Added skill names as individual functions. Added a CP control. Fixed minor bugs and refactored old scripts. Added some 80 durability rotations

master
Joshua Sigona 5 years ago
parent 0c898995cd
commit d8e3748156
  1. 587
      autocraft.ahk
  2. BIN
      autocraft.exe

@ -4,7 +4,7 @@
FileAppend, %output%`n, * FileAppend, %output%`n, *
Return Return
} ;CONOUT$ is a special file windows uses to expose attached console output } ;CONOUT$ is a special file windows uses to expose attached console output
( output ? ( !___console___? (DllCall("AttachConsole", "int", -1) || DllCall("AllocConsole")) & (___console___:= true) : "" ) & FileAppend(output . "`n","CONOUT$") : DllCall("FreeConsole") & (___console___:= false) & StdExit() ) ;( output ? ( !___console___? (DllCall("AttachConsole", "int", -1) || DllCall("AllocConsole")) & (___console___:= true) : "" ) & FileAppend(output . "`n","CONOUT$") : DllCall("FreeConsole") & (___console___:= false) & StdExit() )
} }
Stdin(output:="", sciteCheck := true){ ;output to console & wait for input & return input Stdin(output:="", sciteCheck := true){ ;output to console & wait for input & return input
@ -100,8 +100,6 @@ SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
;} until !toggle ;} until !toggle
;return ;return
WinActivate, FINAL FANTASY XIV
;Normal - 0xAAAAAA ;Normal - 0xAAAAAA
;Good - 0xB569FF 160 284 ;Good - 0xB569FF 160 284
;Excellent - 0xEEEEEE 233 282 ;Excellent - 0xEEEEEE 233 282
@ -136,32 +134,26 @@ WaitForCraftingWindow() {
} }
} }
ChooseBestProgressStep(ByRef step,ByRef cp) { ChooseBestProgressStep(ByRef step,ByRef cp,ByRef durability,stepcount=1) {
;Stdout("Choosing progress step... " . step . "/" . cp . "/" . durability)
if (cp >= 32) { if (cp >= 32) {
PressKeyWithModifier("Shift","2") ;Stdout("Picking Standard Touch")
ProgressStep(step,cp,32) StandardTouch(step,cp,durability,stepcount)
} else } else
if (cp >= 18) { if (cp >= 18) {
send, {2} BasicTouch(step,cp,durability,stepcount)
ProgressStep(step,cp,16)
} else } else
{ {
PressKeyWithModifier("Ctrl","3") HastyTouch(step,cp,durability,stepcount)
ProgressStep(step,cp,0)
} }
} }
ProgressStep(ByRef step,ByRef cp,cpcost,stepamt=1) {
cp -= cpcost
step += stepamt
}
WaitForReady() { WaitForReady() {
global toggle global toggle
loop { loop {
Stdout("Waiting for Ready...") Stdout("Waiting for Ready...")
sleep, 250 sleep, 250
} until (ActionReady()) } until (ActionReady() or !toggle)
if (!toggle) { if (!toggle) {
return false return false
} else { } else {
@ -170,8 +162,7 @@ WaitForReady() {
} }
CraftingRotationTemplate(ByRef STEP) { CraftingRotationTemplate(ByRef STEP) {
global toggle global toggle, CP
CP = 252
FINALSTEP = 13 FINALSTEP = 13
if (!WaitForReady()) { if (!WaitForReady()) {
@ -207,19 +198,14 @@ CraftingRotationTemplate(ByRef STEP) {
ProgressStep(STEP,CP,0) ProgressStep(STEP,CP,0)
} }
} }
loop {
Stdout("Waiting for Ready...")
