 2000 title using the PGE.
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Faceball2030/Faceball2030/assets
sigonasr2 494caabffa Add models. 2 years ago
..
enemies Add models. 2 years ago
map All powerup capsule types working. 2 years ago
#Powerup.wings# Powerup mesh render. 2 years ago
Exit.mtl Add in exit and exit walls. 2 years ago
Exit.obj Add models. 2 years ago
Exit.wings Add in exit and exit walls. 2 years ago
Powerup.mtl Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
Powerup.obj Add models. 2 years ago
Powerup.wings Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
Powerup2.mtl All powerup capsule types working. 2 years ago
Powerup2.obj Add models. 2 years ago
Powerup2.wings All powerup capsule types working. 2 years ago
arrow.png Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities. 2 years ago
auvBG.png Add in exit and exit walls. 2 years ago
circle.png Ability to place entities on the map. 2 years ago
crosshair.png Add a crosshair. 2 years ago
dot.png Implement movement and collision for the player. 2 years ago
exitwall.png Add in exit and exit walls. 2 years ago
floor.png Enemies spawn on the map. 2 years ago
hud.png Have a nice day screen! 2 years ago
hud.xcf Have a nice day screen! 2 years ago
hudmeter.png Controllable HUD meters added. 2 years ago
life1.png Have a nice day screen! 2 years ago
life2.png Have a nice day screen! 2 years ago
life3.png Have a nice day screen! 2 years ago
life4.png Have a nice day screen! 2 years ago
octahedron3_auv.png Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
octahedron3_auv2.png All powerup capsule types working. 2 years ago
powerup.png Powerup mesh render. 2 years ago
powerup2.png Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
powerups.png Powerups display inside powerup capsule. 2 years ago
sphere1_auv2.png Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
wall.png Enemies spawn on the map. 2 years ago
yazawa.png Fixed wall UV mappings 2 years ago