A modern take on the SNES' FaceBall 2000 title using the PGE.
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sigonasr2
494caabffa
Add models.
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2 years ago |
.. |
enemies
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Add models.
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2 years ago |
map
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All powerup capsule types working.
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2 years ago |
#Powerup.wings#
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Powerup mesh render.
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2 years ago |
Exit.mtl
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Add in exit and exit walls.
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2 years ago |
Exit.obj
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Add models.
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2 years ago |
Exit.wings
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Add in exit and exit walls.
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2 years ago |
Powerup.mtl
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
Powerup.obj
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Add models.
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2 years ago |
Powerup.wings
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
Powerup2.mtl
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All powerup capsule types working.
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2 years ago |
Powerup2.obj
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Add models.
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2 years ago |
Powerup2.wings
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All powerup capsule types working.
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2 years ago |
arrow.png
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Added ability to configure which enemy ID is selected, what facing directions are set and adding/removing entities.
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2 years ago |
auvBG.png
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Add in exit and exit walls.
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2 years ago |
circle.png
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Ability to place entities on the map.
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2 years ago |
crosshair.png
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Add a crosshair.
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2 years ago |
dot.png
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Implement movement and collision for the player.
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2 years ago |
exitwall.png
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Add in exit and exit walls.
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2 years ago |
floor.png
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Enemies spawn on the map.
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2 years ago |
hud.png
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Have a nice day screen!
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2 years ago |
hud.xcf
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Have a nice day screen!
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2 years ago |
hudmeter.png
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Controllable HUD meters added.
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2 years ago |
life1.png
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Have a nice day screen!
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2 years ago |
life2.png
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Have a nice day screen!
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2 years ago |
life3.png
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Have a nice day screen!
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2 years ago |
life4.png
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Have a nice day screen!
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2 years ago |
octahedron3_auv.png
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
octahedron3_auv2.png
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All powerup capsule types working.
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2 years ago |
powerup.png
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Powerup mesh render.
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2 years ago |
powerup2.png
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
powerups.png
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Powerups display inside powerup capsule.
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2 years ago |
sphere1_auv2.png
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Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies
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2 years ago |
wall.png
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Enemies spawn on the map.
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2 years ago |
yazawa.png
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Fixed wall UV mappings
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2 years ago |