sleep, 250
} until (ActionReady() or STEP >= FINALSTEP + 1)
Stdout("STEP " . STEP . ": " . CP) Stdout("STEP " . STEP . ": " . CP)
} until (STEP >= FINALSTEP + 1 or !toggle) } until (STEP >= FINALSTEP + 1 or !toggle)
} }
QuickerCraftRotation(ByRef STEP) { QuickerCraftRotation(ByRef STEP) {
global toggle global toggle, CP
CP = 252 FINALSTEP = 2
FINALSTEP = 3 DURABILITY := 40
if (!WaitForReady()) { if (!WaitForReady()) {
return return
@ -232,33 +218,27 @@ QuickerCraftRotation(ByRef STEP) {
Switch STEP Switch STEP
{ {
Case 1: Case 1:
PressKeyWithModifier("Shift","2") if (DURABILITY = 10) {
ProgressStep(step,cp,32) STEP := 99
send, {1}
ProgressStep(STEP,CP,0)
return
} else {
ChooseBestProgressStep(STEP,CP,DURABILITY)
STEP := 1
}
Case 2: Case 2:
PressKeyWithModifier("Shift","2")
ProgressStep(step,cp,32)
Case 3:
send, {1} send, {1}
ProgressStep(STEP,CP,0) ProgressStep(STEP,CP,0)
} }
loop {
Stdout("Waiting for Ready...")
sleep, 250
} until (ActionReady() or STEP >= FINALSTEP + 1)
Stdout("STEP " . STEP . ": " . CP) Stdout("STEP " . STEP . ": " . CP)
} until (STEP >= FINALSTEP + 1 or !toggle) } until (STEP >= FINALSTEP + 1 or !toggle)
} }
QuickCraftRotation(ByRef STEP) { QuickCraftRotation(ByRef STEP) {
global toggle global toggle, GREATSTRIDES, INNOVATION, CP
CP = 252
FINALSTEP = 3 FINALSTEP = 3
GREATSTRIDES = 0
INNOVATION = 0
DURABILITY := 40 DURABILITY := 40
SIDESTEPS = 0 SIDESTEPS = 0
@ -273,13 +253,6 @@ QuickCraftRotation(ByRef STEP) {
STEP := FINALSTEP STEP := FINALSTEP
} }
if (INNOVATION > 0) {
INNOVATION := INNOVATION - 1
}
if (GREATSTRIDES > 0) {
GREATSTRIDES := GREATSTRIDES - 1
}
Switch STEP Switch STEP
{ {
Case 1: Case 1:
@ -295,37 +268,130 @@ QuickCraftRotation(ByRef STEP) {
STEP := 1 STEP := 1
if (GREATSTRIDES = 0) { if (GREATSTRIDES = 0) {
TricksOfTheTrade(CP) TricksOfTheTrade(CP)
PressKeyWithModifier("Ctrl","5") GREATSTRIDES(STEP,CP,DURABILITY)
ProgressStep(STEP,CP,32)
GREATSTRIDES := 4
} else } else
if (!IsGood() and !IsExcellent() and INNOVATION = 0) { if (!IsGood() and !IsExcellent() and INNOVATION = 0) {
send, {4} Innovation(STEP,CP,DURABILITY)
ProgressStep(STEP,CP,18)
INNOVATION := 4
} else } else
{ {
ChooseBestProgressStep(STEP,CP) ChooseBestProgressStep(STEP,CP,DURABILITY)
DURABILITY := DURABILITY - 10
GREATSTRIDES := 0
} }
} }
Case 3: Case 3:
send, {1} send, {1}
ProgressStep(STEP,CP,0) ProgressStep(STEP,CP,0)
} }
Stdout("STEP " . STEP . ": " . CP)
loop { } until (STEP >= FINALSTEP + 1 or !toggle)
Stdout("Waiting for Ready...") }
sleep, 250
} until (ActionReady() or STEP >= FINALSTEP + 1) StrongCraft60(ByRef STEP) {
global toggle, GREATSTRIDES, INNOVATION, CP
FINALSTEP = 2
SIDESTEPS = 0
ACTIVATESIDESTEP := false
DURABILITY := 80
if (!WaitForReady()) {
return
}
loop {
if (IsMaxQuality()) {
Veneration(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
STEP := 99
}
Switch STEP
{
Case 1:
InnerQuiet(STEP,CP,DURABILITY)
Case 2:
if (DURABILITY >= 20) {
if (GREATSTRIDES = 0) {
TricksOfTheTrade(CP)
GreatStrides(STEP,CP,DURABILITY,0)
}
if (IsGood() or IsExcellent()) {
