commit
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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|
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struct Rom{ |
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const static uint16_t MIN_INDEX{}; |
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const static uint16_t MAX_INDEX{326U}; |
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std::array<uint32_t,114>paletteBits; |
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std::array<uint32_t,103>graphicsBits; |
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enum Command{ |
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UNCOMPRESSED_BLOCK, |
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RUN_LENGTH_ENCODED_BYTE, |
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RUN_LENGTH_ENCODED_SHORT, |
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INCREMENTAL_SEQUENCE, |
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REPEAT_PREVIOUS_DATA, |
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REVERSE_BITS, |
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UNKNOWN_1, |
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UNKNOWN_2, |
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}; |
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|
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struct DataBlock{ |
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uint32_t addr,ptr; |
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std::string_view data; |
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DataBlock(std::string_view data,uint32_t loc) |
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:data(data){ |
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addr=ptr=loc; |
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} |
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uint8_t readInt8(){ |
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return data[ptr++]; |
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} |
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uint16_t readShort(){ |
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return readInt8()|(readInt8()<<8); |
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} |
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uint32_t readInt32(){ |
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return readInt8()|(readInt8()<<8)|(readInt8()<<16)|(readInt8()<<24); |
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} |
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}; |
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|
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struct BattleBackground{ |
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BattleBackground(std::string_view data,uint32_t index){ |
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DataBlock readData{data,0xDCA1+index*uint32_t(this->data.size())}; |
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for(int i=0;i<this->data.size();i++){ |
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this->data[i]=readData.readInt8(); |
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} |
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}; |
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union{ |
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std::array<byte,17>data; |
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struct{ |
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byte graphicsInd; |
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byte paletteInd; |
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byte bbp; |
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byte paletteCycleType; |
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byte paletteCycle1StartInd; |
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byte paletteCycle1EndInd; |
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byte paletteCycle2StartInd; |
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byte paletteCycle2EndInd; |
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byte paletteCycleSpeed; |
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byte horizontalMovement; |
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byte verticalMovement; |
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byte horizontalAcceleration; |
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byte verticalAcceleration; |
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uint32_t animationEffectsData; |
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}; |
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}; |
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uint32_t GetAnimation(){ |
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return (data[13]<<24)+(data[14]<<16)+(data[15]<<8)+data[16]; |
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} |
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}; |
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std::string data; |
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std::vector<BattleBackground>backgrounds; |
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Rom(){ |
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std::ifstream dataStream{"truncated_backgrounds.dat",std::ios_base::binary}; |
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while(dataStream.good())data+=dataStream.get(); |
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|
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for(uint16_t i=0;i<=MAX_INDEX;i++){ |
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backgrounds.emplace_back(data,i); |
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paletteBits[backgrounds.back().paletteInd]=backgrounds.back().bbp; |
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graphicsBits[backgrounds.back().graphicsInd]=backgrounds.back().bbp; |
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} |
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} |
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}; |
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|
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// Override base class with your custom functionality
|
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class EarthboundBattleBackgrounds : public olc::PixelGameEngine |
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{ |
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public: |
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EarthboundBattleBackgrounds() |
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{ |
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// Name your application
|
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sAppName = "Earthbound Battle Backgrounds"; |
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} |
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|
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Rom rom; |
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|
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public: |
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bool OnUserCreate() override |
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{ |
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CreateLayer(); |
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EnableLayer(1U,true); |
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return true; |
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} |
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|
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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|
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return true; |
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} |
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}; |
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|
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int main() |
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{ |
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EarthboundBattleBackgrounds demo; |
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if (demo.Construct(256, 224, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
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