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032515a088
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Graphics display Test
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 21s
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2025-05-06 10:37:29 -04:00 |
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7525482a6f
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Prevent lockups due to frame rate falling behind.
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 21s
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2025-05-06 09:52:19 -04:00 |
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e183af8c18
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More cast conversions.
Emscripten Build / Build_and_Deploy_Web_Build (push) Successful in 15s
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2025-05-06 09:42:35 -04:00 |
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942a0ba691
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Cast to uint_fast8_t after calculations.
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 19s
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2025-05-06 09:41:51 -04:00 |
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cb6c36ad49
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Use std::runtime_error instead of std::exception.
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 28s
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2025-05-06 09:36:56 -04:00 |
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f6ea3c45ef
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Merge into master.
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 25s
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2025-05-05 17:52:20 -05:00 |
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bfd55f5dc0
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Extra changes.
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2025-05-05 17:52:05 -05:00 |
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e7fc60b923
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Replace byte with std::byte.
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 14s
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2025-05-05 16:25:06 -04:00 |
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81a7c31dd7
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Create cmake configuration and move truncated backgrounds to an assets directory.
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 20s
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2025-05-05 15:50:46 -04:00 |
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25e93902a9
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Trigger Action
Emscripten Build / Build_and_Deploy_Web_Build (push) Failing after 14s
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2025-05-05 15:23:07 -04:00 |
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21be641007
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/EarthboundBattleBackgrounds
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2025-05-05 15:21:18 -04:00 |
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98dcfccc9d
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Minor tweak to throw exceptions instead of returning silently. Add gitea workflow.
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2025-05-05 15:21:15 -04:00 |
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3c7e11acd2
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Minor tweak to throw exceptions instead of returning silently. Add gitea workflow.
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2025-05-05 15:20:20 -04:00 |
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1f20f0c837
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Rendering!! It sorta works.
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2024-07-03 18:15:32 -05:00 |
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bbeac33ad6
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Add in some layer encapsulation and prepare drawing tick.
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2024-07-03 16:06:38 -04:00 |
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99dde2e607
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BackgroundLayer implementation added.
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2024-07-03 11:22:59 -04:00 |
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41ab66d4c9
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Use fast types instead. Add DistortionEffect class. Fix up BackgroundLayer class to not include PGE layer arguments anymore.
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2024-07-03 09:12:36 -04:00 |
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d1837503e0
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Start implementing palette cycler/distorter.
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2024-07-03 04:10:38 -05:00 |
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462e4d1295
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Rendering tiles!
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2024-07-02 09:53:14 -05:00 |
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ea0e2a0a46
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Palette and graphics test rendering.
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2024-07-02 10:36:48 -04:00 |
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b1cde6a168
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Graphics data reading fixed. Palette colors put back to PGE's rgb order.
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2024-07-02 10:04:21 -04:00 |
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5f0a728fd8
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Fix some debugging and typo in decompression.
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2024-07-02 06:47:08 -05:00 |
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6db778d6a8
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Stop the crashes at least.
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2024-07-01 17:34:48 -05:00 |
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15e8df7c01
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Add tile loading and finish up decompressions.
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2024-07-01 15:36:05 -04:00 |
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45efe714d5
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Finish decompress function.
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2024-07-01 11:38:30 -04:00 |
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65a4872b06
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Add reversed bytes function.
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2024-07-01 11:11:41 -04:00 |
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29f1ac7777
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Begin writing decompression block.
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2024-07-01 06:38:22 -05:00 |
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759fcd26e1
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Palette reading and rendering implemented.
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2024-07-01 02:39:59 -05:00 |
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11ac0ee4d2
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Parse background data.
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2024-06-30 05:58:15 -05:00 |
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