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
}
if (INNOVATION = 0) {
Innovation(STEP,CP,DURABILITY,0)
}
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
} else {
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
}
}
Stdout("STEP " . STEP . ": " . CP)
} until (STEP >= FINALSTEP + 1 or !toggle)
}
LongCraft60(ByRef STEP) {
global toggle, CP
FINALSTEP = 13
SIDESTEPS = 0
ACTIVATESIDESTEP := false
DURABILITY := 80
if (!WaitForReady()) {
return
}
loop {
if (IsMaxQuality()) {
Veneration(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
STEP := 99
}
Switch STEP
{
Case 1:
InnerQuiet(STEP,CP,DURABILITY)
Case 2:
TricksOfTheTrade(CP)
WasteNot(STEP,CP,DURABILITY)
Case 3,4,5,6:
if (IsGood() or IsExcellent()) {
BasicTouch(STEP,CP,DURABILITY)
} else {
HastyTouch(STEP,CP,DURABILITY)
}
Case 7:
TricksOfTheTrade(CP)
WasteNot(STEP,CP,DURABILITY)
Case 8:
if (IsGood() or IsExcellent()) {
BasicTouch(STEP,CP,DURABILITY,0)
}
Innovation(STEP,CP,DURABILITY)
Case 9,10,11,12:
BasicTouch(STEP,CP,DURABILITY)
Case 13:
if (DURABILITY <= 20) {
if (CP >= 56) {
WasteNot(STEP,CP,DURABILITY,0)
loop {
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
} until (DURABILITY = 10 or IsMaxQuality())
}
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
} else {
STEP := 12
}
}
Stdout("STEP " . STEP . ": " . CP) Stdout("STEP " . STEP . ": " . CP)
} until (STEP >= FINALSTEP + 1 or !toggle) } until (STEP >= FINALSTEP + 1 or !toggle)
} }
CraftingRotation(ByRef STEP) { CraftingRotation(ByRef STEP) {
global toggle global toggle, CP
CP = 252
FINALSTEP = 13 FINALSTEP = 13
SIDESTEPS = 0 SIDESTEPS = 0
@ -420,15 +486,249 @@ CraftingRotation(ByRef STEP) {
send, {1} send, {1}
ProgressStep(STEP,CP,0) ProgressStep(STEP,CP,0)
} }
loop {
Stdout("Waiting for Ready...")
sleep, 250
} until (ActionReady() or STEP >= FINALSTEP + 1)
Stdout("STEP " . STEP . ": " . CP) Stdout("STEP " . STEP . ": " . CP)
} until (STEP >= FINALSTEP + 1 or !toggle) } until (STEP >= FINALSTEP + 1 or !toggle)
} }
SkillTemplate(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) { ;Optionally remove DURABILITY IF NOT REQUIRED.
CPCOST := 18 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes inside ModDurability.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {5} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
return true
} else {
return false
}
}
Veneration(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global VENERATION
CPCOST := 18 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Shift","1") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
VENERATION := 4
return true
} else {
return false
}
}
GreatStrides(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global GREATSTRIDES
CPCOST := 32 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","5") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
GREATSTRIDES := 4
return true
} else {
return false
}
}
HastyTouch(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global GREATSTRIDES
CPCOST := ModDurability(0) ;CP Cost goes here.
