A repository that sets up a C++ Project with the olcPixelGameEngine already loaded.
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#include <memory>
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace olc;
struct MyStruct{
int val=4;
friend std::ostream&operator<<(std::ostream&os,MyStruct&rhs){
printf("Called\n");
return os;
}
};
int main()
{
MyStruct*st=new MyStruct({5});
std::cout<<*st<<std::endl;
return 0;
}