DURABILITYCOST := 10 ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","3") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
GREATSTRIDES := 0
return true
} else {
return false
}
}
Innovation(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global INNOVATION
CPCOST := 18 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {4} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
INNOVATION := 4
return true
} else {
return false
}
}
MastersMend(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
CPCOST := 88 ;CP Cost goes here.
DURABILITYCOST := -30 ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {3} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
sleep, 2000
return true
} else {
return false
}
}
Observe(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
CPCOST := 7 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","X") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
return true
} else {
return false
}
}
BrandOfTheElements(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
CPCOST := 6 ;CP Cost goes here.
DURABILITYCOST := ModDurability(10) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","X") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
return true
} else {
return false
}
}
NameOfTheElements(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global NAMEOFTHEELEMENTS
CPCOST := 30 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","Z") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
NAMEOFTHEELEMENTS := 3
return true
} else {
return false
}
}
FinalAppraisal(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global FINALAPPRAISAL
CPCOST := 1 ;CP Cost goes here.
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Alt","1") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
FINALAPPRAISAL := 5
return true
} else {
return false
}
}
RapidSynthesis(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global GREATSTRIDES
CPCOST := 0 ;CP Cost goes here.
DURABILITYCOST := ModDurability(10) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Shift","4") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
GREATSTRIDES := 0
return true
} else {
return false
}
}
StandardTouch(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global GREATSTRIDES
CPCOST := 18 ;CP Cost goes here.
DURABILITYCOST := ModDurability(10) ;Durability Cost goes here.
Stdout(CPCOST . "/" . DURABILITYCOST . "/" . CP . "/" . DURABILITY)
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Shift","2") ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
GREATSTRIDES := 0
return true
} else {
return false
}
}
BasicTouch(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global GREATSTRIDES
CPCOST := 18 ;CP Cost goes here.
DURABILITYCOST := ModDurability(10) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {2} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
GREATSTRIDES := 0
return true
} else {
return false
}
}
BasicSynthesis(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
CPCOST := 0 ;CP Cost goes here.
DURABILITYCOST := ModDurability(10) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {1} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
return true
} else {
return false
}
}
InnerQuiet(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
CPCOST := 18
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
send, {5}
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
return true
} else {
return false
}
}
WasteNot(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
global WASTENOT
CPCOST := 56
DURABILITYCOST := ModDurability(0) ;Durability Cost goes here.
if (CP >= CPCOST and DURABILITY >= DURABILITYCOST) {
PressKeyWithModifier("Ctrl","1")
ProgressStep(STEP,CP,CPCOST,stepcount)
DURABILITY := DURABILITY - DURABILITYCOST
WASTENOT := 4
return true
} else {
return false
}
}
ModDurability(durability) {
global WASTENOT
if (WASTENOT > 0) {
return durability / 2
} else {
return durability
}
}
PressKeyWithModifier(modifier,key) { PressKeyWithModifier(modifier,key) {
Send, {%modifier% down} Send, {%modifier% down}
sleep, 50 sleep, 50
@ -444,6 +744,9 @@ TricksOfTheTrade(ByRef cp) {
loop { loop {
sleep, 250 sleep, 250
} until ActionReady() } until ActionReady()
return true
} else {
return false
} }
} }
@ -493,36 +796,134 @@ IsExcellent() {
} }
} }
SimpleTest() {
Stdout("Output")
}
ProgressStep(ByRef step,ByRef cp,cpcost,stepamt=1) {
global WASTENOT, INNOVATION, GREATSTRIDES, VENERATION, NAMEOFTHEELEMENTS, FINALAPPRAISAL, toggle
if (WASTENOT > 0) {
WASTENOT := WASTENOT - 1
}
if (INNOVATION > 0) {
INNOVATION := INNOVATION - 1
}
if (GREATSTRIDES > 0) {
GREATSTRIDES := GREATSTRIDES - 1
}
if (VENERATION > 0) {
VENERATION := VENERATION - 1
}
if (NAMEOFTHEELEMENTS > 0) {
NAMEOFTHEELEMENTS := NAMEOFTHEELEMENTS - 1
}
if (FINALAPPRAISAL > 0) {
FINALAPPRAISAL := FINALAPPRAISAL - 1
}
cp := cp - cpcost
step := step + stepamt
;sleep, 250
loop {
Stdout("Waiting for Ready...")
sleep, 250
} until (ActionReady() or !toggle)
}
STEP = -9999 STEP = -9999
toggle := false toggle := false
WASTENOT := 0
GREATSTRIDES := 0
INNOVATION := 0
NAMEOFTHEELEMENTS := 0
VENERATION := 0
FINALAPPRAISAL := 0
CPBASE := 280
ScriptList := {"(40dura)Long Crafting Rotation":"CraftingRotation","(40dura)Quick Crafting Rotation":"QuickCraftRotation","(40dura)Quickest Crafting Rotation":"QuickerCraftRotation","(60+dura)Long Crafting Rotation":"LongCraft60","(60+dura)Quick Crafting Rotation":"StrongCraft60"}
;Stdout("Starting " . ScriptList[words])
;functioncall := ScriptList[words]
;%functioncall%(STEP)
scriptSelectionBox := null
buttonstart := null
buttonstop := null
cpBox := null
scriptName := ""
scriptChoices := ""
for key,val in ScriptList
scriptChoices := scriptChoices . key . "|"
scriptChoices := scriptChoices . "|" . scriptChoices[0]
Gui, Add, Text,, Script Choice:
Gui, Add, DropDownList,vscriptSelectionBox w300 ys, %scriptChoices%
Gui, Add, Button,vbuttonstart gStartCraftingScript w90 section, Run Script
Gui, Add, Button,vbuttonstop gStopCraftingScript w90 ys, Stop
Gui, Add, Text,section, CP:
Gui, Add, Edit,gmodifyCP ys w75
Gui, Add, UpDown,vcpBox ys Range1-1000, %CPBASE%
Gui, Show
GuiControl, Disable, buttonstop
modifyCP() {
global cpBox, CPBASE
boxcp := 0
GuiControlGet, boxcp,,cpBox
CPBASE := boxcp
Stdout("Set Crafting CP to " . CPBASE)
}
StartCraftingScript() {
global ScriptList, toggle, CPBASE, CP
GuiControlGet, scriptName, ,scriptSelectionBox
functioncall := ScriptList[scriptName]
Stdout("Starting " . functioncall)
toggle := true
GuiControl, Disable, buttonstart
GuiControl, Enable, buttonstop
sleep,100
CP := CPBASE
WinActivate, FINAL FANTASY XIV
loop {
STEP = 1
if (WaitForCraftingWindow()) {
%functioncall%(STEP)
} else {
StopCraftingScript()
}
} until (!toggle)
return
}
StopCraftingScript() {
global toggle
toggle := false
GuiControl, Enable, buttonstart
GuiControl, Disable, buttonstop
WinActivate
}
ClosedOnce := false
GuiClose:
if (!ClosedOnce) {
ClosedOnce := true
} else {
ExitApp
}
return
;Stdout("Toggle1: " . toggle) ;Stdout("Toggle1: " . toggle)
F11:: F11::
{ StopCraftingScript()
toggle := !toggle
Stdout("Toggle1: " . toggle)
}
return return
F12:: F12::
loop { StartCraftingScript()
if !toggle {
Stdout("Toggle was false. Toggle is now " . toggle)
toggle := true
break
}
Stdout("Crafting is on. Starting craft...")
STEP = 1
if (WaitForCraftingWindow()) {
sleep, 250
CraftingRotation(STEP)
;QuickCraftRotation(STEP)
;QuickerCraftRotation(STEP)
} else {
toggle := false
Stdout("Toggle4: " . toggle)
}
sleep, 250
}
return return

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